Player Matchup

Serqet
Serqet
Dragon2874
Serqet
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 77L
1,626 Elo+
Party 3
He Bo
He Bo
GILFSINURAReA
He Bo
Level 32
God Stats
0W - 2L
1,328 SR
Queue Stats
44W - 43L
1,540 Elo+
Party 3
Artio
Artio
Razor731
Artio
Level 65
God Stats
2W - 2L
1,990 SR
Queue Stats
80W - 67L
1,554 Elo+
Solo
Hachiman
Hachiman
Vnzla_Ivanetto
Hachiman
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Arachne
Arachne
Warden_Dragul
Arachne
Level 139
God Stats
1W - 1L
1,840 SR
Queue Stats
163W - 140L
1,519 Elo+
Solo
Team Averages
Level 79
1,632 SR
1,548 Elo+

VS

Team Averages
Level 110
1,597 SR
1,546 Elo+
Arachne
Arachne
Himberlands
Arachne
Level 90
God Stats
7W - 1L
1,774 SR
Queue Stats
270W - 242L
1,563 Elo+
Party 1
Bacchus
Bacchus
Silentdurhead
Bacchus
Level 61
God Stats
74W - 52L
1,691 SR
Queue Stats
141W - 122L
1,565 Elo+
Party 2
Xing Tian
Xing Tian
UncleAhhhYeet
Xing Tian
Level 148
God Stats
14W - 13L
1,534 SR
Queue Stats
308W - 295L
1,555 Elo+
Party 1
Ra
Ra
WevLuvBrazy
Ra
Level 126
God Stats
3W - 3L
1,393 SR
Queue Stats
121W - 123L
1,516 Elo+
Party 1
Charybdis
Charybdis
nimrod655
Charybdis
Level 125
God Stats
34W - 31L
1,591 SR
Queue Stats
240W - 232L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Dragon2874
Serqet
13
4 / 5 / 3
7,476
534
6,061
12,981
4,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 7 / 1
6,531
467
2,352
9,604
2,602
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
Razor731
Artio
12
1 / 4 / 1
7,100
507
5,194
11,694
8,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
12
0 / 2 / 2
6,300
450
2,494
7,405
1,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
12
2 / 2 / 1
6,650
475
3,805
7,924
4,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Himberlands
Arachne
15
11 / 1 / 2
8,620
616
6,586
9,530
3,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bacchus
13
0 / 2 / 7
7,684
549
3,311
9,903
9,407
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xing Tian
UncleAhhhYeet
Xing Tian
14
1 / 0 / 3
7,758
554
6,299
9,668
6,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate

Breastplate

+20
Physical Protection

15
5 / 3 / 4
9,192
657
6,420
6,578
2,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
nimrod655
Charybdis
13
3 / 2 / 2
7,548
539
8,238
6,548
1,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
38
8
Kills
20
20
Deaths
8
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Serqet
Dragon2874
Serqet
4
5
3
1.1
L
1
7
1
0.21
W
Arachne
Himberlands
Arachne
11
1
2
12
L
Artio
Razor731
Artio
1
4
1
0.38
W
Bacchus
0
2
7
1.75
W
Xing Tian
UncleAhhhYeet
Xing Tian
1
0
3
2.5
L
Hachiman
0
2
2
0.5
L
Arachne
2
2
1
1.25
W
5
3
4
2.33
W
Charybdis
nimrod655
Charybdis
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,906
Damage
30,854
49,608
Taken
42,227
21,215
Mitigated
22,939
12,963
Healing
14,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Dragon2874
Serqet
6,061
1,749
0
3,807
12,981
4,216
0
2,597
10,120
0
54,763
L
2,352
91
0
1,135
9,604
2,602
0
3,510
5,627
35,827
473
W
Arachne
Himberlands
Arachne
6,586
4,219
0
4,756
9,530
3,223
1,767
577
8,126
0
56,156
L
Artio
Razor731
Artio
5,194
483
36
3,578
11,694
8,410
0
6,296
4,517
38,829
0
W
Bacchus
3,311
271
0
3,242
9,903
9,407
107
236
9,251
22,727
2,202
W
Xing Tian
UncleAhhhYeet
Xing Tian
6,299
627
0
750
9,668
6,165
0
4,230
5,438
34,737
3,387
L
Hachiman
2,494
491
0
2,775
7,405
1,883
0
942
6,463
0
36,047
L
Arachne
3,805
2,276
0
1,632
7,924
4,104
0
495
7,429
0
23,983
W
6,420
929
1,061
2,575
6,578
2,217
248
2,483
3,965
70,835
101
W
Charybdis
nimrod655
Charybdis
8,238
3,931
0
2,602
6,548
1,927
1,545
0
6,100
0
69,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,057
Gold Earned
40,802
366
Minions Killed
477
0
Camps Cleared
0
1,387,326
Distance Traveled
1,331,321
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,476
534
105
8
0
311,577
0
L
He Bo
6,531
467
79
6
0
260,246
0
W
Arachne
8,620
616
92
7
0
308,714
0
L
Artio
7,100
507
78
6
0
247,165
4
W
Bacchus
7,684
549
32
2
0
268,320
5
W
Xing Tian
7,758
554
80
6
0
218,628
0
L
Hachiman
6,300
450
52
4
0
267,943
4
L
Arachne
6,650
475
52
4
0
300,395
5
W
Ra
9,192
657
130
9
0
304,946
0
W
Charybdis
7,548
539
143
10
0
230,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role