Player Matchup

Eset
Eset
Diamond III
 
Eset
Diamond III
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Diamond III
 
Pele
Diamond III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Platinum I
Benevioli
Odin
Platinum I
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 72L
2,034 MMR
Solo
Ullr
Ullr
Diamond III
BurstGolem
Ullr
Diamond III
Level 198
God Stats
0W - 2L
1,340 SR
Queue Stats
614W - 586L
2,209 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
PrimitveBruh
Sun Wukong
Diamond III
Level 154
God Stats
28W - 21L
1,712 SR
Queue Stats
278W - 240L
2,149 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 137
1,510 SR
1,878 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 176
1,682 SR
1,952 MMR
Surtr
Surtr
Diamond III
 
Surtr
Diamond III
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Diamond IV
 
Mercury
Diamond IV
Level 233
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Platinum III
CuddIeCor
Aphrodite
Platinum III
Level 148
God Stats
47W - 23L
1,723 SR
Queue Stats
90W - 67L
1,980 MMR
Solo
Chernobog
Chernobog
Masters
Drаgoon
Chernobog
Masters
Level 151
God Stats
11W - 3L
1,939 SR
Queue Stats
259W - 199L
2,442 MMR
Party 1
He Bo
He Bo
Diamond II
Fiolner
He Bo
Diamond II
Level 157
God Stats
25W - 11L
1,746 SR
Queue Stats
171W - 134L
2,337 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
10
1 / 1 / 1
5,086
727
2,706
3,865
1,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pele
 
Pele
8
1 / 3 / 1
4,378
625
1,538
5,947
1,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odin
7
0 / 3 / 0
4,245
606
1,745
6,650
3,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 2 / 0
3,823
546
1,646
3,949
1,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
PrimitveBruh
Sun Wukong
7
0 / 4 / 0
4,243
606
1,806
5,981
2,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
AmaterasuCthulhuXbalanqueLoki

VS

Bans
ThanatosMaman BrigitteAgniLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
9
4 / 1 / 0
5,312
759
5,289
5,847
2,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mercury
 
Mercury
8
0 / 0 / 1
4,390
627
840
5,678
1,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
CuddIeCor
Aphrodite
8
1 / 0 / 5
5,097
728
1,804
4,610
1,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
Drаgoon
Chernobog
10
4 / 0 / 3
5,694
813
5,734
4,567
1,412
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

He Bo
Fiolner
He Bo
10
4 / 1 / 2
5,445
778
3,987
3,726
888
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
13
13
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
1
1
1
1.5
L
Pele
 
Pele
1
3
1
0.5
W
Surtr
 
Surtr
4
1
0
4
W
Mercury
 
Mercury
0
0
1
0.5
L
Odin
0
3
0
0
L
0
2
0
0
W
Aphrodite
CuddIeCor
Aphrodite
1
0
5
3.5
W
Chernobog
Drаgoon
Chernobog
4
0
3
5.5
W
He Bo
Fiolner
He Bo
4
1
2
5
L
Sun Wukong
PrimitveBruh
Sun Wukong
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,441
Damage
17,654
26,392
Taken
24,428
10,075
Mitigated
8,304
4,929
Healing
14,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
2,706
173
10
1,058
3,865
1,243
0
1,590
2,205
30,000
1,187
L
Pele
 
Pele
1,538
264
0
719
5,947
1,845
0
1,793
4,121
0
24,738
W
Surtr
 
Surtr
5,289
2,259
0
2,150
5,847
2,688
0
1,293
4,424
939
28,009
W
Mercury
 
Mercury
840
168
0
3,621
5,678
1,447
0
465
5,165
0
24,160
L
Odin
1,745
372
0
1,376
6,650
3,630
0
1,639
5,011
0
15,027
L
1,646
718
0
500
3,949
1,090
0
866
3,083
0
20,361
W
Aphrodite
CuddIeCor
Aphrodite
1,804
706
1,981
2,741
4,610
1,869
0
369
4,241
10,888
0
W
Chernobog
Drаgoon
Chernobog
5,734
4,367
0
2,459
4,567
1,412
0
0
4,567
0
44,405
W
He Bo
Fiolner
He Bo
3,987
359
0
1,242
3,726
888
0
869
2,805
35,129
0
L
Sun Wukong
PrimitveBruh
Sun Wukong
1,806
530
0
1,266
5,981
2,267
0
147
5,465
0
22,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,775
Gold Earned
25,938
251
Minions Killed
254
0
Camps Cleared
0
779,789
Distance Traveled
802,457
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
5,086
727
86
12
0
160,771
0
L
Pele
4,378
625
45
6
0
200,594
0
W
Surtr
5,312
759
41
6
0
150,742
2
W
Mercury
4,390
627
51
7
0
194,350
1
L
Odin
4,245
606
21
3
0
151,033
0
L
Ullr
3,823
546
52
7
0
111,653
0
W
Aphrodite
5,097
728
13
2
0
155,435
3
W
Chernobog
5,694
813
78
11
0
138,409
2
W
He Bo
5,445
778
71
10
0
163,521
0
L
Sun Wukong
4,243
606
47
7
0
155,738
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role