Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Gbma490
Kukulkan
Level 47
God Stats
5W - 7L
1,682 SR
Queue Stats
80W - 108L
1,474 Elo+
Solo
Odin
Odin
KenpachiKyoraku
Odin
Level 159
God Stats
0W - 2L
1,344 SR
Queue Stats
66W - 77L
1,467 Elo+
Solo
Cernunnos
Cernunnos
SIRFIXALOT1
Cernunnos
Level 41
God Stats
6W - 6L
1,541 SR
Queue Stats
77W - 70L
1,536 Elo+
Party 1
Ah Puch
Ah Puch
jin1soul
Ah Puch
Level 63
God Stats
3W - 4L
1,576 SR
Queue Stats
27W - 22L
1,549 Elo+
Party 1
Team Averages
Level 91
1,529 SR
1,505 Elo+

VS

Team Averages
Level 86
1,556 SR
1,447 Elo+
Jormungandr
Jormungandr
Benjymon2001
Jormungandr
Level 35
God Stats
194W - 112L
1,607 SR
Queue Stats
210W - 122L
1,558 Elo+
Solo
Cthulhu
Cthulhu
Bophthalmologist
Cthulhu
Level 144
God Stats
42W - 46L
1,529 SR
Queue Stats
582W - 605L
1,456 Elo+
Solo
Erlang Shen
Erlang Shen
RANDOM__Vd
Erlang Shen
Level 159
God Stats
6W - 6L
1,376 SR
Queue Stats
449W - 468L
1,442 Elo+
Solo
Apollo
Apollo
TheProber
Apollo
Level 37
God Stats
2W - 1L
1,661 SR
Queue Stats
18W - 14L
1,291 Elo+
Solo
Zhong Kui
Zhong Kui
senogi
Zhong Kui
Level 56
God Stats
15W - 9L
1,609 SR
Queue Stats
84W - 115L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
0 / 1 / 1
7,670
697
0
1,985
705
Kukulkan
Gbma490
Kukulkan
17
2 / 6 / 0
10,116
920
7,263
12,914
3,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
0 / 6 / 2
8,485
771
5,959
14,363
10,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cernunnos
SIRFIXALOT1
Cernunnos
15
0 / 6 / 2
8,935
812
8,746
14,001
4,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
jin1soul
Ah Puch
14
1 / 7 / 1
8,783
798
11,404
10,564
2,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Benjymon2001
Jormungandr
18
8 / 0 / 15
11,627
1,057
18,057
10,802
4,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

17
4 / 0 / 11
10,614
965
5,655
10,690
10,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Erlang Shen
RANDOM__Vd
Erlang Shen
16
2 / 0 / 12
10,196
927
5,168
13,623
14,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Apollo
TheProber
Apollo
17
6 / 1 / 8
10,902
991
10,898
6,969
2,807
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Zhong Kui
senogi
Zhong Kui
16
6 / 2 / 5
10,465
951
9,406
9,473
5,955
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
77
3
Kills
26
26
Deaths
3
6
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
1
0.5
W
Jormungandr
Benjymon2001
Jormungandr
8
0
15
15.5
W
4
0
11
9.5
L
Kukulkan
Gbma490
Kukulkan
2
6
0
0.33
L
0
6
2
0.17
W
Erlang Shen
RANDOM__Vd
Erlang Shen
2
0
12
8
L
Cernunnos
SIRFIXALOT1
Cernunnos
0
6
2
0.17
W
Apollo
TheProber
Apollo
6
1
8
10
L
Ah Puch
jin1soul
Ah Puch
1
7
1
0.21
W
Zhong Kui
senogi
Zhong Kui
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,372
Damage
49,184
53,827
Taken
51,557
21,570
Mitigated
38,471
2,442
Healing
10,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
0
0
0
0
1,985
705
0
520
1,453
0
0
W
Jormungandr
Benjymon2001
Jormungandr
18,057
2,033
0
823
10,802
4,785
658
4,437
6,284
41,102
0
W
5,655
405
70
1,482
10,690
10,104
605
3,955
6,509
28,156
1,162
L
Kukulkan
Gbma490
Kukulkan
7,263
357
0
471
12,914
3,457
0
7,066
5,172
41,872
0
L
5,959
619
0
838
14,363
10,389
0
7,434
5,957
944
13,957
W
Erlang Shen
RANDOM__Vd
Erlang Shen
5,168
1,488
0
3,393
13,623
14,820
608
2,764
10,638
0
23,792
L
Cernunnos
SIRFIXALOT1
Cernunnos
8,746
4,704
0
526
14,001
4,347
0
7,212
5,964
0
26,648
W
Apollo
TheProber
Apollo
10,898
6,896
0
2,883
6,969
2,807
3,921
3,273
3,622
0
40,714
L
Ah Puch
jin1soul
Ah Puch
11,404
506
0
607
10,564
2,672
0
7,493
2,435
27,336
0
W
Zhong Kui
senogi
Zhong Kui
9,406
582
0
2,210
9,473
5,955
1,833
5,001
4,153
27,056
2,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,989
Gold Earned
53,804
189
Minions Killed
265
0
Camps Cleared
0
736,337
Distance Traveled
1,268,979
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,670
697
0
0
0
0
0
W
Jormungandr
11,627
1,057
50
5
0
296,146
0
W
Cthulhu
10,614
965
54
5
0
250,654
0
L
Kukulkan
10,116
920
76
7
0
176,182
0
L
Odin
8,485
771
22
2
0
190,985
0
W
Erlang Shen
10,196
927
31
3
0
249,091
3
L
Cernunnos
8,935
812
45
4
0
177,601
0
W
Apollo
10,902
991
76
7
0
242,515
0
L
Ah Puch
8,783
798
46
4
0
191,569
3
W
Zhong Kui
10,465
951
54
5
0
230,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role