Player Matchup

Odin
Odin
Diamond V
 
Odin
Diamond V
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Diamond III
BackstreetKings
Nox
Diamond III
Level 149
God Stats
4W - 2L
1,906 SR
Queue Stats
81W - 86L
2,257 MMR
Party 2
Bellona
Bellona
Platinum III
Chazboo
Bellona
Platinum III
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 22L
2,024 MMR
Solo
Ah Puch
Ah Puch
Diamond V
TellMeeWhyy
Ah Puch
Diamond V
Level 139
God Stats
7W - 8L
1,607 SR
Queue Stats
160W - 154L
2,184 MMR
Party 2
Ravana
Ravana
Diamond V
TimberFrame
Ravana
Diamond V
Level 129
God Stats
49W - 25L
1,696 SR
Queue Stats
148W - 136L
2,165 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 113
1,642 SR
2,026 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 153
1,661 SR
1,986 MMR
Serqet
Serqet
Diamond III
 
Serqet
Diamond III
Level 244
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Platinum V
 
Neith
Platinum V
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Diamond I
BeefYonker
Ra
Diamond I
Level 105
God Stats
33W - 30L
1,657 SR
Queue Stats
455W - 422L
2,421 MMR
Party 1
Nu Wa
Nu Wa
Diamond I
Illyr1an
Nu Wa
Diamond I
Level 127
God Stats
65W - 29L
1,752 SR
Queue Stats
218W - 192L
2,303 MMR
Solo
Geb
Geb
Diamond IV
Purdze
Geb
Diamond IV
Level 224
God Stats
2W - 1L
1,896 SR
Queue Stats
181W - 144L
2,206 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
10
1 / 3 / 0
5,728
573
5,751
8,710
6,395
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 2 / 0
5,255
526
2,135
4,401
1,398
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Chazboo
Bellona
10
0 / 4 / 1
5,521
552
5,211
9,808
5,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ah Puch
TellMeeWhyy
Ah Puch
11
1 / 1 / 0
5,967
597
2,402
5,873
1,244
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ravana
10
1 / 4 / 0
5,147
515
2,441
7,783
2,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bans
AphroditeAthena

VS

Bans
FenrirAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
6 / 1 / 5
6,777
678
4,903
5,668
2,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
 
Neith
11
4 / 1 / 5
6,484
648
7,788
6,893
1,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 1 / 4
7,468
747
3,571
3,835
1,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Nu Wa
Illyr1an
Nu Wa
12
0 / 0 / 3
7,154
715
4,770
3,479
1,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Geb
Purdze
Geb
9
2 / 0 / 7
5,917
592
4,935
7,549
3,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
3
Kills
14
14
Deaths
3
1
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
3
0
0.33
W
Serqet
 
Serqet
6
1
5
8.5
W
Neith
 
Neith
4
1
5
6.5
L
0
2
0
0
W
2
1
4
4
L
Bellona
Chazboo
Bellona
0
4
1
0.13
W
Nu Wa
Illyr1an
Nu Wa
0
0
3
1.5
W
Geb
Purdze
Geb
2
0
7
5.5
L
Ah Puch
TellMeeWhyy
Ah Puch
1
1
0
1
L
Ravana
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,940
Damage
25,967
36,575
Taken
27,424
16,717
Mitigated
9,681
11,644
Healing
11,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
5,751
750
0
2,210
8,710
6,395
0
3,654
4,718
2,269
18,873
W
Serqet
 
Serqet
4,903
973
0
662
5,668
2,221
0
1,069
4,599
0
43,955
W
Neith
 
Neith
7,788
2,840
0
3,049
6,893
1,826
0
169
6,724
0
40,537
L
2,135
583
0
978
4,401
1,398
0
2,803
1,498
31,277
0
W
3,571
410
926
2,223
3,835
1,264
0
1,094
2,741
63,295
0
L
Bellona
Chazboo
Bellona
5,211
2,494
0
3,540
9,808
5,306
0
1,427
8,109
0
45,995
W
Nu Wa
Illyr1an
Nu Wa
4,770
1,133
0
1,782
3,479
1,023
0
1,885
1,569
51,443
1,493
W
Geb
Purdze
Geb
4,935
811
0
2,870
7,549
3,347
0
1,592
5,947
14,273
756
L
Ah Puch
TellMeeWhyy
Ah Puch
2,402
77
0
2,176
5,873
1,244
0
2,547
3,015
44,485
1,601
L
Ravana
2,441
346
0
2,740
7,783
2,374
0
2,006
5,636
0
33,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,618
Gold Earned
33,800
358
Minions Killed
423
0
Camps Cleared
0
1,051,440
Distance Traveled
1,135,604
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,728
573
28
3
0
217,202
0
W
Serqet
6,777
678
79
8
0
268,527
0
W
Neith
6,484
648
88
9
0
211,325
0
L
Nox
5,255
526
76
8
0
166,393
0
W
Ra
7,468
747
118
12
0
215,985
4
L
Bellona
5,521
552
88
9
0
198,522
0
W
Nu Wa
7,154
715
126
13
0
199,849
1
W
Geb
5,917
592
12
1
0
239,918
2
L
Ah Puch
5,967
597
101
10
0
207,220
0
L
Ravana
5,147
515
65
7
0
262,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role