Player Matchup

Fafnir
Fafnir
Carles2029
Fafnir
Level 156
God Stats
11W - 6L
1,585 SR
Queue Stats
31W - 18L
1,675 Elo+
Party 2
Medusa
Medusa
InferCrack22
Medusa
Level 155
God Stats
6W - 0L
1,820 SR
Queue Stats
50W - 30L
1,663 Elo+
Party 2
Ra
Ra
Sisco2017
Ra
Level 119
God Stats
1W - 1L
1,361 SR
Queue Stats
18W - 10L
1,635 Elo+
Party 2
Team Averages
Level 143
1,589 SR
1,658 Elo+

VS

Team Averages
Level 148
1,729 SR
1,576 Elo+
Aphrodite
Aphrodite
Sofiqq
Aphrodite
Level 156
God Stats
40W - 40L
1,565 SR
Queue Stats
86W - 87L
1,502 Elo+
Party 1
Artio
Artio
Stasnislav
Artio
Level 128
God Stats
6W - 2L
1,919 SR
Queue Stats
194W - 102L
1,713 Elo+
Party 1
Ne Zha
Ne Zha
blo0dOrange
Ne Zha
Level 161
God Stats
1W - 2L
1,704 SR
Queue Stats
62W - 77L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Carles2029
Fafnir
16
1 / 1 / 6
9,476
861
7,030
12,472
14,544
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
18
3 / 0 / 4
10,487
953
14,133
9,567
3,379
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 3 / 3
9,931
903
8,695
6,226
1,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Sofiqq
Aphrodite
15
2 / 3 / 2
9,102
827
4,845
8,836
3,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
15
1 / 2 / 1
8,636
785
5,420
13,684
8,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
16
1 / 2 / 2
8,709
792
10,632
11,045
6,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
7
Kills
4
4
Deaths
7
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Carles2029
Fafnir
1
1
6
4
W
Medusa
3
0
4
5
W
3
3
3
1.5
L
Aphrodite
Sofiqq
Aphrodite
2
3
2
1
L
Artio
1
2
1
0.75
L
Ne Zha
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,858
Damage
20,897
28,265
Taken
33,565
19,754
Mitigated
18,033
10,512
Healing
11,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Carles2029
Fafnir
7,030
1,779
0
2,558
12,472
14,544
744
5,035
6,813
15,522
0
W
Medusa
14,133
6,577
0
4,221
9,567
3,379
2,340
2,360
6,863
0
59,718
W
8,695
586
2,489
1,244
6,226
1,831
1,002
1,616
4,483
33,287
0
L
Aphrodite
Sofiqq
Aphrodite
4,845
539
2,654
3,717
8,836
3,406
0
5,066
3,396
23,411
0
L
Artio
5,420
53
247
2,106
13,684
8,605
0
4,525
8,651
27,913
4,613
L
Ne Zha
10,632
1,450
0
2,322
11,045
6,022
0
5,015
5,408
0
31,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,894
Gold Earned
26,447
173
Minions Killed
161
0
Camps Cleared
0
678,768
Distance Traveled
674,617
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,476
861
9
1
0
231,474
1
W
Medusa
10,487
953
94
9
0
241,528
0
W
Ra
9,931
903
70
6
0
205,766
0
L
Aphrodite
9,102
827
71
6
0
196,343
0
L
Artio
8,636
785
54
5
0
236,836
2
L
Ne Zha
8,709
792
36
3
0
241,438
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role