Player Matchup

Nemesis
Nemesis
Gold I
 
Nemesis
Gold I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold III
 
Odin
Gold III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold II
BBLDrizzy
Danzaburou
Gold II
Level 141
God Stats
2W - 6L
1,156 SR
Queue Stats
75W - 77L
1,645 MMR
Solo
Ah Puch
Ah Puch
Platinum II
Zhissss69
Ah Puch
Platinum II
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 65L
1,633 MMR
Solo
Merlin
Merlin
Platinum I
vahnzizka
Merlin
Platinum I
Level 157
God Stats
0W - 1L
1,273 SR
Queue Stats
217W - 197L
1,756 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,386 SR
1,607 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 115
1,548 SR
1,650 MMR
Baron Samedi
Baron Samedi
Gold I
Franckitoo094
Baron Samedi
Gold I
Level 159
God Stats
47W - 44L
1,528 SR
Queue Stats
353W - 345L
1,617 MMR
Solo
Hades
Hades
Gold II
NatanMachado
Hades
Gold II
Level 176
God Stats
3W - 1L
1,501 SR
Queue Stats
48W - 43L
1,542 MMR
Solo
Hun Batz
Hun Batz
Platinum IV
Rainelxnd
Hun Batz
Platinum IV
Level 108
God Stats
2W - 0L
1,776 SR
Queue Stats
27W - 14L
1,712 MMR
Party 1
Chang'e
Chang'e
Gold I
Synphanes
Chang'e
Gold I
Level 83
God Stats
1W - 1L
1,268 SR
Queue Stats
9W - 3L
1,730 MMR
Party 1
Cupid
Cupid
Gold V
TheForsakenStag
Cupid
Gold V
Level 47
God Stats
2W - 0L
1,666 SR
Queue Stats
3W - 0L
1,646 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
1 / 2 / 1
5,255
526
4,627
8,677
2,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Odin
 
Odin
8
0 / 6 / 0
4,489
449
1,563
8,763
5,609
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
BBLDrizzy
Danzaburou
11
0 / 0 / 0
5,715
572
2,563
3,894
1,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ah Puch
Zhissss69
Ah Puch
8
0 / 2 / 0
4,728
473
1,746
4,496
2,263
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
vahnzizka
Merlin
10
1 / 6 / 0
5,384
538
2,609
6,113
1,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
JanusAo KuangCharybdisBastet

VS

Bans
AthenaAresSusanoLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Franckitoo094
Baron Samedi
11
3 / 0 / 5
6,167
617
3,840
3,568
1,333
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
2 / 0 / 1
7,252
725
4,445
6,987
2,825
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
Rainelxnd
Hun Batz
12
6 / 1 / 4
6,588
659
4,750
8,441
2,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
Synphanes
Chang'e
12
4 / 1 / 5
6,679
668
6,863
5,324
1,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 0 / 2
6,595
660
3,194
5,734
1,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
2
Kills
16
16
Deaths
2
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
2
1
0.75
L
Odin
 
Odin
0
6
0
0
L
Danzaburou
BBLDrizzy
Danzaburou
0
0
0
0
W
Baron Samedi
Franckitoo094
Baron Samedi
3
0
5
5.5
W
2
0
1
2.5
W
Hun Batz
Rainelxnd
Hun Batz
6
1
4
8
W
Chang'e
Synphanes
Chang'e
4
1
5
6.5
W
1
0
2
2
L
Ah Puch
Zhissss69
Ah Puch
0
2
0
0
L
Merlin
vahnzizka
Merlin
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,108
Damage
23,092
31,943
Taken
30,054
13,471
Mitigated
9,832
9,331
Healing
21,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,627
1,934
0
3,278
8,677
2,420
0
4,130
4,237
0
31,417
L
Odin
 
Odin
1,563
226
0
1,159
8,763
5,609
0
3,187
5,386
0
19,643
L
Danzaburou
BBLDrizzy
Danzaburou
2,563
653
0
2,722
3,894
1,312
0
944
2,950
0
40,383
W
Baron Samedi
Franckitoo094
Baron Samedi
3,840
248
228
1,660
3,568
1,333
0
609
2,895
25,767
0
W
4,445
757
105
6,282
6,987
2,825
252
1,746
5,241
54,406
1,196
W
Hun Batz
Rainelxnd
Hun Batz
4,750
1,147
0
4,985
8,441
2,422
0
799
7,464
0
42,977
W
Chang'e
Synphanes
Chang'e
6,863
668
593
2,584
5,324
1,543
0
781
4,365
41,587
1,185
W
3,194
1,920
182
4,693
5,734
1,709
0
0
5,734
0
52,738
L
Ah Puch
Zhissss69
Ah Puch
1,746
154
0
1,827
4,496
2,263
0
2,807
1,689
26,171
0
L
Merlin
vahnzizka
Merlin
2,609
198
0
345
6,113
1,867
0
3,062
2,839
24,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,571
Gold Earned
33,281
308
Minions Killed
420
0
Camps Cleared
0
959,088
Distance Traveled
1,093,063
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,255
526
68
7
0
229,871
0
L
Odin
4,489
449
34
3
0
211,452
3
L
Danzaburou
5,715
572
88
9
0
193,572
0
W
Baron Samedi
6,167
617
42
4
0
223,463
0
W
Hades
7,252
725
118
12
0
190,909
0
W
Hun Batz
6,588
659
76
8
0
242,722
3
W
Chang'e
6,679
668
79
8
0
240,926
0
W
Cupid
6,595
660
105
11
0
195,043
2
L
Ah Puch
4,728
473
54
5
0
138,977
0
L
Merlin
5,384
538
64
6
0
185,216
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role