Player Matchup

Merlin
Merlin
 
Merlin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
FAROFINO
Cerberus
Level 157
God Stats
3W - 6L
1,266 SR
Queue Stats
763W - 732L
1,465 Elo+
Solo
Rama
Rama
MaestroPiero
Rama
Level 157
God Stats
2W - 4L
1,400 SR
Queue Stats
320W - 355L
1,444 Elo+
Solo
Agni
Agni
RedLabel8
Agni
Level 271
God Stats
4W - 3L
1,567 SR
Queue Stats
536W - 499L
1,534 Elo+
Solo
Raijin
Raijin
RocknRollla
Raijin
Level 211
God Stats
10W - 9L
1,542 SR
Queue Stats
468W - 489L
1,549 Elo+
Solo
Team Averages
Level 188
1,455 SR
1,498 Elo+

VS

Team Averages
Level 109
1,576 SR
1,493 Elo+
He Bo
He Bo
 
He Bo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Gigantopithecus0
Ullr
Level 100
God Stats
0W - 1L
1,723 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Lancelot
Lancelot
clodosaint
Lancelot
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
355W - 367L
1,492 Elo+
Solo
Sun Wukong
Sun Wukong
llFenixxll
Sun Wukong
Level 142
God Stats
10W - 6L
1,657 SR
Queue Stats
173W - 164L
1,566 Elo+
Party 1
Ne Zha
Ne Zha
melgarejoleozin
Ne Zha
Level 92
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 24L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
1 / 1 / 13
9,230
839
7,026
5,650
2,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cerberus
FAROFINO
Cerberus
15
3 / 1 / 15
9,489
863
6,634
9,206
9,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

15
6 / 3 / 10
9,597
872
6,920
6,390
2,001
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
14
3 / 3 / 11
8,485
771
7,296
7,042
2,542
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Raijin
17
9 / 2 / 8
10,793
981
12,898
7,415
3,221
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
0 / 6 / 4
6,998
636
6,021
9,903
2,655
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 5 / 3
7,925
720
4,389
8,056
2,277
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
clodosaint
Lancelot
13
1 / 4 / 1
7,359
669
3,306
11,582
3,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
llFenixxll
Sun Wukong
17
4 / 2 / 3
9,448
859
6,952
8,855
6,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

13
3 / 5 / 1
7,398
673
6,303
8,157
3,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
22
22
Kills
10
10
Deaths
22
57
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
13
7.5
L
He Bo
 
He Bo
0
6
4
0.33
W
Cerberus
FAROFINO
Cerberus
3
1
15
10.5
L
2
5
3
0.7
W
6
3
10
3.67
W
Agni
3
3
11
2.83
W
Raijin
9
2
8
6.5
L
Lancelot
clodosaint
Lancelot
1
4
1
0.38
L
Sun Wukong
llFenixxll
Sun Wukong
4
2
3
2.75
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,774
Damage
26,971
35,703
Taken
46,553
19,998
Mitigated
17,952
8,505
Healing
7,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,026
349
548
1,078
5,650
2,497
53
963
4,687
26,936
627
L
He Bo
 
He Bo
6,021
493
296
374
9,903
2,655
0
7,554
2,349
10,448
444
W
Cerberus
FAROFINO
Cerberus
6,634
287
382
2,961
9,206
9,737
168
898
8,308
16,507
1,079
L
4,389
1,078
0
214
8,056
2,277
28
6,408
1,648
0
13,618
W
6,920
4,781
324
224
6,390
2,001
1,085
2,390
4,000
0
11,139
W
Agni
7,296
104
273
1,265
7,042
2,542
168
396
6,646
11,336
530
W
Raijin
12,898
912
340
1,110
7,415
3,221
292
1,141
6,274
34,016
520
L
Lancelot
clodosaint
Lancelot
3,306
498
562
2,955
11,582
3,557
0
7,656
3,926
0
12,351
L
Sun Wukong
llFenixxll
Sun Wukong
6,952
1,600
507
2,601
8,855
6,390
0
6,221
2,634
0
26,761
L
6,303
82
114
358
8,157
3,073
26
4,773
3,384
0
14,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,594
Gold Earned
39,128
163
Minions Killed
99
0
Camps Cleared
0
1,025,909
Distance Traveled
978,289
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,230
839
51
5
0
207,127
0
L
He Bo
6,998
636
12
1
0
191,712
0
W
Cerberus
9,489
863
35
3
0
223,724
0
L
Ullr
7,925
720
26
2
0
200,225
0
W
Rama
9,597
872
8
1
0
183,301
0
W
Agni
8,485
771
21
2
0
217,545
0
W
Raijin
10,793
981
48
4
0
194,212
0
L
Lancelot
7,359
669
14
1
0
189,535
0
L
Sun Wukong
9,448
859
40
4
0
214,028
0
L
Ne Zha
7,398
673
7
1
0
182,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role