Player Matchup

Shiva
Shiva
 
Shiva
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
FIG MEWTON
Lancelot
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 81L
1,506 Elo+
Party 1
Ao Kuang
Ao Kuang
GilgameshMain
Ao Kuang
Level 154
God Stats
5W - 1L
1,728 SR
Queue Stats
55W - 53L
1,499 Elo+
Party 2
Da Ji
Da Ji
RelaxingAria
Da Ji
Level 157
God Stats
1W - 0L
1,330 SR
Queue Stats
10W - 6L
1,576 Elo+
Party 2
Danzaburou
Danzaburou
xBroccolixBeefx
Danzaburou
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 79L
1,341 Elo+
Solo
Team Averages
Level 131
1,512 SR
1,484 Elo+

VS

Team Averages
Level 142
1,624 SR
1,479 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
FizzyIzzy379
Anubis
Level 155
God Stats
9W - 9L
1,544 SR
Queue Stats
446W - 462L
1,398 Elo+
Solo
Chaac
Chaac
Loma_WarMachine
Chaac
Level 145
God Stats
12W - 7L
1,598 SR
Queue Stats
187W - 175L
1,486 Elo+
Solo
Skadi
Skadi
feral_baboon
Skadi
Level 94
God Stats
4W - 1L
1,978 SR
Queue Stats
211W - 205L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
1 / 2 / 8
7,561
840
5,778
7,764
7,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Lancelot
FIG MEWTON
Lancelot
12
2 / 2 / 6
7,221
802
2,709
7,414
3,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
GilgameshMain
Ao Kuang
13
4 / 2 / 4
7,856
873
7,040
7,889
3,202
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 1 / 4
7,887
876
5,796
4,623
2,353
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Danzaburou
xBroccolixBeefx
Danzaburou
14
0 / 1 / 5
7,627
847
3,813
5,285
2,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
1 / 2 / 4
6,847
761
5,257
7,913
10,476
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
 
Fenrir
6
0 / 2 / 1
5,408
601
1,365
2,582
2,067
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
13
1 / 3 / 4
7,355
817
6,153
5,334
2,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
3 / 1 / 4
7,772
864
5,485
5,094
5,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
2 / 3 / 2
7,762
862
6,973
6,321
2,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
22
11
Kills
7
8
Deaths
11
27
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
1
2
8
2.5
L
Kuzenbo
 
Kuzenbo
1
2
4
1.5
L
Fenrir
 
Fenrir
0
2
1
0.25
W
Lancelot
FIG MEWTON
Lancelot
2
2
6
2.5
L
Anubis
1
3
4
1
W
Ao Kuang
GilgameshMain
Ao Kuang
4
2
4
3
L
3
1
4
5
W
4
1
4
6
L
2
3
2
1
W
Danzaburou
xBroccolixBeefx
Danzaburou
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,136
Damage
25,233
32,975
Taken
27,244
18,312
Mitigated
22,780
12,541
Healing
4,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
5,778
459
1,211
1,907
7,764
7,398
0
3,119
4,645
0
16,936
L
Kuzenbo
 
Kuzenbo
5,257
1,577
77
1,888
7,913
10,476
0
1,443
6,296
6,518
1,255
L
Fenrir
 
Fenrir
1,365
188
80
242
2,582
2,067
0
1,107
1,439
0
1,365
W
Lancelot
FIG MEWTON
Lancelot
2,709
657
627
2,575
7,414
3,354
0
2,997
4,417
0
4,750
L
Anubis
6,153
58
0
782
5,334
2,521
0
1,304
4,030
20,718
0
W
Ao Kuang
GilgameshMain
Ao Kuang
7,040
752
0
3,145
7,889
3,202
292
2,195
5,694
12,251
0
L
5,485
206
0
1,175
5,094
5,119
0
1,481
3,393
0
14,268
W
5,796
1,135
627
713
4,623
2,353
33
999
3,624
0
8,529
L
6,973
1,587
13
279
6,321
2,597
0
1,705
4,504
0
19,979
W
Danzaburou
xBroccolixBeefx
Danzaburou
3,813
1,381
0
1,736
5,285
2,005
372
1,606
3,679
0
28,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,152
Gold Earned
35,144
107
Minions Killed
92
0
Camps Cleared
0
882,203
Distance Traveled
614,756
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,561
840
19
2
0
182,767
0
L
Kuzenbo
6,847
761
4
0
0
129,978
0
L
Fenrir
5,408
601
0
0
0
51,351
0
W
Lancelot
7,221
802
4
0
0
227,569
0
L
Anubis
7,355
817
41
5
0
163,002
0
W
Ao Kuang
7,856
873
11
1
0
188,067
0
L
Chaac
7,772
864
12
1
0
111,080
0
W
Da Ji
7,887
876
14
2
0
144,449
0
L
Skadi
7,762
862
35
4
0
159,345
0
W
Danzaburou
7,627
847
59
7
0
139,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role