Player Matchup

Osiris
Osiris
 
Osiris
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
FlashFireWolf
Horus
Level 104
God Stats
4W - 4L
1,503 SR
Queue Stats
173W - 181L
1,463 Elo+
Party 3
Cernunnos
Cernunnos
MDLN-SUKA1313
Cernunnos
Level 29
God Stats
9W - 9L
1,385 SR
Queue Stats
11W - 33L
1,216 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Metroid1409
Morgan Le Fay
Level 27
God Stats
11W - 10L
1,445 SR
Queue Stats
30W - 35L
1,435 Elo+
Party 1
Atlas
Atlas
kiwi60287
Atlas
Level 85
God Stats
15W - 12L
1,445 SR
Queue Stats
148W - 154L
1,523 Elo+
Party 1
Team Averages
Level 72
1,456 SR
1,428 Elo+

VS

Team Averages
Level 132
1,496 SR
1,479 Elo+
Tyr
Tyr
TaquitoDorado
Tyr
Level 129
God Stats
1W - 2L
1,367 SR
Queue Stats
202W - 202L
1,527 Elo+
Party 2
Terra
Terra
TheFastSpark
Terra
Level 175
God Stats
7W - 7L
1,581 SR
Queue Stats
364W - 353L
1,469 Elo+
Solo
Apollo
Apollo
WaxGrain2683
Apollo
Level 107
God Stats
10W - 10L
1,503 SR
Queue Stats
244W - 237L
1,515 Elo+
Party 2
He Bo
He Bo
ZoeCas159
He Bo
Level 147
God Stats
166W - 151L
1,526 SR
Queue Stats
279W - 270L
1,494 Elo+
Solo
Ao Kuang
Ao Kuang
sleepy97
Ao Kuang
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
6 / 1 / 4
8,489
606
7,130
8,558
7,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 2 / 5
6,074
434
4,249
9,589
5,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
MDLN-SUKA1313
Cernunnos
13
0 / 1 / 3
7,287
521
4,917
6,346
2,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morgan Le Fay
Metroid1409
Morgan Le Fay
13
6 / 4 / 8
8,385
599
10,831
7,920
2,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Atlas
kiwi60287
Atlas
16
8 / 3 / 6
9,222
659
11,787
12,888
5,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 4
6,758
483
6,071
13,880
7,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

11
1 / 2 / 5
6,786
485
4,362
15,354
10,461
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Apollo
12
0 / 3 / 4
6,396
457
2,981
8,240
2,787
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
ZoeCas159
He Bo
13
4 / 5 / 3
7,293
521
8,450
10,236
3,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
sleepy97
Ao Kuang
11
3 / 5 / 1
6,589
471
2,866
8,831
2,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
28
20
Kills
11
11
Deaths
20
26
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
6
1
4
8
W
0
2
5
1.25
W
Cernunnos
MDLN-SUKA1313
Cernunnos
0
1
3
1.5
W
Morgan Le Fay
Metroid1409
Morgan Le Fay
6
4
8
2.5
L
3
5
4
1
L
1
2
5
1.75
L
Apollo
0
3
4
0.67
L
He Bo
ZoeCas159
He Bo
4
5
3
1.1
W
Atlas
kiwi60287
Atlas
8
3
6
3.67
L
Ao Kuang
sleepy97
Ao Kuang
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,914
Damage
24,730
45,301
Taken
56,541
23,208
Mitigated
27,082
12,666
Healing
14,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
7,130
2,863
0
2,388
8,558
7,320
0
3,094
5,464
0
41,194
W
4,249
2,055
240
1,981
9,589
5,412
0
4,287
5,302
0
26,299
W
Cernunnos
MDLN-SUKA1313
Cernunnos
4,917
1,983
0
3,022
6,346
2,049
862
995
5,351
0
56,952
W
Morgan Le Fay
Metroid1409
Morgan Le Fay
10,831
742
0
1,093
7,920
2,623
0
3,973
3,947
44,031
0
L
6,071
406
0
2,979
13,880
7,644
199
5,868
7,893
0
43,843
L
4,362
776
2,932
3,967
15,354
10,461
52
5,322
9,740
27,239
0
L
Apollo
2,981
1,855
0
1,378
8,240
2,787
0
2,734
5,399
0
41,933
L
He Bo
ZoeCas159
He Bo
8,450
240
0
1,668
10,236
3,398
250
6,940
3,221
39,381
761
W
Atlas
kiwi60287
Atlas
11,787
3,306
0
3,942
12,888
5,804
0
3,022
9,866
54,373
20,682
L
Ao Kuang
sleepy97
Ao Kuang
2,866
820
0
1,633
8,831
2,792
0
1,140
7,261
23,320
3,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,457
Gold Earned
33,822
391
Minions Killed
299
0
Camps Cleared
0
1,328,739
Distance Traveled
1,320,784
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,489
606
62
4
0
252,527
0
W
Horus
6,074
434
41
3
0
265,177
1
W
Cernunnos
7,287
521
98
7
0
256,479
0
W
Morgan Le Fay
8,385
599
78
6
0
266,209
9
L
Tyr
6,758
483
56
4
0
280,709
1
L
Terra
6,786
485
49
4
0
298,298
6
L
Apollo
6,396
457
78
6
0
226,140
0
L
He Bo
7,293
521
70
5
0
267,486
2
W
Atlas
9,222
659
112
8
0
288,347
0
L
Ao Kuang
6,589
471
46
3
0
248,151
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role