Player Matchup

Merlin
Merlin
Dragon_Elite9
Merlin
Level 178
God Stats
0W - 1L
1,406 SR
Queue Stats
293W - 282L
1,537 Elo+
Solo
Cliodhna
Cliodhna
Joju2Real
Cliodhna
Level 151
God Stats
0W - 1L
1,226 SR
Queue Stats
192W - 188L
1,544 Elo+
Solo
Chaac
Chaac
SebastianSG
Chaac
Level 127
God Stats
0W - 1L
1,293 SR
Queue Stats
3W - 2L
1,637 Elo+
Solo
Hachiman
Hachiman
ThySauceyBoi
Hachiman
Level 143
God Stats
4W - 6L
1,656 SR
Queue Stats
280W - 333L
1,540 Elo+
Solo
Geb
Geb
Tx Wolfgang
Geb
Level 159
God Stats
2W - 4L
1,578 SR
Queue Stats
230W - 223L
1,563 Elo+
Solo
Team Averages
Level 152
1,432 SR
1,564 Elo+

VS

Team Averages
Level 162
1,552 SR
1,493 Elo+
Hun Batz
Hun Batz
Alfredoelcrack96
Hun Batz
Level 106
God Stats
15W - 8L
1,712 SR
Queue Stats
82W - 70L
1,497 Elo+
Solo
Baron Samedi
Baron Samedi
BigNovaKane
Baron Samedi
Level 155
God Stats
1W - 0L
1,612 SR
Queue Stats
1W - 1L
1,272 Elo+
Solo
Skadi
Skadi
CHILLEDCHAOS115
Skadi
Level 117
God Stats
5W - 4L
1,541 SR
Queue Stats
152W - 157L
1,456 Elo+
Solo
Jormungandr
Jormungandr
Kmnds
Jormungandr
Level 197
God Stats
1W - 1L
1,224 SR
Queue Stats
140W - 84L
1,626 Elo+
Party 1
Ra
Ra
υzıı
Ra
Level 234
God Stats
44W - 28L
1,668 SR
Queue Stats
247W - 216L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 7 / 3
8,199
547
5,938
9,813
2,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
Joju2Real
Cliodhna
14
4 / 5 / 3
7,658
511
7,970
15,466
4,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
2 / 5 / 1
8,094
540
7,873
16,105
10,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hachiman
ThySauceyBoi
Hachiman
13
2 / 3 / 3
7,423
495
8,221
8,514
2,549
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
0 / 1 / 2
6,605
440
3,638
8,120
5,352
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 6
8,580
572
8,884
12,037
5,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
BigNovaKane
Baron Samedi
13
1 / 3 / 7
7,048
470
4,288
10,626
6,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
1 / 4 / 3
7,726
515
6,000
10,629
3,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Kmnds
Jormungandr
15
3 / 2 / 5
9,315
621
10,868
13,947
13,210
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
12 / 0 / 1
11,613
774
9,804
6,842
2,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
43
13
Kills
21
21
Deaths
13
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
4
6
1.75
W
Baron Samedi
BigNovaKane
Baron Samedi
1
3
7
1.5
W
1
4
3
0.63
L
5
7
3
0.93
L
Cliodhna
Joju2Real
Cliodhna
4
5
3
1.1
W
Jormungandr
Kmnds
Jormungandr
3
2
5
2.75
L
2
5
1
0.5
L
Hachiman
ThySauceyBoi
Hachiman
2
3
3
1.17
L
0
1
2
1
W
12
0
1
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,640
Damage
39,844
58,018
Taken
54,081
26,154
Mitigated
30,145
15,592
Healing
14,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,884
2,875
0
820
12,037
5,013
0
2,547
9,254
852
59,592
W
Baron Samedi
BigNovaKane
Baron Samedi
4,288
66
888
2,514
10,626
6,234
359
2,137
8,385
20,406
0
W
6,000
1,938
0
1,510
10,629
3,011
370
2,330
8,179
0
60,446
L
5,938
94
0
933
9,813
2,693
0
3,662
5,945
46,337
1,026
L
Cliodhna
Joju2Real
Cliodhna
7,970
1,012
0
6,083
15,466
4,907
0
5,597
9,672
0
63,844
W
Jormungandr
Kmnds
Jormungandr
10,868
3,420
0
4,678
13,947
13,210
198
238
13,709
70,638
2,278
L
7,873
1,625
0
4,187
16,105
10,653
0
11,302
4,588
0
55,833
L
Hachiman
ThySauceyBoi
Hachiman
8,221
3,825
0
2,885
8,514
2,549
0
2,010
6,464
0
55,777
L
3,638
76
0
1,504
8,120
5,352
0
1,729
6,335
18,581
2,097
W
9,804
1,293
588
3,159
6,842
2,677
0
1,332
5,236
93,279
1,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,979
Gold Earned
44,282
426
Minions Killed
514
0
Camps Cleared
0
1,459,450
Distance Traveled
1,584,242
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,580
572
84
6
0
328,166
0
W
Baron Samedi
7,048
470
30
2
0
335,901
8
W
Skadi
7,726
515
110
7
0
286,567
2
L
Merlin
8,199
547
93
6
0
242,976
0
L
Cliodhna
7,658
511
92
6
0
353,934
0
W
Jormungandr
9,315
621
117
8
0
302,173
2
L
Chaac
8,094
540
103
7
0
303,195
0
L
Hachiman
7,423
495
94
6
0
317,017
2
L
Geb
6,605
440
44
3
0
242,328
3
W
Ra
11,613
774
173
12
0
331,435
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role