Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
BIOLYN2
Raijin
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 50L
1,604 Elo+
Party 1
Hun Batz
Hun Batz
Dynnasty-King
Hun Batz
Level 157
God Stats
2W - 1L
1,211 SR
Queue Stats
160W - 141L
1,586 Elo+
Party 1
Bacchus
Bacchus
TheSmiteDiddler
Bacchus
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 1
Geb
Geb
protigy-15
Geb
Level 194
God Stats
6W - 2L
1,700 SR
Queue Stats
257W - 240L
1,562 Elo+
Party 1
Team Averages
Level 124
1,482 SR
1,550 Elo+

VS

Team Averages
Level 122
1,538 SR
1,577 Elo+
Ne Zha
Ne Zha
Jokes_17
Ne Zha
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 20L
1,641 Elo+
Solo
Skadi
Skadi
Karzhen
Skadi
Level 124
God Stats
1W - 5L
1,589 SR
Queue Stats
68W - 58L
1,492 Elo+
Solo
Osiris
Osiris
Virvin Vera
Osiris
Level 146
God Stats
19W - 21L
1,599 SR
Queue Stats
611W - 586L
1,580 Elo+
Solo
Sol
Sol
owner38000
Sol
Level 156
God Stats
4W - 6L
1,348 SR
Queue Stats
235W - 214L
1,577 Elo+
Solo
Bacchus
Bacchus
weavinghorizon
Bacchus
Level 81
God Stats
3W - 3L
1,652 SR
Queue Stats
71W - 64L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
0 / 0 / 5
5,911
985
1,484
2,871
1,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
BIOLYN2
Raijin
11
3 / 2 / 5
6,304
1,051
4,180
6,256
2,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
Dynnasty-King
Hun Batz
12
5 / 0 / 4
6,476
1,079
6,625
5,998
2,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
3 / 0 / 7
6,298
1,050
6,051
4,800
2,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

11
2 / 2 / 7
5,955
993
5,170
5,572
2,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Jokes_17
Ne Zha
8
0 / 3 / 1
5,112
852
470
2,605
638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Skadi
Karzhen
Skadi
11
0 / 1 / 1
5,718
953
4,676
4,620
1,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Osiris
10
0 / 2 / 1
5,311
885
4,054
7,638
5,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

11
1 / 4 / 2
6,016
1,003
5,743
5,539
1,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
3 / 3 / 1
6,196
1,033
3,994
6,376
2,826
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
13
Kills
4
4
Deaths
13
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
0
0
5
2.5
W
Raijin
BIOLYN2
Raijin
3
2
5
2.75
W
Hun Batz
Dynnasty-King
Hun Batz
5
0
4
7
L
Ne Zha
Jokes_17
Ne Zha
0
3
1
0.17
L
Skadi
Karzhen
Skadi
0
1
1
0.5
W
3
0
7
6.5
L
Osiris
0
2
1
0.25
L
1
4
2
0.5
W
2
2
7
2.75
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,510
Damage
18,937
25,497
Taken
26,778
11,523
Mitigated
12,182
4,591
Healing
2,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
1,484
749
0
0
2,871
1,092
36
779
2,092
0
14,343
W
Raijin
BIOLYN2
Raijin
4,180
411
0
682
6,256
2,043
66
2,931
3,286
13,089
0
W
Hun Batz
Dynnasty-King
Hun Batz
6,625
999
0
841
5,998
2,729
0
2,583
3,306
0
13,897
L
Ne Zha
Jokes_17
Ne Zha
470
58
0
80
2,605
638
0
1,552
735
0
2,125
L
Skadi
Karzhen
Skadi
4,676
795
0
717
4,620
1,301
0
2,330
1,909
0
18,137
W
6,051
955
0
2,042
4,800
2,731
0
1,096
3,608
12,623
0
L
Osiris
4,054
1,097
0
491
7,638
5,897
0
3,869
2,981
0
8,952
L
5,743
1,822
0
798
5,539
1,520
800
2,624
2,494
18,401
2,900
W
5,170
553
0
1,026
5,572
2,928
0
1,973
3,435
7,199
0
L
3,994
830
0
834
6,376
2,826
0
3,024
2,824
9,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,944
Gold Earned
28,353
114
Minions Killed
104
0
Camps Cleared
0
647,749
Distance Traveled
518,853
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
5,911
985
38
6
0
115,733
0
W
Raijin
6,304
1,051
30
5
0
134,015
0
W
Hun Batz
6,476
1,079
15
3
0
146,744
0
L
Ne Zha
5,112
852
5
1
0
39,322
0
L
Skadi
5,718
953
33
6
0
126,628
0
W
Bacchus
6,298
1,050
19
3
0
122,987
0
L
Osiris
5,311
885
10
2
0
135,131
0
L
Sol
6,016
1,003
36
6
0
112,597
0
W
Geb
5,955
993
12
2
0
128,270
0
L
Bacchus
6,196
1,033
20
3
0
105,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role