Player Matchup

Izanami
Izanami
Ryrvii
Izanami
Level 183
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Horus
Horus
Uncle_McSweat
Horus
Level 167
God Stats
17W - 17L
1,503 SR
Queue Stats
245W - 263L
1,572 Elo+
Solo
Nox
Nox
xeeta
Nox
Level 159
God Stats
1W - 0L
1,682 SR
Queue Stats
12W - 12L
1,561 Elo+
Party 2
Team Averages
Level 170
1,562 SR
1,544 Elo+

VS

Team Averages
Level 120
1,449 SR
1,560 Elo+
Medusa
Medusa
MaxMARKUS XxX
Medusa
Level 170
God Stats
0W - 1L
1,552 SR
Queue Stats
144W - 149L
1,473 Elo+
Party 1
Janus
Janus
PermaAFKzzz
Janus
Level 63
God Stats
4W - 3L
1,508 SR
Queue Stats
36W - 37L
1,643 Elo+
Solo
Geb
Geb
ant frags
Geb
Level 127
God Stats
1W - 3L
1,286 SR
Queue Stats
79W - 60L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ryrvii
Izanami
17
4 / 0 / 13
10,459
951
14,674
13,209
4,510
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

17
7 / 1 / 10
10,525
957
9,167
15,255
9,872
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Nox
xeeta
Nox
17
7 / 2 / 9
10,775
980
8,478
8,356
3,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 2
8,151
741
5,859
9,729
2,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

14
2 / 6 / 0
8,934
812
10,492
9,314
2,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
0 / 6 / 2
8,209
746
7,262
17,700
14,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
6
18
Kills
2
3
Deaths
18
32
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
L
2
6
0
0.33
W
Izanami
Ryrvii
Izanami
4
0
13
10.5
W
7
1
10
12
L
0
6
2
0.17
W
Nox
xeeta
Nox
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,319
Damage
23,613
36,820
Taken
36,743
17,537
Mitigated
19,634
11,826
Healing
4,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,859
2,104
0
679
9,729
2,610
0
2,697
7,006
0
24,440
L
10,492
303
0
1,839
9,314
2,160
0
1,851
7,407
35,048
0
W
Izanami
Ryrvii
Izanami
14,674
7,279
0
3,321
13,209
4,510
1,759
6,519
5,930
0
53,528
W
9,167
3,508
1,327
5,243
15,255
9,872
160
4,880
9,852
0
19,076
L
7,262
587
0
1,959
17,700
14,864
0
3,965
13,660
15,895
2,725
W
Nox
xeeta
Nox
8,478
884
0
1,935
8,356
3,155
689
3,586
4,418
39,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,759
Gold Earned
25,294
170
Minions Killed
133
0
Camps Cleared
0
650,584
Distance Traveled
615,967
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,151
741
41
4
0
194,923
0
L
Janus
8,934
812
67
6
0
222,366
5
W
Izanami
10,459
951
77
7
0
224,661
0
W
Horus
10,525
957
17
2
0
232,075
2
L
Geb
8,209
746
25
2
0
198,678
2
W
Nox
10,775
980
76
7
0
193,848
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role