Player Matchup

Kuzenbo
Kuzenbo
Platinum I
CombatDisc
Kuzenbo
Platinum I
Level 129
God Stats
29W - 20L
1,661 SR
Queue Stats
349W - 352L
1,987 MMR
Solo
Agni
Agni
Platinum I
DaUnfollowed
Agni
Platinum I
Level 156
God Stats
9W - 6L
1,628 SR
Queue Stats
368W - 346L
2,084 MMR
Solo
Bakasura
Bakasura
Platinum III
OG Pikariki
Bakasura
Platinum III
Level 128
God Stats
8W - 6L
1,663 SR
Queue Stats
227W - 233L
1,939 MMR
Solo
Anhur
Anhur
Platinum I
itsRoger
Anhur
Platinum I
Level 157
God Stats
10W - 9L
1,631 SR
Queue Stats
90W - 72L
2,010 MMR
Solo
Eset
Eset
Platinum III
lPandaGames
Eset
Platinum III
Level 127
God Stats
4W - 3L
1,736 SR
Queue Stats
502W - 500L
1,969 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 139
1,664 SR
1,998 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 153
1,598 SR
1,814 MMR
Hercules
Hercules
Diamond V
 
Hercules
Diamond V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Diamond V
 
Hun Batz
Diamond V
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum II
Prqqxy
Sobek
Platinum II
Level 89
God Stats
25W - 17L
1,714 SR
Queue Stats
149W - 129L
1,977 MMR
Solo
Discordia
Discordia
Diamond III
SeraphimΦ
Discordia
Diamond III
Level 194
God Stats
91W - 72L
1,670 SR
Queue Stats
503W - 474L
2,124 MMR
Solo
Medusa
Medusa
Platinum I
TlacuacheBomba
Medusa
Platinum I
Level 162
God Stats
12W - 10L
1,604 SR
Queue Stats
241W - 220L
1,968 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CombatDisc
Kuzenbo
10
0 / 3 / 1
6,117
471
3,792
9,587
9,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
0 / 0 / 0
6,236
480
4,292
5,950
1,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
OG Pikariki
Bakasura
11
1 / 3 / 1
6,080
468
3,036
10,204
3,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anhur
itsRoger
Anhur
13
0 / 4 / 1
6,493
499
5,741
9,148
2,847
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
2 / 12 / 0
6,274
483
6,860
13,837
4,188
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
ThorCabrakanNu Wa

VS

Bans
CerberusLokiAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
5 / 0 / 1
9,557
735
7,336
13,178
9,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
 
Hun Batz
15
7 / 1 / 2
7,862
605
4,670
8,941
2,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sobek
Prqqxy
Sobek
13
1 / 0 / 10
7,608
585
4,549
8,256
7,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
SeraphimΦ
Discordia
14
6 / 1 / 6
8,257
635
8,759
5,513
1,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
3 / 1 / 4
8,444
650
8,052
8,597
2,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
45
3
Kills
22
22
Deaths
3
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
5
0
1
5.5
W
Hun Batz
 
Hun Batz
7
1
2
8
L
Kuzenbo
CombatDisc
Kuzenbo
0
3
1
0.17
L
0
0
0
0
L
Bakasura
OG Pikariki
Bakasura
1
3
1
0.5
W
Sobek
Prqqxy
Sobek
1
0
10
6
W
Discordia
SeraphimΦ
Discordia
6
1
6
9
W
3
1
4
5
L
Anhur
itsRoger
Anhur
0
4
1
0.13
L
2
12
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,721
Damage
33,366
48,726
Taken
44,485
22,382
Mitigated
23,754
12,489
Healing
17,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,336
2,126
0
6,638
13,178
9,499
0
5,698
7,248
0
67,358
W
Hun Batz
 
Hun Batz
4,670
1,108
0
4,206
8,941
2,855
0
2,539
6,239
0
61,791
L
Kuzenbo
CombatDisc
Kuzenbo
3,792
1,389
0
1,840
9,587
9,773
0
1,884
7,515
23,744
761
L
4,292
422
0
1,928
5,950
1,859
0
2,556
3,349
38,202
0
L
Bakasura
OG Pikariki
Bakasura
3,036
1,922
0
5,662
10,204
3,715
0
2,590
7,614
0
23,117
W
Sobek
Prqqxy
Sobek
4,549
284
0
4,636
8,256
7,002
232
2,625
5,333
26,899
5,189
W
Discordia
SeraphimΦ
Discordia
8,759
662
0
826
5,513
1,586
528
2,857
2,408
65,488
0
W
8,052
3,348
0
1,107
8,597
2,812
240
627
7,945
0
73,662
L
Anhur
itsRoger
Anhur
5,741
2,633
0
1,556
9,148
2,847
0
1,459
7,689
0
51,718
L
6,860
383
0
1,503
13,837
4,188
0
3,905
9,603
36,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,200
Gold Earned
41,728
335
Minions Killed
557
0
Camps Cleared
0
1,352,630
Distance Traveled
1,394,183
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,557
735
139
11
0
275,365
1
W
Hun Batz
7,862
605
99
8
0
304,314
0
L
Kuzenbo
6,117
471
36
3
0
276,974
4
L
Agni
6,236
480
93
7
0
295,033
1
L
Bakasura
6,080
468
64
5
0
288,485
2
W
Sobek
7,608
585
53
4
0
286,675
8
W
Discordia
8,257
635
128
10
0
268,863
4
W
Medusa
8,444
650
138
11
0
258,966
4
L
Anhur
6,493
499
93
7
0
258,391
2
L
Eset
6,274
483
49
4
0
233,747
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role