Player Matchup

Fenrir
Fenrir
Platinum I
ExplosiveGirth
Fenrir
Platinum I
Level 235
God Stats
6W - 6L
1,534 SR
Queue Stats
173W - 155L
1,786 MMR
Party 3
Geb
Geb
Platinum II
F1LLinTHEblank
Geb
Platinum II
Level 142
God Stats
94W - 88L
1,576 SR
Queue Stats
364W - 359L
1,707 MMR
Party 3
Tyr
Tyr
Bronze III
OmenaCogro
Tyr
Bronze III
Level 98
God Stats
3W - 1L
1,530 SR
Queue Stats
4W - 3L
1,454 MMR
Party 1
Discordia
Discordia
Bronze III
nhl_keissi
Discordia
Bronze III
Level 87
God Stats
2W - 0L
1,700 SR
Queue Stats
5W - 3L
1,545 MMR
Party 1
Anhur
Anhur
Platinum V
okB4UShout
Anhur
Platinum V
Level 129
God Stats
18W - 16L
1,586 SR
Queue Stats
207W - 208L
1,716 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,585 SR
1,642 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 133
1,492 SR
1,633 MMR
Artio
Artio
Gold I
Carnage343434
Artio
Gold I
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 93L
1,668 MMR
Solo
Medusa
Medusa
Gold I
Jpizle02
Medusa
Gold I
Level 157
God Stats
1W - 5L
1,300 SR
Queue Stats
84W - 85L
1,726 MMR
Solo
Arachne
Arachne
Silver I
Maikorico
Arachne
Silver I
Level 47
God Stats
0W - 1L
1,709 SR
Queue Stats
6W - 6L
1,572 MMR
Party 2
Baron Samedi
Baron Samedi
Gold II
Nicony
Baron Samedi
Gold II
Level 157
God Stats
0W - 1L
1,317 SR
Queue Stats
120W - 114L
1,727 MMR
Party 2
Nu Wa
Nu Wa
Gold IV
thirstgfc
Nu Wa
Gold IV
Level 154
God Stats
113W - 81L
1,632 SR
Queue Stats
337W - 359L
1,473 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 1 / 3
7,003
700
7,446
7,685
3,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 0 / 5
5,972
597
2,997
6,378
4,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 0 / 3
6,458
646
3,735
8,247
5,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Discordia
nhl_keissi
Discordia
12
0 / 0 / 2
6,082
608
4,005
4,111
1,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
12
0 / 1 / 2
6,104
610
4,864
6,768
2,045
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
CharybdisChang'eLokiAwilix

VS

Bans
JormungandrThorAchillesAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
4,541
454
1,908
10,495
5,022
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
Jpizle02
Medusa
11
2 / 0 / 0
6,466
647
5,466
5,292
1,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
Maikorico
Arachne
8
0 / 6 / 0
4,675
468
1,998
8,864
2,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Nicony
Baron Samedi
10
0 / 3 / 0
5,814
581
4,973
8,028
3,436
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Nu Wa
thirstgfc
Nu Wa
11
0 / 0 / 1
6,182
618
5,044
2,436
693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
13
Kills
2
2
Deaths
13
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
9
1
3
10.5
W
2
0
5
4.5
L
Medusa
Jpizle02
Medusa
2
0
0
2
L
Arachne
Maikorico
Arachne
0
6
0
0
L
Baron Samedi
Nicony
Baron Samedi
0
3
0
0
W
2
0
3
3.5
W
Discordia
nhl_keissi
Discordia
0
0
2
1
W
Anhur
0
1
2
1
L
Nu Wa
thirstgfc
Nu Wa
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,047
Damage
19,389
33,189
Taken
35,115
16,149
Mitigated
13,308
12,669
Healing
11,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,908
235
300
2,192
10,495
5,022
0
3,200
7,295
17,166
0
W
7,446
2,504
0
1,904
7,685
3,105
0
1,916
5,679
0
49,498
W
2,997
217
0
2,973
6,378
4,011
0
2,433
3,828
16,804
1,795
L
Medusa
Jpizle02
Medusa
5,466
2,782
0
3,308
5,292
1,348
702
709
4,583
0
52,993
L
Arachne
Maikorico
Arachne
1,998
1,191
0
1,374
8,864
2,809
0
1,294
7,570
0
22,751
L
Baron Samedi
Nicony
Baron Samedi
4,973
875
0
3,499
8,028
3,436
0
152
7,876
38,611
0
W
3,735
488
0
3,956
8,247
5,848
0
4,297
3,916
0
41,463
W
Discordia
nhl_keissi
Discordia
4,005
156
0
1,654
4,111
1,140
0
2,037
1,914
53,920
0
W
Anhur
4,864
3,351
0
2,182
6,768
2,045
0
763
5,971
0
53,611
L
Nu Wa
thirstgfc
Nu Wa
5,044
1,611
0
645
2,436
693
0
1,530
906
39,178
799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,619
Gold Earned
27,678
404
Minions Killed
331
0
Camps Cleared
0
1,064,110
Distance Traveled
1,025,521
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
4,541
454
31
3
0
216,349
0
W
Fenrir
7,003
700
88
9
0
226,445
0
W
Geb
5,972
597
26
3
0
223,834
2
L
Medusa
6,466
647
92
9
0
197,775
2
L
Arachne
4,675
468
45
5
0
234,635
0
L
Baron Samedi
5,814
581
72
7
0
181,478
4
W
Tyr
6,458
646
79
8
0
217,864
0
W
Discordia
6,082
608
111
11
0
202,725
2
W
Anhur
6,104
610
100
10
0
193,242
2
L
Nu Wa
6,182
618
91
9
0
195,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role