Player Matchup

Bastet
Bastet
Pummelrübe
Bastet
Level 88
God Stats
10W - 6L
1,605 SR
Queue Stats
459W - 476L
1,431 Elo+
Solo
Ares
Ares
SlimSanta94
Ares
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,215 Elo+
Solo
Bacchus
Bacchus
SzczurwikS
Bacchus
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 29L
1,457 Elo+
Solo
Sylvanus
Sylvanus
TEC33
Sylvanus
Level 171
God Stats
1W - 3L
1,444 SR
Queue Stats
85W - 82L
1,437 Elo+
Solo
Kuzenbo
Kuzenbo
TE_AMARGO_
Kuzenbo
Level 66
God Stats
0W - 1L
1,833 SR
Queue Stats
4W - 3L
1,558 Elo+
Solo
Team Averages
Level 77
1,577 SR
1,420 Elo+

VS

Team Averages
Level 78
1,543 SR
1,482 Elo+
Medusa
Medusa
 
Medusa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
IBAI0110
Hachiman
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 33L
1,473 Elo+
Solo
Sylvanus
Sylvanus
XxLordAzazelxX
Sylvanus
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 125L
1,475 Elo+
Solo
Atlas
Atlas
roi-tendance
Atlas
Level 66
God Stats
9W - 3L
1,715 SR
Queue Stats
215W - 223L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
13
3 / 6 / 3
7,417
742
12,340
12,170
4,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

11
0 / 9 / 0
6,292
629
3,144
15,659
7,847
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bacchus
SzczurwikS
Bacchus
12
2 / 9 / 1
7,574
757
8,520
17,801
17,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
TEC33
Sylvanus
16
1 / 3 / 3
7,878
788
8,207
18,229
15,513
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
TE_AMARGO_
Kuzenbo
14
0 / 6 / 5
7,340
734
8,957
22,524
20,042
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
9 / 2 / 16
9,627
963
22,859
7,788
3,915
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ganesha
 
Ganesha
16
0 / 2 / 30
8,760
876
8,994
12,412
13,123
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Hachiman
IBAI0110
Hachiman
16
9 / 2 / 19
9,968
997
18,391
9,288
4,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
17
6 / 1 / 23
9,727
973
11,162
15,372
12,708
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

17
9 / 0 / 22
11,000
1,100
17,279
14,185
12,047
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
143
6
Kills
33
33
Deaths
7
12
Assists
110
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
9
2
16
8.5
W
Ganesha
 
Ganesha
0
2
30
7.5
W
Hachiman
IBAI0110
Hachiman
9
2
19
9.25
L
Bastet
3
6
3
0.75
L
0
9
0
0
L
Bacchus
SzczurwikS
Bacchus
2
9
1
0.28
L
Sylvanus
TEC33
Sylvanus
1
3
3
0.83
L
Kuzenbo
TE_AMARGO_
Kuzenbo
0
6
5
0.42
W
Sylvanus
6
1
23
17.5
W
9
0
22
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,168
Damage
78,685
86,383
Taken
59,045
66,013
Mitigated
46,331
23,955
Healing
35,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
22,859
13,008
785
1,414
7,788
3,915
2,520
4,081
3,707
0
41,958
W
Ganesha
 
Ganesha
8,994
664
922
2,050
12,412
13,123
868
5,166
7,246
17,491
252
W
Hachiman
IBAI0110
Hachiman
18,391
13,670
13
1,904
9,288
4,538
1,986
4,144
5,144
0
29,150
L
Bastet
12,340
1,182
203
1,588
12,170
4,966
0
4,701
7,469
0
17,536
L
3,144
631
0
271
15,659
7,847
0
7,776
7,883
5,445
108
L
Bacchus
SzczurwikS
Bacchus
8,520
1,074
514
1,588
17,801
17,645
0
7,993
9,808
15,892
0
L
Sylvanus
TEC33
Sylvanus
8,207
3,004
5,111
7,918
18,229
15,513
0
8,829
9,400
18,075
0
L
Kuzenbo
TE_AMARGO_
Kuzenbo
8,957
2,616
1,665
5,097
22,524
20,042
0
7,480
15,044
15,303
591
W
Sylvanus
11,162
3,951
14,556
8,986
15,372
12,708
994
7,349
8,023
18,672
357
W
17,279
6,330
1,682
2,898
14,185
12,047
256
7,616
6,569
32,328
858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,501
Gold Earned
49,082
83
Minions Killed
147
0
Camps Cleared
0
802,091
Distance Traveled
919,027
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,627
963
36
4
0
165,663
0
W
Ganesha
8,760
876
1
0
0
199,941
0
W
Hachiman
9,968
997
39
4
0
181,981
0
L
Bastet
7,417
742
12
1
0
201,795
0
L
Ares
6,292
629
7
1
0
139,349
0
L
Bacchus
7,574
757
12
1
0
170,525
0
L
Sylvanus
7,878
788
33
3
0
129,114
0
L
Kuzenbo
7,340
734
19
2
0
161,308
0
W
Sylvanus
9,727
973
26
3
0
147,018
0
W
Atlas
11,000
1,100
45
5
0
224,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role