Player Matchup

Xbalanque
Xbalanque
Platinum V
 
Xbalanque
Platinum V
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum V
GigantHorizont
Geb
Platinum V
Level 211
God Stats
54W - 40L
1,666 SR
Queue Stats
408W - 406L
1,682 MMR
Solo
Hades
Hades
Gold II
Joggvan
Hades
Gold II
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,749 MMR
Solo
Neith
Neith
Platinum III
NotFirst
Neith
Platinum III
Level 145
God Stats
29W - 24L
1,643 SR
Queue Stats
315W - 292L
1,774 MMR
Solo
He Bo
He Bo
Gold III
Qrxee
He Bo
Gold III
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 46L
1,775 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 124
1,562 SR
1,696 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 129
1,704 SR
1,739 MMR
Cthulhu
Cthulhu
Gold I
Auldmans
Cthulhu
Gold I
Level 142
God Stats
5W - 1L
1,876 SR
Queue Stats
63W - 62L
1,551 MMR
Party 2
Hun Batz
Hun Batz
Platinum IV
Daxlie
Hun Batz
Platinum IV
Level 122
God Stats
35W - 22L
1,695 SR
Queue Stats
68W - 56L
1,829 MMR
Party 1
Anhur
Anhur
Platinum V
Grimmie74
Anhur
Platinum V
Level 142
God Stats
2W - 1L
1,411 SR
Queue Stats
46W - 34L
1,820 MMR
Party 1
Chang'e
Chang'e
Platinum V
Oasіs
Chang'e
Platinum V
Level 123
God Stats
4W - 1L
1,844 SR
Queue Stats
141W - 134L
1,695 MMR
Solo
Ne Zha
Ne Zha
Platinum II
Speakas
Ne Zha
Platinum II
Level 118
God Stats
13W - 4L
1,692 SR
Queue Stats
126W - 120L
1,798 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
14
0 / 7 / 1
7,963
498
5,758
11,263
3,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 1 / 2
7,532
471
4,071
11,979
8,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hades
Joggvan
Hades
13
1 / 5 / 0
8,158
510
6,378
17,500
8,430
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Neith
NotFirst
Neith
16
1 / 1 / 1
8,565
535
7,772
7,291
2,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

He Bo
Qrxee
He Bo
11
1 / 7 / 1
6,837
427
6,764
10,346
2,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
KumbhakarnaSusanoKaliUllr

VS

Bans
SkadiHou YiBellonaThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Auldmans
Cthulhu
16
4 / 1 / 2
10,023
626
12,322
13,995
10,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hun Batz
Daxlie
Hun Batz
19
4 / 0 / 4
10,328
646
5,670
13,138
4,850
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
Grimmie74
Anhur
18
6 / 1 / 3
11,609
726
9,733
11,030
4,406
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Chang'e
Oasіs
Chang'e
15
2 / 1 / 4
9,497
594
6,036
8,166
2,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
Speakas
Ne Zha
14
5 / 0 / 6
9,612
601
7,414
11,719
9,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
3
Kills
21
21
Deaths
3
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
0
7
1
0.07
W
Cthulhu
Auldmans
Cthulhu
4
1
2
5
W
Hun Batz
Daxlie
Hun Batz
4
0
4
6
L
0
1
2
1
W
Anhur
Grimmie74
Anhur
6
1
3
7.5
L
Hades
Joggvan
Hades
1
5
0
0.2
L
Neith
NotFirst
Neith
1
1
1
1.5
W
Chang'e
Oasіs
Chang'e
2
1
4
4
L
He Bo
Qrxee
He Bo
1
7
1
0.21
W
Ne Zha
Speakas
Ne Zha
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,743
Damage
41,175
58,379
Taken
58,048
24,502
Mitigated
31,626
18,851
Healing
23,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
5,758
3,231
0
2,072
11,263
3,121
0
0
11,263
0
65,325
W
Cthulhu
Auldmans
Cthulhu
12,322
1,184
52
1,980
13,995
10,182
156
7,404
6,591
67,556
1,948
W
Hun Batz
Daxlie
Hun Batz
5,670
1,809
0
6,439
13,138
4,850
0
2,600
10,538
0
111,343
L
4,071
507
0
2,184
11,979
8,482
0
2,767
8,916
30,032
480
W
Anhur
Grimmie74
Anhur
9,733
5,644
0
6,416
11,030
4,406
0
1,504
9,526
0
95,436
L
Hades
Joggvan
Hades
6,378
703
0
8,638
17,500
8,430
0
9,387
5,987
54,719
810
L
Neith
NotFirst
Neith
7,772
2,707
0
2,944
7,291
2,388
0
1,693
5,326
0
84,715
W
Chang'e
Oasіs
Chang'e
6,036
280
1,220
3,493
8,166
2,710
76
3,246
4,920
59,602
0
L
He Bo
Qrxee
He Bo
6,764
264
0
3,013
10,346
2,081
0
1,560
8,560
44,721
0
W
Ne Zha
Speakas
Ne Zha
7,414
1,453
0
3,867
11,719
9,478
223
3,555
8,164
0
30,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,055
Gold Earned
51,069
520
Minions Killed
583
0
Camps Cleared
0
1,456,737
Distance Traveled
1,786,436
8
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
7,963
498
120
8
0
288,167
1
W
Cthulhu
10,023
626
113
7
0
347,770
4
W
Hun Batz
10,328
646
143
9
0
418,108
6
L
Geb
7,532
471
41
3
0
297,425
4
W
Anhur
11,609
726
157
10
0
320,974
4
L
Hades
8,158
510
115
7
0
272,422
0
L
Neith
8,565
535
167
10
0
315,208
3
W
Chang'e
9,497
594
140
9
0
332,670
3
L
He Bo
6,837
427
77
5
0
283,515
0
W
Ne Zha
9,612
601
30
2
0
366,914
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role