Player Matchup

Kumbhakarna
Kumbhakarna
AforApple
Kumbhakarna
Level 254
God Stats
5W - 4L
1,490 SR
Queue Stats
336W - 318L
1,593 Elo+
Solo
Nu Wa
Nu Wa
AuntDani
Nu Wa
Level 259
God Stats
11W - 9L
1,552 SR
Queue Stats
230W - 235L
1,443 Elo+
Party 1
Zeus
Zeus
Da1HandedMan
Zeus
Level 190
God Stats
16W - 7L
1,742 SR
Queue Stats
1,058W - 1,047L
1,471 Elo+
Party 1
Ishtar
Ishtar
TheRichidEra
Ishtar
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
284W - 295L
1,472 Elo+
Solo
Sun Wukong
Sun Wukong
echoingeuphoria
Sun Wukong
Level 150
God Stats
11W - 5L
1,750 SR
Queue Stats
475W - 472L
1,472 Elo+
Party 1
Team Averages
Level 192
1,607 SR
1,490 Elo+

VS

Team Averages
Level 115
1,570 SR
1,523 Elo+
Danzaburou
Danzaburou
AbzoluteVoltage
Danzaburou
Level 55
God Stats
3W - 1L
1,929 SR
Queue Stats
83W - 114L
1,382 Elo+
Solo
Maui
Maui
DL412
Maui
Level 158
God Stats
3W - 3L
1,651 SR
Queue Stats
426W - 443L
1,550 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ILikeMike6284
Morgan Le Fay
Level 116
God Stats
2W - 6L
1,442 SR
Queue Stats
312W - 309L
1,598 Elo+
Solo
Fenrir
Fenrir
LousSasol
Fenrir
Level 89
God Stats
3W - 4L
1,507 SR
Queue Stats
331W - 302L
1,584 Elo+
Solo
He Bo
He Bo
hieiantrax
He Bo
Level 156
God Stats
6W - 14L
1,323 SR
Queue Stats
558W - 582L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
AforApple
Kumbhakarna
15
6 / 3 / 11
9,210
837
8,002
13,893
15,627
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Nu Wa
AuntDani
Nu Wa
16
4 / 3 / 16
9,937
903
13,575
6,207
2,517
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
11 / 2 / 8
11,532
1,048
14,836
7,206
3,201
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
14
1 / 4 / 10
8,384
762
6,394
7,101
3,045
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
echoingeuphoria
Sun Wukong
15
2 / 4 / 12
8,715
792
4,750
8,624
9,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AbzoluteVoltage
Danzaburou
14
3 / 8 / 3
7,741
704
5,734
13,094
4,977
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Maui
DL412
Maui
17
7 / 3 / 5
9,779
889
5,999
12,674
13,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
ILikeMike6284
Morgan Le Fay
8
0 / 4 / 2
6,185
562
1,315
6,038
2,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
LousSasol
Fenrir
16
3 / 3 / 7
9,518
865
4,790
10,920
9,444
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
15
2 / 6 / 8
7,838
713
6,698
9,838
3,027
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
40
24
Kills
15
16
Deaths
24
57
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AbzoluteVoltage
Danzaburou
3
8
3
0.56
W
Kumbhakarna
AforApple
Kumbhakarna
6
3
11
3.83
W
Nu Wa
AuntDani
Nu Wa
4
3
16
4
L
Maui
DL412
Maui
7
3
5
3.17
W
11
2
8
7.5
L
Morgan Le Fay
ILikeMike6284
Morgan Le Fay
0
4
2
0.25
L
Fenrir
LousSasol
Fenrir
3
3
7
2.17
W
Ishtar
1
4
10
1.5
W
Sun Wukong
echoingeuphoria
Sun Wukong
2
4
12
2
L
He Bo
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,557
Damage
24,536
43,031
Taken
52,564
33,963
Mitigated
33,534
6,841
Healing
6,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AbzoluteVoltage
Danzaburou
5,734
2,567
0
1,302
13,094
4,977
0
10,079
3,015
0
21,835
W
Kumbhakarna
AforApple
Kumbhakarna
8,002
190
1,194
3,578
13,893
15,627
76
4,990
8,903
14,734
0
W
Nu Wa
AuntDani
Nu Wa
13,575
4,134
0
0
6,207
2,517
2,334
1,657
4,466
26,218
407
L
Maui
DL412
Maui
5,999
402
91
1,336
12,674
13,850
0
6,629
6,045
13,982
0
W
14,836
1,366
151
1,318
7,206
3,201
898
2,609
4,597
29,014
423
L
Morgan Le Fay
ILikeMike6284
Morgan Le Fay
1,315
228
380
385
6,038
2,236
0
4,985
1,053
3,967
213
L
Fenrir
LousSasol
Fenrir
4,790
587
348
2,099
10,920
9,444
0
7,332
3,588
0
15,569
W
Ishtar
6,394
2,383
0
250
7,101
3,045
871
2,971
4,130
0
18,918
W
Sun Wukong
echoingeuphoria
Sun Wukong
4,750
592
0
350
8,624
9,573
614
1,709
6,915
0
9,341
L
He Bo
6,698
55
46
328
9,838
3,027
0
7,052
2,786
19,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,778
Gold Earned
41,061
128
Minions Killed
97
0
Camps Cleared
0
913,207
Distance Traveled
793,074
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,741
704
32
3
0
142,021
0
W
Kumbhakarna
9,210
837
18
2
0
206,249
0
W
Nu Wa
9,937
903
25
2
0
167,641
0
L
Maui
9,779
889
16
1
0
201,759
0
W
Zeus
11,532
1,048
43
4
0
209,724
0
L
Morgan Le Fay
6,185
562
5
0
0
81,397
0
L
Fenrir
9,518
865
18
2
0
178,286
0
W
Ishtar
8,384
762
31
3
0
174,968
0
W
Sun Wukong
8,715
792
11
1
0
154,625
0
L
He Bo
7,838
713
26
2
0
189,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role