Player Matchup

Ares
Ares
ChiloopS
Ares
Level 127
God Stats
1W - 0L
1,736 SR
Queue Stats
7W - 16L
1,357 Elo+
Party 2
Bake Kujira
Bake Kujira
OrtixS
Bake Kujira
Level 128
God Stats
2W - 2L
1,465 SR
Queue Stats
126W - 168L
1,420 Elo+
Party 2
Scylla
Scylla
SantiB4Glory
Scylla
Level 108
God Stats
5W - 8L
1,551 SR
Queue Stats
28W - 40L
1,443 Elo+
Party 2
Erlang Shen
Erlang Shen
ZNJ leo18
Erlang Shen
Level 98
God Stats
4W - 3L
1,382 SR
Queue Stats
129W - 177L
1,378 Elo+
Party 2
Izanami
Izanami
guamer 888
Izanami
Level 12
God Stats
8W - 8L
1,511 SR
Queue Stats
8W - 19L
1,401 Elo+
Party 2
Team Averages
Level 95
1,529 SR
1,400 Elo+

VS

Team Averages
Level 56
1,618 SR
1,602 Elo+
Hera
Hera
BeterBrrifin
Hera
Level 24
God Stats
4W - 2L
1,952 SR
Queue Stats
37W - 34L
1,555 Elo+
Party 1
Skadi
Skadi
CaouetteUchiwa
Skadi
Level 105
God Stats
14W - 12L
1,579 SR
Queue Stats
37W - 31L
1,597 Elo+
Solo
Bacchus
Bacchus
DiddyParty69
Bacchus
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,571 Elo+
Party 1
Cthulhu
Cthulhu
Dreams910
Cthulhu
Level 86
God Stats
11W - 8L
1,560 SR
Queue Stats
333W - 300L
1,554 Elo+
Solo
Loki
Loki
HeyIamtheHunter
Loki
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,731 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
0 / 0 / 4
6,579
506
3,856
9,591
6,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bake Kujira
OrtixS
Bake Kujira
13
2 / 1 / 2
7,723
594
8,225
10,642
7,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
13
1 / 3 / 1
7,243
557
4,306
5,498
1,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
ZNJ leo18
Erlang Shen
14
6 / 2 / 2
8,135
626
9,075
12,981
6,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
guamer 888
Izanami
12
0 / 2 / 1
6,934
533
1,580
5,268
1,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 2
7,080
545
4,363
6,259
1,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
2 / 0 / 0
7,759
597
4,501
2,571
683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bacchus
DiddyParty69
Bacchus
10
0 / 1 / 4
5,694
438
4,665
7,621
6,864
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
Dreams910
Cthulhu
11
0 / 4 / 0
6,659
512
7,435
13,314
6,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
5 / 2 / 0
6,839
526
6,145
9,466
2,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
14
9
Kills
8
8
Deaths
9
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
2
0
0
2
W
Ares
0
0
4
2
L
Bacchus
DiddyParty69
Bacchus
0
1
4
2
L
Cthulhu
Dreams910
Cthulhu
0
4
0
0
L
5
2
0
2.5
W
Bake Kujira
OrtixS
Bake Kujira
2
1
2
3
W
Scylla
1
3
1
0.5
W
Erlang Shen
ZNJ leo18
Erlang Shen
6
2
2
3.5
W
Izanami
guamer 888
Izanami
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,042
Damage
27,109
43,980
Taken
39,231
23,954
Mitigated
18,696
11,514
Healing
11,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,363
721
0
980
6,259
1,651
0
3,295
2,698
51,904
0
L
4,501
1,433
0
940
2,571
683
0
406
2,165
0
60,562
W
Ares
3,856
443
0
2,297
9,591
6,536
47
3,739
5,615
14,801
0
L
Bacchus
DiddyParty69
Bacchus
4,665
918
0
1,529
7,621
6,864
0
2,702
4,806
16,854
1,007
L
Cthulhu
Dreams910
Cthulhu
7,435
561
0
2,900
13,314
6,957
0
7,575
5,300
39,019
508
L
6,145
2,222
0
5,130
9,466
2,541
0
1,244
8,174
0
47,878
W
Bake Kujira
OrtixS
Bake Kujira
8,225
3,682
0
2,625
10,642
7,579
62
3,909
5,846
48,432
883
W
Scylla
4,306
682
0
1,776
5,498
1,467
0
2,336
2,974
52,367
254
W
Erlang Shen
ZNJ leo18
Erlang Shen
9,075
5,490
0
3,219
12,981
6,752
351
3,390
9,306
0
66,965
W
Izanami
guamer 888
Izanami
1,580
1,066
0
1,597
5,268
1,620
0
979
4,289
0
47,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,614
Gold Earned
34,031
415
Minions Killed
439
0
Camps Cleared
0
1,377,359
Distance Traveled
1,290,810
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,080
545
110
8
0
263,179
0
L
Skadi
7,759
597
121
9
0
264,428
0
W
Ares
6,579
506
19
1
0
286,214
0
L
Bacchus
5,694
438
33
3
0
238,496
0
L
Cthulhu
6,659
512
92
7
0
257,154
0
L
Loki
6,839
526
83
6
0
267,553
0
W
Bake Kujira
7,723
594
82
6
0
270,619
2
W
Scylla
7,243
557
114
9
0
266,473
3
W
Erlang Shen
8,135
626
105
8
0
316,770
0
W
Izanami
6,934
533
95
7
0
237,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role