Player Matchup

Shiva
Shiva
King Le0nidas24
Shiva
Level 149
God Stats
2W - 1L
1,719 SR
Queue Stats
258W - 259L
1,488 Elo+
Party 2
Hachiman
Hachiman
RoyallGod
Hachiman
Level 173
God Stats
5W - 8L
1,481 SR
Queue Stats
713W - 736L
1,550 Elo+
Solo
Raijin
Raijin
Valakenta
Raijin
Level 146
God Stats
11W - 5L
1,655 SR
Queue Stats
619W - 610L
1,544 Elo+
Solo
Izanami
Izanami
ViceADC
Izanami
Level 230
God Stats
12W - 7L
1,693 SR
Queue Stats
651W - 573L
1,494 Elo+
Solo
Thanatos
Thanatos
llZeONEll
Thanatos
Level 156
God Stats
2W - 3L
1,582 SR
Queue Stats
335W - 353L
1,457 Elo+
Party 2
Team Averages
Level 171
1,626 SR
1,507 Elo+

VS

Team Averages
Level 99
1,448 SR
1,477 Elo+
Yu Huang
Yu Huang
JSRD
Yu Huang
Level 29
God Stats
1W - 1L
1,299 SR
Queue Stats
12W - 21L
1,398 Elo+
Party 1
The Morrigan
The Morrigan
Kaddiee
The Morrigan
Level 145
God Stats
5W - 8L
1,341 SR
Queue Stats
634W - 660L
1,473 Elo+
Solo
Ganesha
Ganesha
Ntrax02
Ganesha
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 29L
1,431 Elo+
Party 1
Hun Batz
Hun Batz
XxNERODAxX
Hun Batz
Level 140
God Stats
4W - 1L
1,601 SR
Queue Stats
176W - 104L
1,634 Elo+
Solo
Ares
Ares
monsterpx01
Ares
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 20L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 9
8,388
763
7,532
13,558
14,012
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
RoyallGod
Hachiman
16
6 / 3 / 8
9,394
854
11,628
8,568
3,043
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
Valakenta
Raijin
16
2 / 4 / 13
9,282
844
12,884
8,385
2,715
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
ViceADC
Izanami
13
2 / 4 / 6
7,899
718
7,686
9,578
3,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Thanatos
llZeONEll
Thanatos
14
5 / 6 / 8
8,780
798
6,021
11,244
3,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
JSRD
Yu Huang
16
2 / 1 / 8
9,149
832
7,447
6,936
3,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Morrigan
Kaddiee
The Morrigan
15
5 / 3 / 9
9,720
884
11,098
5,510
2,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
Ntrax02
Ganesha
16
0 / 5 / 20
9,634
876
6,144
14,791
18,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hun Batz
XxNERODAxX
Hun Batz
18
10 / 3 / 10
10,725
975
13,615
11,520
9,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

16
5 / 5 / 9
10,091
917
10,019
16,246
20,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
78
17
Kills
22
22
Deaths
17
44
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
JSRD
Yu Huang
2
1
8
6
W
The Morrigan
Kaddiee
The Morrigan
5
3
9
3.17
L
2
5
9
1.3
W
Ganesha
Ntrax02
Ganesha
0
5
20
2
L
Hachiman
RoyallGod
Hachiman
6
3
8
3.33
L
Raijin
Valakenta
Raijin
2
4
13
2.13
L
Izanami
ViceADC
Izanami
2
4
6
1.25
W
Hun Batz
XxNERODAxX
Hun Batz
10
3
10
5
L
Thanatos
llZeONEll
Thanatos
5
6
8
1.5
W
5
5
9
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,751
Damage
48,323
51,333
Taken
55,003
26,519
Mitigated
53,541
13,683
Healing
13,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
JSRD
Yu Huang
7,447
464
0
1,456
6,936
3,111
870
2,235
4,701
15,456
755
W
The Morrigan
Kaddiee
The Morrigan
11,098
1,007
809
1,042
5,510
2,074
705
2,286
2,947
22,713
5,646
L
7,532
291
560
2,118
13,558
14,012
0
9,349
4,209
5,604
11,315
W
Ganesha
Ntrax02
Ganesha
6,144
126
1,016
1,557
14,791
18,690
265
4,662
10,129
15,424
0
L
Hachiman
RoyallGod
Hachiman
11,628
5,641
1,102
2,275
8,568
3,043
0
4,722
3,846
0
18,433
L
Raijin
Valakenta
Raijin
12,884
665
545
1,298
8,385
2,715
0
3,956
4,429
30,355
0
L
Izanami
ViceADC
Izanami
7,686
5,017
240
2,393
9,578
3,212
0
4,849
4,729
0
24,432
W
Hun Batz
XxNERODAxX
Hun Batz
13,615
1,484
2,834
2,049
11,520
9,522
1,141
3,649
7,871
0
29,939
L
Thanatos
llZeONEll
Thanatos
6,021
231
0
3,152
11,244
3,537
0
6,524
4,720
0
13,094
W
10,019
540
584
1,714
16,246
20,144
52
3,115
13,131
12,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,743
Gold Earned
49,319
116
Minions Killed
124
0
Camps Cleared
0
924,506
Distance Traveled
1,055,375
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
9,149
832
40
4
0
212,097
0
W
The Morrigan
9,720
884
43
4
0
183,703
0
L
Shiva
8,388
763
21
2
0
188,827
0
W
Ganesha
9,634
876
0
0
0
208,088
0
L
Hachiman
9,394
854
15
1
0
206,396
0
L
Raijin
9,282
844
34
3
0
183,689
0
L
Izanami
7,899
718
33
3
0
156,248
0
W
Hun Batz
10,725
975
31
3
0
225,812
1
L
Thanatos
8,780
798
13
1
0
189,346
0
W
Ares
10,091
917
10
1
0
225,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role