Player Matchup

Hera
Hera
Artorias515
Hera
Level 78
God Stats
1W - 1L
1,228 SR
Queue Stats
38W - 49L
1,401 Elo+
Party 1
Hachiman
Hachiman
Ninjaquest8633
Hachiman
Level 109
God Stats
3W - 0L
1,562 SR
Queue Stats
19W - 19L
1,423 Elo+
Solo
Achilles
Achilles
ReAl BoI n3rVeZ
Achilles
Level 156
God Stats
3W - 4L
1,228 SR
Queue Stats
247W - 241L
1,532 Elo+
Solo
Loki
Loki
SpaceTulio
Loki
Level 101
God Stats
3W - 1L
1,740 SR
Queue Stats
153W - 160L
1,450 Elo+
Solo
Cerberus
Cerberus
Tenaguito
Cerberus
Level 23
God Stats
1W - 0L
1,726 SR
Queue Stats
37W - 46L
1,408 Elo+
Party 1
Team Averages
Level 93
1,497 SR
1,443 Elo+

VS

Team Averages
Level 101
1,571 SR
1,469 Elo+
Thoth
Thoth
 
Thoth
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Ghostlymma
Ymir
Level 85
God Stats
22W - 20L
1,552 SR
Queue Stats
643W - 695L
1,416 Elo+
Solo
Anhur
Anhur
MrGlockP
Anhur
Level 114
God Stats
5W - 2L
1,801 SR
Queue Stats
215W - 245L
1,476 Elo+
Solo
Fenrir
Fenrir
Reign6350
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,396 Elo+
Solo
Erlang Shen
Erlang Shen
Sandy_Dogleg
Erlang Shen
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
166W - 160L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 9
8,231
823
9,490
5,722
2,556
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
16
1 / 0 / 17
8,967
897
7,236
3,854
1,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Short Bow

Short Bow

+15%
Attack Speed

Achilles
14
6 / 2 / 12
9,594
959
5,238
9,435
10,380
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
6 / 4 / 12
9,195
920
8,732
7,670
2,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Tenaguito
Cerberus
14
3 / 1 / 16
9,040
904
7,948
9,364
8,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
12
0 / 4 / 6
7,089
709
5,060
8,154
3,264
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
2 / 4 / 6
7,761
776
5,665
11,012
12,784
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
MrGlockP
Anhur
16
6 / 4 / 4
9,790
979
5,739
7,777
2,805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Reign6350
Fenrir
12
1 / 5 / 6
6,945
695
3,282
8,916
10,215
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Erlang Shen
Sandy_Dogleg
Erlang Shen
11
0 / 3 / 6
6,542
654
5,331
8,014
7,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
37
20
Kills
9
10
Deaths
20
66
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
4
6
0.75
W
4
3
9
2.83
L
2
4
6
1.25
L
Anhur
MrGlockP
Anhur
6
4
4
2
W
Hachiman
1
0
17
9.5
W
Achilles
6
2
12
6
L
Fenrir
Reign6350
Fenrir
1
5
6
0.8
L
Erlang Shen
Sandy_Dogleg
Erlang Shen
0
3
6
1
W
6
4
12
3
W
Cerberus
Tenaguito
Cerberus
3
1
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,644
Damage
25,077
36,045
Taken
43,873
25,019
Mitigated
36,327
14,546
Healing
6,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
5,060
40
550
974
8,154
3,264
0
2,039
6,115
19,463
0
W
9,490
2,327
0
1,333
5,722
2,556
934
2,647
2,921
20,118
0
L
5,665
569
512
487
11,012
12,784
62
4,570
6,442
14,455
188
L
Anhur
MrGlockP
Anhur
5,739
2,036
683
908
7,777
2,805
296
3,291
4,486
0
20,989
W
Hachiman
7,236
3,207
1,251
2,188
3,854
1,413
2,325
2,260
1,594
0
20,733
W
Achilles
5,238
967
1,450
3,282
9,435
10,380
1,048
2,024
7,187
774
10,348
L
Fenrir
Reign6350
Fenrir
3,282
897
342
706
8,916
10,215
0
3,811
5,105
0
6,995
L
Erlang Shen
Sandy_Dogleg
Erlang Shen
5,331
2,152
210
1,336
8,014
7,259
0
3,970
4,044
0
9,567
W
8,732
1,536
500
1,005
7,670
2,475
1,659
1,024
6,583
0
22,374
W
Cerberus
Tenaguito
Cerberus
7,948
500
365
3,172
9,364
8,195
476
2,746
6,345
11,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,027
Gold Earned
38,127
110
Minions Killed
95
0
Camps Cleared
0
943,921
Distance Traveled
819,825
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,089
709
19
2
0
175,044
0
W
Hera
8,231
823
21
2
0
169,469
0
L
Ymir
7,761
776
11
1
0
153,356
0
L
Anhur
9,790
979
52
5
0
158,846
0
W
Hachiman
8,967
897
42
4
0
191,558
0
W
Achilles
9,594
959
11
1
0
189,180
0
L
Fenrir
6,945
695
6
1
0
185,410
0
L
Erlang Shen
6,542
654
7
1
0
147,169
0
W
Loki
9,195
920
18
2
0
189,408
0
W
Cerberus
9,040
904
18
2
0
204,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role