Player Matchup

Geb
Geb
BongLivesMatter
Geb
Level 138
God Stats
5W - 8L
1,450 SR
Queue Stats
327W - 337L
1,546 Elo+
Solo
Shiva
Shiva
KNOWLONGER
Shiva
Level 97
God Stats
4W - 5L
1,521 SR
Queue Stats
349W - 351L
1,570 Elo+
Party 1
Baron Samedi
Baron Samedi
Ultra Knight
Baron Samedi
Level 125
God Stats
4W - 3L
1,722 SR
Queue Stats
261W - 250L
1,567 Elo+
Party 1
Charon
Charon
nibba4lyfe
Charon
Level 103
God Stats
2W - 3L
1,188 SR
Queue Stats
64W - 61L
1,557 Elo+
Solo
Merlin
Merlin
woodscience
Merlin
Level 76
God Stats
3W - 9L
1,476 SR
Queue Stats
204W - 310L
1,430 Elo+
Solo
Team Averages
Level 108
1,471 SR
1,534 Elo+

VS

Team Averages
Level 132
1,644 SR
1,526 Elo+
Kukulkan
Kukulkan
BlackBootyBumpz
Kukulkan
Level 153
God Stats
12W - 6L
1,692 SR
Queue Stats
658W - 673L
1,452 Elo+
Solo
Baron Samedi
Baron Samedi
FITIWAVE
Baron Samedi
Level 158
God Stats
1W - 0L
1,318 SR
Queue Stats
233W - 232L
1,541 Elo+
Solo
Vamana
Vamana
NotToBadHuh
Vamana
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
86W - 63L
1,577 Elo+
Party 2
Maui
Maui
Rekragamm
Maui
Level 105
God Stats
2W - 0L
1,880 SR
Queue Stats
44W - 30L
1,588 Elo+
Party 2
Discordia
Discordia
zipman780
Discordia
Level 96
God Stats
3W - 0L
1,828 SR
Queue Stats
30W - 31L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
4,903
981
4,272
5,002
4,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Shiva
9
1 / 3 / 2
4,887
977
3,656
5,922
6,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Ultra Knight
Baron Samedi
9
1 / 3 / 1
5,044
1,009
3,594
5,073
2,091
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
nibba4lyfe
Charon
11
1 / 1 / 3
5,240
1,048
4,633
4,147
2,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Merlin
6
0 / 1 / 1
4,335
867
471
1,478
688
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
11
1 / 0 / 9
6,103
1,221
3,480
3,144
1,239
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
FITIWAVE
Baron Samedi
10
2 / 1 / 7
5,944
1,189
4,523
3,997
2,062
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
12
5 / 1 / 5
6,856
1,371
5,661
5,907
5,293
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Maui
10
2 / 1 / 7
6,055
1,211
2,286
4,556
4,200
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Discordia
zipman780
Discordia
8
0 / 1 / 5
5,345
1,069
3,407
2,455
992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
3
Kills
10
10
Deaths
4
9
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
1
0
9
5.5
L
0
2
2
0.5
W
Baron Samedi
FITIWAVE
Baron Samedi
2
1
7
5.5
L
Shiva
1
3
2
0.67
W
Vamana
5
1
5
7.5
W
Maui
2
1
7
5.5
L
Baron Samedi
Ultra Knight
Baron Samedi
1
3
1
0.5
L
Charon
nibba4lyfe
Charon
1
1
3
2.5
L
Merlin
0
1
1
0.5
W
Discordia
zipman780
Discordia
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,626
Damage
19,357
21,622
Taken
20,059
15,667
Mitigated
13,786
5,218
Healing
10,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
3,480
122
526
1,040
3,144
1,239
521
2,088
940
16,853
0
L
4,272
77
182
926
5,002
4,189
0
2,731
2,271
6,664
356
W
Baron Samedi
FITIWAVE
Baron Samedi
4,523
217
2,304
1,989
3,997
2,062
268
3,158
700
10,969
0
L
Shiva
3,656
379
513
889
5,922
6,010
0
4,107
1,815
0
7,195
W
Vamana
5,661
2,135
534
1,972
5,907
5,293
98
2,529
3,231
0
10,422
W
Maui
2,286
422
356
1,048
4,556
4,200
0
2,621
1,863
2,695
0
L
Baron Samedi
Ultra Knight
Baron Samedi
3,594
198
868
1,235
5,073
2,091
0
3,607
1,466
7,513
0
L
Charon
nibba4lyfe
Charon
4,633
494
193
265
4,147
2,689
0
2,599
1,548
11,088
0
L
Merlin
471
44
0
147
1,478
688
0
652
826
891
91
W
Discordia
zipman780
Discordia
3,407
157
439
195
2,455
992
320
1,832
554
4,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,409
Gold Earned
30,303
34
Minions Killed
61
0
Camps Cleared
0
464,762
Distance Traveled
567,588
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,103
1,221
32
6
0
123,501
0
L
Geb
4,903
981
11
2
0
118,319
0
W
Baron Samedi
5,944
1,189
10
2
0
107,036
0
L
Shiva
4,887
977
5
1
0
111,148
0
W
Vamana
6,856
1,371
13
3
0
110,151
0
W
Maui
6,055
1,211
2
0
0
108,737
0
L
Baron Samedi
5,044
1,009
8
2
0
101,359
0
L
Charon
5,240
1,048
7
1
0
90,843
0
L
Merlin
4,335
867
3
1
0
43,093
0
W
Discordia
5,345
1,069
4
1
0
118,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role