Player Matchup

Ares
Ares
 
Ares
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Caizo4102
Jormungandr
Level 165
God Stats
1W - 2L
1,741 SR
Queue Stats
17W - 21L
1,493 Elo+
Solo
Fenrir
Fenrir
JIBA CROCODILO
Fenrir
Level 207
God Stats
32W - 46L
1,470 SR
Queue Stats
595W - 596L
1,498 Elo+
Party 1
Danzaburou
Danzaburou
Kakaroto_097
Danzaburou
Level 147
God Stats
5W - 6L
1,448 SR
Queue Stats
147W - 160L
1,432 Elo+
Solo
Hades
Hades
anderson2020
Hades
Level 156
God Stats
11W - 3L
1,793 SR
Queue Stats
81W - 89L
1,482 Elo+
Party 1
Team Averages
Level 155
1,590 SR
1,481 Elo+

VS

Team Averages
Level 131
1,512 SR
1,493 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
BakuraRyou
Thor
Level 162
God Stats
6W - 9L
1,322 SR
Queue Stats
206W - 202L
1,529 Elo+
Solo
Horus
Horus
Heydahn
Horus
Level 144
God Stats
4W - 6L
1,373 SR
Queue Stats
59W - 73L
1,422 Elo+
Solo
Agni
Agni
darcksould3
Agni
Level 103
God Stats
1W - 0L
1,866 SR
Queue Stats
23W - 18L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
2 / 5 / 1
5,113
465
5,757
11,248
7,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Jormungandr
Caizo4102
Jormungandr
10
1 / 3 / 1
5,647
513
4,624
9,813
7,177
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

12
3 / 3 / 0
6,094
554
3,026
7,194
3,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Danzaburou
Kakaroto_097
Danzaburou
8
0 / 5 / 1
4,902
446
3,097
6,697
1,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 3 / 2
5,260
478
3,961
7,186
3,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
4 / 1 / 6
7,149
650
5,724
5,162
1,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
 
Hercules
12
5 / 2 / 2
7,064
642
8,982
12,219
7,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 1 / 5
5,844
531
3,682
7,535
2,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
Heydahn
Horus
11
7 / 0 / 4
7,092
645
4,677
8,306
5,584
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
1 / 2 / 3
6,458
587
5,568
6,679
1,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
6
Kills
19
19
Deaths
6
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
2
5
1
0.5
W
Danzaburou
 
Danzaburou
4
1
6
7
W
Hercules
 
Hercules
5
2
2
3
W
2
1
5
4.5
L
Jormungandr
Caizo4102
Jormungandr
1
3
1
0.5
W
Horus
Heydahn
Horus
7
0
4
9
L
3
3
0
1
L
Danzaburou
Kakaroto_097
Danzaburou
0
5
1
0.1
L
0
3
2
0.33
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,465
Damage
28,633
42,138
Taken
39,901
22,450
Mitigated
18,559
7,862
Healing
16,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
5,757
703
0
2,396
11,248
7,341
0
1,456
9,750
21,408
0
W
Danzaburou
 
Danzaburou
5,724
2,489
0
3,036
5,162
1,634
679
1,149
4,013
0
43,318
W
Hercules
 
Hercules
8,982
3,682
0
4,417
12,219
7,104
0
4,449
7,770
358
45,696
W
3,682
910
0
2,634
7,535
2,412
0
1,922
5,613
0
33,832
L
Jormungandr
Caizo4102
Jormungandr
4,624
1,052
0
1,080
9,813
7,177
0
292
8,940
30,576
1,770
W
Horus
Heydahn
Horus
4,677
2,092
710
3,112
8,306
5,584
10
2,388
5,918
0
15,908
L
3,026
807
0
799
7,194
3,041
0
433
6,722
0
42,141
L
Danzaburou
Kakaroto_097
Danzaburou
3,097
1,215
0
903
6,697
1,819
0
0
6,697
0
20,895
L
3,961
123
40
2,644
7,186
3,072
0
3,600
3,586
27,740
0
W
5,568
1,080
0
2,583
6,679
1,825
0
3,747
2,932
48,704
1,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,016
Gold Earned
33,607
263
Minions Killed
331
0
Camps Cleared
0
1,012,790
Distance Traveled
1,034,054
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,113
465
29
3
0
204,542
4
W
Danzaburou
7,149
650
73
7
0
188,748
2
W
Hercules
7,064
642
80
7
0
198,442
2
W
Thor
5,844
531
63
6
0
216,440
0
L
Jormungandr
5,647
513
55
5
0
198,780
0
W
Horus
7,092
645
16
1
0
213,174
2
L
Fenrir
6,094
554
81
7
0
244,257
1
L
Danzaburou
4,902
446
45
4
0
177,064
0
L
Hades
5,260
478
53
5
0
188,147
3
W
Agni
6,458
587
99
9
0
217,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role