Player Matchup

Lancelot
Lancelot
CallmeDurth
Lancelot
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 10L
1,513 Elo+
Party 2
Nu Wa
Nu Wa
Krookidalfa
Nu Wa
Level 104
God Stats
16W - 11L
1,509 SR
Queue Stats
512W - 506L
1,395 Elo+
Solo
Geb
Geb
TheBasedRob
Geb
Level 178
God Stats
41W - 34L
1,570 SR
Queue Stats
167W - 180L
1,519 Elo+
Party 2
Team Averages
Level 104
1,527 SR
1,476 Elo+

VS

Team Averages
Level 105
1,373 SR
1,476 Elo+
Merlin
Merlin
Horangatang
Merlin
Level 88
God Stats
8W - 9L
1,509 SR
Queue Stats
375W - 366L
1,528 Elo+
Solo
Anhur
Anhur
PettyPanda92
Anhur
Level 81
God Stats
11W - 20L
1,389 SR
Queue Stats
200W - 209L
1,458 Elo+
Party 1
Hercules
Hercules
xMrAppleSaucex
Hercules
Level 146
God Stats
2W - 2L
1,222 SR
Queue Stats
246W - 265L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CallmeDurth
Lancelot
12
2 / 2 / 0
6,441
805
4,792
6,905
2,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

10
0 / 1 / 1
5,620
703
1,818
1,608
385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

13
0 / 0 / 2
6,317
790
4,856
5,799
2,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
0 / 0 / 2
6,207
776
4,612
2,998
965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 1 / 2
6,846
856
1,532
5,100
1,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
12
2 / 1 / 1
6,849
856
3,550
6,973
4,919
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
2
Kills
3
3
Deaths
2
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Lancelot
CallmeDurth
Lancelot
2
2
0
1
W
Merlin
0
0
2
1
L
0
1
1
0.5
W
1
1
2
2
L
0
0
2
1
W
Hercules
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,466
Damage
9,694
14,312
Taken
15,071
5,729
Mitigated
7,500
3,611
Healing
5,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
CallmeDurth
Lancelot
4,792
502
0
510
6,905
2,615
0
2,025
4,551
0
16,343
W
Merlin
4,612
46
0
1,220
2,998
965
0
1,482
1,344
18,931
311
L
1,818
707
0
530
1,608
385
0
378
1,128
10,469
0
W
1,532
841
0
1,791
5,100
1,616
688
1,876
3,038
0
22,484
L
4,856
118
0
2,571
5,799
2,729
0
1,607
3,879
19,461
137
W
Hercules
3,550
1,134
0
2,056
6,973
4,919
178
2,709
3,769
0
15,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,378
Gold Earned
19,902
77
Minions Killed
109
0
Camps Cleared
0
434,129
Distance Traveled
475,188
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,441
805
23
3
0
166,603
0
W
Merlin
6,207
776
39
5
0
158,612
0
L
Nu Wa
5,620
703
19
2
0
101,723
0
W
Anhur
6,846
856
38
5
0
145,667
4
L
Geb
6,317
790
35
4
0
165,803
2
W
Hercules
6,849
856
32
4
0
170,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role