Player Matchup

Sylvanus
Sylvanus
Asmonerd
Sylvanus
Level 154
God Stats
366W - 336L
1,510 SR
Queue Stats
439W - 423L
1,471 Elo+
Solo
Medusa
Medusa
RaijuRonin
Medusa
Level 103
God Stats
3W - 3L
1,577 SR
Queue Stats
37W - 42L
1,442 Elo+
Party 1
Nu Wa
Nu Wa
Vamp187
Nu Wa
Level 84
God Stats
6W - 3L
1,712 SR
Queue Stats
107W - 86L
1,543 Elo+
Solo
Tyr
Tyr
Wanderer03
Tyr
Level 71
God Stats
6W - 3L
1,660 SR
Queue Stats
36W - 28L
1,530 Elo+
Party 1
Ao Kuang
Ao Kuang
Zonvom
Ao Kuang
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 47L
1,536 Elo+
Party 1
Team Averages
Level 106
1,592 SR
1,504 Elo+

VS

Team Averages
Level 107
1,378 SR
1,353 Elo+
Mercury
Mercury
 
Mercury
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
blevinator
Nu Wa
Level 33
God Stats
2W - 11L
1,160 SR
Queue Stats
72W - 90L
1,135 Elo+
Party 2
Medusa
Medusa
chernobyl_cherry
Medusa
Level 141
God Stats
0W - 3L
1,500 SR
Queue Stats
108W - 113L
1,467 Elo+
Solo
Cthulhu
Cthulhu
realbryan
Cthulhu
Level 27
God Stats
1W - 3L
1,231 SR
Queue Stats
98W - 118L
1,165 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Asmonerd
Sylvanus
12
4 / 2 / 7
6,859
686
6,516
8,490
4,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
RaijuRonin
Medusa
11
5 / 1 / 0
6,401
640
4,167
4,632
1,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Nu Wa
Vamp187
Nu Wa
11
2 / 2 / 6
6,626
663
3,756
4,466
1,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
5 / 1 / 4
7,025
703
8,471
8,528
3,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Ao Kuang
Zonvom
Ao Kuang
10
3 / 3 / 4
6,040
604
4,954
8,079
2,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
4 / 4 / 3
6,178
618
4,507
9,592
3,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bakasura
 
Bakasura
8
0 / 3 / 0
4,844
484
1,643
9,838
3,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
10
3 / 5 / 3
5,970
597
7,291
6,344
1,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 3 / 0
5,470
547
3,381
7,185
1,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
realbryan
Cthulhu
9
1 / 4 / 2
5,414
541
2,465
8,662
5,718
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
19
Kills
9
9
Deaths
19
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
4
4
3
1.38
L
Bakasura
 
Bakasura
0
3
0
0
W
Sylvanus
Asmonerd
Sylvanus
4
2
7
3.75
W
Medusa
RaijuRonin
Medusa
5
1
0
5
W
Nu Wa
Vamp187
Nu Wa
2
2
6
2.5
W
5
1
4
7
W
Ao Kuang
Zonvom
Ao Kuang
3
3
4
1.67
L
Nu Wa
3
5
3
0.9
L
1
3
0
0.33
L
Cthulhu
realbryan
Cthulhu
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,864
Damage
19,287
34,195
Taken
41,621
12,985
Mitigated
15,776
9,534
Healing
9,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,507
2,574
0
1,211
9,592
3,087
0
3,398
6,194
0
37,769
L
Bakasura
 
Bakasura
1,643
1,215
0
4,835
9,838
3,461
0
2,138
7,700
0
15,468
W
Sylvanus
Asmonerd
Sylvanus
6,516
2,376
504
2,564
8,490
4,208
0
2,140
6,201
36,671
13,453
W
Medusa
RaijuRonin
Medusa
4,167
1,513
0
1,596
4,632
1,354
1,017
986
3,544
0
32,998
W
Nu Wa
Vamp187
Nu Wa
3,756
1,120
0
870
4,466
1,126
377
1,743
2,503
40,885
3,069
W
8,471
1,499
0
2,245
8,528
3,847
0
1,603
6,676
0
33,464
W
Ao Kuang
Zonvom
Ao Kuang
4,954
1,769
0
1,755
8,079
2,450
0
2,529
5,385
25,482
0
L
Nu Wa
7,291
2,197
0
510
6,344
1,630
0
3,528
2,816
27,949
0
L
3,381
1,282
0
1,428
7,185
1,880
0
2,417
4,768
0
37,478
L
Cthulhu
realbryan
Cthulhu
2,465
463
0
1,556
8,662
5,718
0
3,362
5,300
14,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,951
Gold Earned
27,876
299
Minions Killed
248
0
Camps Cleared
0
1,024,650
Distance Traveled
988,906
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,178
618
65
7
0
231,511
0
L
Bakasura
4,844
484
48
5
0
160,843
2
W
Sylvanus
6,859
686
68
7
0
200,117
5
W
Medusa
6,401
640
57
6
0
205,082
3
W
Nu Wa
6,626
663
74
7
0
178,824
0
W
Tyr
7,025
703
59
6
0
206,967
1
W
Ao Kuang
6,040
604
41
4
0
233,660
2
L
Nu Wa
5,970
597
47
5
0
194,533
0
L
Medusa
5,470
547
70
7
0
189,988
3
L
Cthulhu
5,414
541
18
2
0
212,031
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role