Player Matchup

Poseidon
Poseidon
JungleDemon
Poseidon
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 51L
1,485 Elo+
Party 2
Jormungandr
Jormungandr
Kodijak
Jormungandr
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,522 Elo+
Party 1
Zeus
Zeus
SSJ AbIlItY
Zeus
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 9L
1,412 Elo+
Party 1
Ishtar
Ishtar
dvilofhaven
Ishtar
Level 100
God Stats
1W - 2L
1,208 SR
Queue Stats
229W - 216L
1,536 Elo+
Solo
Geb
Geb
sillyboowomp
Geb
Level 102
God Stats
2W - 0L
1,204 SR
Queue Stats
99W - 67L
1,521 Elo+
Party 2
Team Averages
Level 114
1,382 SR
1,495 Elo+

VS

Team Averages
Level 109
1,610 SR
1,476 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
DreddKnight007
Skadi
Level 124
God Stats
1W - 2L
1,740 SR
Queue Stats
70W - 55L
1,494 Elo+
Solo
Nu Wa
Nu Wa
Trave61
Nu Wa
Level 127
God Stats
7W - 5L
1,621 SR
Queue Stats
243W - 229L
1,522 Elo+
Solo
Bacchus
Bacchus
chriss7171
Bacchus
Level 117
God Stats
3W - 3L
1,563 SR
Queue Stats
305W - 275L
1,456 Elo+
Solo
Serqet
Serqet
penguindmillz
Serqet
Level 129
God Stats
0W - 2L
1,624 SR
Queue Stats
11W - 20L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
JungleDemon
Poseidon
15
6 / 2 / 13
9,144
1,016
7,877
5,840
1,964
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
Kodijak
Jormungandr
15
5 / 2 / 16
8,760
973
8,526
10,183
6,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
7 / 0 / 16
9,776
1,086
14,015
7,346
4,081
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Ishtar
15
8 / 2 / 14
9,274
1,030
13,358
7,695
3,059
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
0 / 2 / 18
8,117
902
5,753
10,019
9,804
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
0 / 8 / 3
6,269
697
2,979
10,159
7,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

13
3 / 5 / 0
7,516
835
7,801
7,284
3,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Nu Wa
Trave61
Nu Wa
14
0 / 4 / 4
6,900
767
11,069
7,516
3,137
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bacchus
chriss7171
Bacchus
15
5 / 4 / 2
8,229
914
6,851
12,670
15,593
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

11
0 / 5 / 5
6,966
774
5,056
16,409
12,209
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
22
26
Kills
8
8
Deaths
26
77
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
0
8
3
0.19
L
3
5
0
0.6
W
Poseidon
JungleDemon
Poseidon
6
2
13
6.25
W
Jormungandr
Kodijak
Jormungandr
5
2
16
6.5
W
7
0
16
15
L
Nu Wa
Trave61
Nu Wa
0
4
4
0.5
L
Bacchus
chriss7171
Bacchus
5
4
2
1.5
W
Ishtar
8
2
14
7.5
L
0
5
5
0.5
W
0
2
18
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,529
Damage
33,756
41,083
Taken
54,038
25,318
Mitigated
42,020
15,665
Healing
12,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
2,979
765
0
1,119
10,159
7,786
0
5,968
4,088
5,352
0
L
7,801
1,588
89
830
7,284
3,295
0
5,799
1,485
0
17,929
W
Poseidon
JungleDemon
Poseidon
7,877
965
471
898
5,840
1,964
933
2,947
2,703
21,605
669
W
Jormungandr
Kodijak
Jormungandr
8,526
1,729
660
1,385
10,183
6,410
330
6,084
3,840
20,590
1,159
W
14,015
2,436
1,051
1,751
7,346
4,081
923
3,835
3,311
35,700
0
L
Nu Wa
Trave61
Nu Wa
11,069
3,194
735
1,029
7,516
3,137
20
5,395
2,075
22,778
0
L
Bacchus
chriss7171
Bacchus
6,851
367
1,135
2,132
12,670
15,593
0
7,869
4,645
13,627
347
W
Ishtar
13,358
8,072
2,696
2,117
7,695
3,059
1,607
3,387
4,073
0
25,360
L
5,056
819
0
5,103
16,409
12,209
0
9,399
6,649
0
7,208
W
5,753
762
1,960
2,676
10,019
9,804
189
4,065
5,334
7,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,071
Gold Earned
35,880
131
Minions Killed
65
0
Camps Cleared
0
885,561
Distance Traveled
820,102
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,269
697
8
1
0
172,366
0
L
Skadi
7,516
835
29
3
0
118,055
0
W
Poseidon
9,144
1,016
35
4
0
173,211
0
W
Jormungandr
8,760
973
26
3
0
169,387
0
W
Zeus
9,776
1,086
36
4
0
170,122
0
L
Nu Wa
6,900
767
21
2
0
162,461
0
L
Bacchus
8,229
914
5
1
0
189,964
0
W
Ishtar
9,274
1,030
31
3
0
173,582
0
L
Serqet
6,966
774
2
0
0
177,256
0
W
Geb
8,117
902
3
0
0
199,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role