Player Matchup

Bakasura
Bakasura
Gold V
Major
Bakasura
Gold V
Level 159
God Stats
28W - 18L
1,570 SR
Queue Stats
168W - 190L
1,215 MMR
Solo
Artemis
Artemis
Silver II
Wellsie1
Artemis
Silver II
Level 155
God Stats
5W - 2L
1,693 SR
Queue Stats
95W - 118L
1,056 MMR
Solo
Nike
Nike
Silver I
chichotorres
Nike
Silver I
Level 123
God Stats
5W - 5L
1,450 SR
Queue Stats
93W - 106L
1,204 MMR
Solo
Discordia
Discordia
Silver I
tw1chWizardarg
Discordia
Silver I
Level 123
God Stats
6W - 7L
1,548 SR
Queue Stats
317W - 343L
1,200 MMR
Solo
Athena
Athena
Silver II
tynamite14
Athena
Silver II
Level 126
God Stats
10W - 0L
2,019 SR
Queue Stats
224W - 263L
1,116 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 137
1,656 SR
1,158 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 148
1,460 SR
1,075 MMR
Anhur
Anhur
Silver V
BlobOfNut
Anhur
Silver V
Level 146
God Stats
0W - 4L
1,177 SR
Queue Stats
107W - 136L
785 MMR
Party 1
Chang'e
Chang'e
Silver I
FeraMx3452
Chang'e
Silver I
Level 189
God Stats
13W - 18L
1,527 SR
Queue Stats
1,010W - 1,028L
1,254 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver III
Gpan Velocity
Kumbhakarna
Silver III
Level 142
God Stats
1W - 2L
1,591 SR
Queue Stats
146W - 172L
874 MMR
Party 1
Mercury
Mercury
Silver IV
MasterMonomas
Mercury
Silver IV
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 34L
1,223 MMR
Solo
Cerberus
Cerberus
Silver I
dyltheinsatiable
Cerberus
Silver I
Level 137
God Stats
8W - 11L
1,507 SR
Queue Stats
31W - 49L
1,238 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Major
Bakasura
17
5 / 1 / 6
11,254
512
7,789
14,627
5,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Artemis
Wellsie1
Artemis
20
12 / 1 / 6
13,668
621
19,052
16,024
7,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
5 / 1 / 8
12,530
570
9,962
22,176
20,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Discordia
tw1chWizardarg
Discordia
19
1 / 3 / 8
12,398
564
12,350
9,341
3,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Athena
tynamite14
Athena
16
5 / 1 / 16
12,046
548
7,259
17,887
19,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bans
JormungandrLancelotBacchusCthulhu

VS

Bans
ArachneSurtrKuzenboAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BlobOfNut
Anhur
17
2 / 9 / 1
10,247
466
4,397
18,607
6,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
FeraMx3452
Chang'e
9
3 / 1 / 0
7,552
343
2,983
7,299
1,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
Gpan Velocity
Kumbhakarna
12
2 / 7 / 0
7,879
358
5,125
17,086
9,980
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Mercury
15
0 / 8 / 0
8,146
370
9,078
21,387
6,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 3 / 0
6,577
299
875
8,189
5,518
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
8
28
Kills
7
7
Deaths
28
44
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Anhur
BlobOfNut
Anhur
2
9
1
0.28
L
Chang'e
FeraMx3452
Chang'e
3
1
0
3
L
Kumbhakarna
Gpan Velocity
Kumbhakarna
2
7
0
0.29
W
Bakasura
Major
Bakasura
5
1
6
8
L
Mercury
0
8
0
0
W
Artemis
Wellsie1
Artemis
12
1
6
15
W
5
1
8
9
L
0
3
0
0
W
Discordia
tw1chWizardarg
Discordia
1
3
8
1.67
W
Athena
tynamite14
Athena
5
1
16
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,412
Damage
22,458
80,055
Taken
72,568
56,258
Mitigated
29,368
23,829
Healing
8,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
BlobOfNut
Anhur
4,397
1,064
0
744
18,607
6,499
0
3,907
14,512
0
61,422
L
Chang'e
FeraMx3452
Chang'e
2,983
354
315
1,946
7,299
1,349
0
2,603
4,220
23,129
768
L
Kumbhakarna
Gpan Velocity
Kumbhakarna
5,125
1,264
0
1,281
17,086
9,980
0
3,419
12,447
23,250
0
W
Bakasura
Major
Bakasura
7,789
4,749
0
7,010
14,627
5,375
3,149
2,445
12,182
0
45,144
L
Mercury
9,078
2,836
0
1,435
21,387
6,022
0
6,846
13,381
0
53,731
W
Artemis
Wellsie1
Artemis
19,052
8,477
0
8,189
16,024
7,241
8,096
1,772
13,969
0
120,880
W
9,962
811
0
1,740
22,176
20,176
1,065
1,326
20,583
0
95,527
L
875
65
0
2,722
8,189
5,518
0
1,029
7,124
19,413
0
W
Discordia
tw1chWizardarg
Discordia
12,350
607
0
1,614
9,341
3,512
1,868
1,296
8,000
106,123
2,318
W
Athena
tynamite14
Athena
7,259
1,156
0
5,276
17,887
19,954
668
2,018
15,623
22,464
704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,896
Gold Earned
40,401
616
Minions Killed
321
0
Camps Cleared
0
2,205,172
Distance Traveled
1,328,997
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,247
466
117
5
0
338,369
0
L
Chang'e
7,552
343
50
2
0
143,203
2
L
Kumbhakarna
7,879
358
24
1
0
258,370
0
W
Bakasura
11,254
512
104
5
0
509,928
0
L
Mercury
8,146
370
73
3
0
456,982
2
W
Artemis
13,668
621
153
7
0
402,115
2
W
Nike
12,530
570
142
6
0
455,581
6
L
Cerberus
6,577
299
57
3
0
132,073
4
W
Discordia
12,398
564
186
8
0
444,364
4
W
Athena
12,046
548
31
1
0
393,184
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role