Player Matchup

Cabrakan
Cabrakan
Harrysaab
Cabrakan
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
643W - 669L
1,354 Elo+
Solo
Kukulkan
Kukulkan
galerty
Kukulkan
Level 55
God Stats
0W - 2L
1,425 SR
Queue Stats
1W - 3L
1,238 Elo+
Party 2
Ishtar
Ishtar
troleado1107
Ishtar
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,565 Elo+
Party 2
Team Averages
Level 72
1,475 SR
1,386 Elo+

VS

Team Averages
Level 60
1,578 SR
1,229 Elo+
Charon
Charon
CreamyMildMan
Charon
Level 69
God Stats
4W - 3L
1,228 SR
Queue Stats
21W - 38L
1,165 Elo+
Party 1
Nu Wa
Nu Wa
Douglashp7
Nu Wa
Level 97
God Stats
3W - 0L
1,814 SR
Queue Stats
3W - 7L
1,351 Elo+
Solo
Surtr
Surtr
EaZyPeeZy26
Surtr
Level 15
God Stats
3W - 3L
1,692 SR
Queue Stats
18W - 30L
1,172 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Harrysaab
Cabrakan
13
1 / 5 / 1
8,263
689
5,778
14,151
11,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
galerty
Kukulkan
15
1 / 4 / 1
8,819
735
5,584
7,720
2,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ishtar
16
0 / 3 / 2
8,872
739
6,583
11,831
3,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 3
9,801
817
7,010
9,376
7,116
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
18
4 / 0 / 8
10,357
863
14,388
6,096
2,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
5 / 1 / 5
9,929
827
8,320
9,900
9,503
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
2
Kills
12
12
Deaths
2
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
W
Nu Wa
4
0
8
8
W
5
1
5
7.5
L
Cabrakan
Harrysaab
Cabrakan
1
5
1
0.3
L
Kukulkan
galerty
Kukulkan
1
4
1
0.38
L
Ishtar
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,945
Damage
29,718
33,702
Taken
25,372
18,336
Mitigated
18,914
4,235
Healing
2,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,010
1,215
0
0
9,376
7,116
33
3,783
5,266
29,733
1,921
W
Nu Wa
14,388
3,085
292
1,170
6,096
2,295
723
1,944
3,919
47,009
369
W
8,320
2,108
0
1,168
9,900
9,503
208
4,736
4,792
1,113
19,296
L
Cabrakan
Harrysaab
Cabrakan
5,778
108
0
325
14,151
11,450
0
8,623
5,528
25,273
370
L
Kukulkan
galerty
Kukulkan
5,584
307
0
2,220
7,720
2,985
52
5,309
2,411
30,646
981
L
Ishtar
6,583
3,128
0
1,690
11,831
3,901
0
8,394
3,437
0
46,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,954
Gold Earned
30,087
203
Minions Killed
143
0
Camps Cleared
0
557,228
Distance Traveled
634,291
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
9,801
817
56
5
0
192,354
0
W
Nu Wa
10,357
863
67
6
0
213,611
0
W
Surtr
9,929
827
20
2
0
228,326
0
L
Cabrakan
8,263
689
39
3
0
177,469
0
L
Kukulkan
8,819
735
74
6
0
173,311
0
L
Ishtar
8,872
739
90
8
0
206,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role