Player Matchup

Izanami
Izanami
Silver IV
Austism2
Izanami
Silver IV
Level 68
God Stats
12W - 20L
1,384 SR
Queue Stats
36W - 56L
1,019 MMR
Solo
Kuzenbo
Kuzenbo
Silver V
DripiPanda
Kuzenbo
Silver V
Level 139
God Stats
12W - 18L
1,383 SR
Queue Stats
375W - 503L
566 MMR
Solo
Kukulkan
Kukulkan
Bronze I
GuN Sm0kE LoC
Kukulkan
Bronze I
Level 154
God Stats
14W - 43L
1,269 SR
Queue Stats
139W - 228L
609 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 120
1,345 SR
731 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 114
1,383 SR
660 MMR
Xing Tian
Xing Tian
Bronze IV
Elberzerker
Xing Tian
Bronze IV
Level 109
God Stats
32W - 48L
1,404 SR
Queue Stats
429W - 742L
143 MMR
Solo
Medusa
Medusa
Silver V
MoonBlues 17
Medusa
Silver V
Level 127
God Stats
14W - 21L
1,401 SR
Queue Stats
355W - 462L
754 MMR
Solo
He Bo
He Bo
Silver I
Trainfood5579
He Bo
Silver I
Level 106
God Stats
7W - 24L
1,344 SR
Queue Stats
856W - 925L
1,084 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Austism2
Izanami
16
1 / 3 / 4
10,820
832
6,273
6,202
2,051
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kuzenbo
DripiPanda
Kuzenbo
17
3 / 0 / 3
10,963
843
9,089
16,508
16,193
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kukulkan
GuN Sm0kE LoC
Kukulkan
18
2 / 2 / 2
11,745
903
4,664
7,340
2,430
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
KumbhakarnaNe ZhaCthulhuNu WaAchilles

VS

Bans
ArachneGilgameshCerberusYmirAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Elberzerker
Xing Tian
16
0 / 0 / 1
9,490
730
3,070
9,413
8,030
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
12
2 / 4 / 2
9,193
707
5,197
7,027
2,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

17
3 / 2 / 2
10,962
843
12,789
12,385
4,267
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
10
6
Kills
5
5
Deaths
6
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
Austism2
Izanami
1
3
4
1
W
Kuzenbo
DripiPanda
Kuzenbo
3
0
3
4.5
L
Xing Tian
Elberzerker
Xing Tian
0
0
1
0.5
W
Kukulkan
GuN Sm0kE LoC
Kukulkan
2
2
2
1.5
L
Medusa
2
4
2
0.75
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,026
Damage
21,056
30,050
Taken
28,825
20,674
Mitigated
14,608
10,022
Healing
4,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Austism2
Izanami
6,273
4,480
0
1,108
6,202
2,051
765
2,747
3,455
0
59,532
W
Kuzenbo
DripiPanda
Kuzenbo
9,089
3,581
0
7,876
16,508
16,193
526
8,327
8,181
16,329
1,511
L
Xing Tian
Elberzerker
Xing Tian
3,070
39
0
0
9,413
8,030
0
2,871
6,542
21,728
2,112
W
Kukulkan
GuN Sm0kE LoC
Kukulkan
4,664
652
0
1,038
7,340
2,430
2,073
4,277
3,063
51,046
183
L
Medusa
5,197
1,958
0
974
7,027
2,311
0
3,249
3,764
0
19,847
L
12,789
852
0
3,042
12,385
4,267
0
6,779
5,606
46,565
1,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,528
Gold Earned
29,645
206
Minions Killed
155
0
Camps Cleared
0
774,209
Distance Traveled
601,859
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,820
832
94
7
0
247,667
2
W
Kuzenbo
10,963
843
19
1
0
274,131
0
L
Xing Tian
9,490
730
38
3
0
260,799
0
W
Kukulkan
11,745
903
93
7
0
252,411
0
L
Medusa
9,193
707
33
3
0
121,656
1
L
He Bo
10,962
843
84
6
0
219,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role