Player Matchup

King Arthur
King Arthur
Silver I
 
King Arthur
Silver I
Level 249
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Bronze I
CacFlow
Sylvanus
Bronze I
Level 128
God Stats
7W - 16L
1,430 SR
Queue Stats
7W - 24L
1,074 MMR
Party 2
Artemis
Artemis
Silver III
MobilizedEagle4
Artemis
Silver III
Level 159
God Stats
1W - 1L
1,185 SR
Queue Stats
95W - 121L
910 MMR
Solo
Ah Puch
Ah Puch
Silver V
TangoDown1312
Ah Puch
Silver V
Level 191
God Stats
2W - 0L
1,679 SR
Queue Stats
14W - 35L
819 MMR
Party 2
Awilix
Awilix
Silver II
hattaka23
Awilix
Silver II
Level 109
God Stats
8W - 11L
1,276 SR
Queue Stats
540W - 563L
1,001 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 167
1,414 SR
1,061 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 139
1,468 SR
1,040 MMR
Kukulkan
Kukulkan
Silver III
HighKingBubbles
Kukulkan
Silver III
Level 193
God Stats
8W - 14L
1,435 SR
Queue Stats
1,040W - 1,079L
912 MMR
Party 1
Osiris
Osiris
Silver II
Lude800hp
Osiris
Silver II
Level 109
God Stats
4W - 6L
1,598 SR
Queue Stats
59W - 71L
1,217 MMR
Solo
Ao Kuang
Ao Kuang
Silver IV
SmokinColt420
Ao Kuang
Silver IV
Level 105
God Stats
48W - 53L
1,522 SR
Queue Stats
83W - 98L
962 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold V
Your Majesty725
Kumbhakarna
Gold V
Level 181
God Stats
7W - 8L
1,434 SR
Queue Stats
365W - 395L
1,206 MMR
Solo
Izanami
Izanami
Bronze III
metadrastico_22
Izanami
Bronze III
Level 106
God Stats
1W - 3L
1,353 SR
Queue Stats
43W - 82L
903 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
6 / 2 / 2
9,932
621
12,165
14,075
9,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
CacFlow
Sylvanus
14
1 / 0 / 12
8,785
549
4,641
9,677
8,241
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
5 / 1 / 7
9,604
600
12,358
8,548
3,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
15
4 / 3 / 4
9,946
622
6,750
8,267
2,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Awilix
hattaka23
Awilix
17
9 / 2 / 9
10,246
640
11,071
16,361
6,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AthenaJanusBastet

VS

Bans
SurtrAgniLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
12
0 / 5 / 3
7,555
472
6,473
6,982
2,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Osiris
Lude800hp
Osiris
16
1 / 2 / 0
8,691
543
4,329
12,668
14,607
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
SmokinColt420
Ao Kuang
13
4 / 8 / 1
8,509
532
7,368
17,918
6,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Kumbhakarna
Your Majesty725
Kumbhakarna
12
1 / 5 / 2
8,226
514
4,480
15,783
11,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
2 / 5 / 1
8,737
546
7,489
11,550
3,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
15
25
Kills
8
8
Deaths
25
34
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
6
2
2
3.5
W
Sylvanus
CacFlow
Sylvanus
1
0
12
7
L
Kukulkan
0
5
3
0.3
L
Osiris
Lude800hp
Osiris
1
2
0
0.5
W
5
1
7
8.5
L
Ao Kuang
SmokinColt420
Ao Kuang
4
8
1
0.56
W
Ah Puch
4
3
4
2
L
Kumbhakarna
Your Majesty725
Kumbhakarna
1
5
2
0.4
W
Awilix
hattaka23
Awilix
9
2
9
6.75
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,985
Damage
30,139
56,928
Taken
64,901
30,091
Mitigated
39,037
24,674
Healing
12,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
12,165
1,553
0
4,895
14,075
9,860
190
3,287
10,748
0
65,444
W
Sylvanus
CacFlow
Sylvanus
4,641
1,212
4,494
3,189
9,677
8,241
923
1,339
8,278
20,234
617
L
Kukulkan
6,473
436
0
807
6,982
2,449
0
1,562
5,420
45,627
0
L
Osiris
Lude800hp
Osiris
4,329
1,000
0
2,917
12,668
14,607
0
379
12,289
0
55,952
W
12,358
4,074
0
874
8,548
3,324
957
1,322
7,226
0
72,041
L
Ao Kuang
SmokinColt420
Ao Kuang
7,368
2,004
0
5,288
17,918
6,637
0
1,722
16,196
50,682
0
W
Ah Puch
6,750
406
0
1,852
8,267
2,589
0
5,087
2,970
62,935
2,258
L
Kumbhakarna
Your Majesty725
Kumbhakarna
4,480
311
0
1,430
15,783
11,531
0
5,602
10,181
18,139
0
W
Awilix
hattaka23
Awilix
11,071
3,905
0
9,370
16,361
6,077
99
7,202
8,881
0
71,650
L
7,489
4,451
0
2,554
11,550
3,813
1,028
1,812
9,738
0
65,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,513
Gold Earned
41,718
477
Minions Killed
433
0
Camps Cleared
0
1,605,223
Distance Traveled
1,478,570
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,932
621
105
7
0
318,209
1
W
Sylvanus
8,785
549
38
2
0
319,046
8
L
Kukulkan
7,555
472
110
7
0
289,898
0
L
Osiris
8,691
543
97
6
0
289,603
0
W
Artemis
9,604
600
97
6
0
288,521
3
L
Ao Kuang
8,509
532
70
4
0
279,354
0
W
Ah Puch
9,946
622
129
8
0
314,164
4
L
Kumbhakarna
8,226
514
24
2
0
332,912
2
W
Awilix
10,246
640
108
7
0
365,283
0
L
Izanami
8,737
546
132
8
0
286,803
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role