Player Matchup

Rama
Rama
BLYAT335346
Rama
Level 20
God Stats
6W - 5L
1,442 SR
Queue Stats
11W - 24L
1,342 Elo+
Party 1
Baron Samedi
Baron Samedi
BlackPhanterK32
Baron Samedi
Level 73
God Stats
0W - 2L
1,356 SR
Queue Stats
28W - 44L
1,406 Elo+
Party 1
Ravana
Ravana
Godthedestroyer
Ravana
Level 129
God Stats
2W - 2L
1,506 SR
Queue Stats
37W - 50L
1,416 Elo+
Party 1
Cthulhu
Cthulhu
MRX007the1
Cthulhu
Level 83
God Stats
3W - 1L
1,854 SR
Queue Stats
52W - 83L
1,394 Elo+
Party 1
Jormungandr
Jormungandr
SixPathsPain316
Jormungandr
Level 75
God Stats
6W - 2L
1,660 SR
Queue Stats
31W - 52L
1,371 Elo+
Party 1
Team Averages
Level 76
1,564 SR
1,386 Elo+

VS

Team Averages
Level 97
1,518 SR
1,501 Elo+
Loki
Loki
DoctorLapp
Loki
Level 145
God Stats
70W - 49L
1,602 SR
Queue Stats
575W - 542L
1,514 Elo+
Party 3
Ra
Ra
LipppM
Ra
Level 101
God Stats
6W - 9L
1,441 SR
Queue Stats
509W - 497L
1,509 Elo+
Party 3
Maui
Maui
Voltus
Maui
Level 65
God Stats
2W - 1L
1,514 SR
Queue Stats
62W - 62L
1,469 Elo+
Party 2
Medusa
Medusa
Yathgmoth
Medusa
Level 109
God Stats
7W - 6L
1,489 SR
Queue Stats
166W - 150L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
adi123qw
Amaterasu
Level 63
God Stats
49W - 24L
1,547 SR
Queue Stats
334W - 314L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
4,787
479
3,510
7,772
2,261
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
BlackPhanterK32
Baron Samedi
9
1 / 5 / 0
5,106
511
2,748
5,607
1,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
0 / 4 / 0
4,749
475
4,425
7,546
2,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cthulhu
MRX007the1
Cthulhu
8
1 / 4 / 0
4,969
497
4,603
11,286
5,146
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
SixPathsPain316
Jormungandr
8
0 / 7 / 0
4,907
491
4,922
9,063
5,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 1 / 1
6,886
689
4,745
7,112
2,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ra
12
2 / 0 / 5
6,940
694
4,500
5,340
1,866
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Maui
Voltus
Maui
10
1 / 0 / 5
5,934
593
3,884
5,295
3,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
Yathgmoth
Medusa
10
5 / 1 / 2
6,057
606
8,783
7,028
2,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Amaterasu
adi123qw
Amaterasu
12
6 / 0 / 1
7,763
776
5,438
10,094
5,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
2
Kills
22
23
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Baron Samedi
BlackPhanterK32
Baron Samedi
1
5
0
0.2
W
8
1
1
8.5
L
0
4
0
0
W
Ra
2
0
5
4.5
L
Cthulhu
MRX007the1
Cthulhu
1
4
0
0.25
L
Jormungandr
SixPathsPain316
Jormungandr
0
7
0
0
W
Maui
Voltus
Maui
1
0
5
3.5
W
Medusa
Yathgmoth
Medusa
5
1
2
6
W
Amaterasu
adi123qw
Amaterasu
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,208
Damage
27,350
41,274
Taken
34,869
17,672
Mitigated
16,619
7,758
Healing
16,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,510
3,061
0
1,776
7,772
2,261
0
1,781
5,991
0
24,668
L
Baron Samedi
BlackPhanterK32
Baron Samedi
2,748
244
0
651
5,607
1,976
153
2,220
3,342
26,799
0
W
4,745
1,646
0
3,372
7,112
2,226
0
1,794
5,318
0
45,933
L
4,425
1,574
0
2,529
7,546
2,410
0
2,134
5,412
0
29,489
W
Ra
4,500
294
438
3,576
5,340
1,866
0
1,254
4,086
47,868
1,465
L
Cthulhu
MRX007the1
Cthulhu
4,603
735
1,166
1,381
11,286
5,146
0
1,916
9,370
22,015
0
L
Jormungandr
SixPathsPain316
Jormungandr
4,922
2,818
0
255
9,063
5,879
0
0
8,588
29,581
4,217
W
Maui
Voltus
Maui
3,884
1,285
0
1,107
5,295
3,803
0
2,046
3,249
12,665
1,898
W
Medusa
Yathgmoth
Medusa
8,783
4,139
0
2,924
7,028
2,759
168
2,412
4,616
0
42,564
W
Amaterasu
adi123qw
Amaterasu
5,438
2,674
0
4,798
10,094
5,965
696
4,684
5,410
0
54,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,518
Gold Earned
33,580
242
Minions Killed
353
0
Camps Cleared
0
921,948
Distance Traveled
1,113,715
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,787
479
53
5
0
184,541
0
L
Baron Samedi
5,106
511
51
5
0
177,371
0
W
Loki
6,886
689
89
9
0
238,809
0
L
Ravana
4,749
475
48
5
0
206,279
0
W
Ra
6,940
694
90
9
0
229,202
0
L
Cthulhu
4,969
497
33
3
0
190,178
0
L
Jormungandr
4,907
491
57
6
0
163,579
0
W
Maui
5,934
593
36
4
0
231,687
4
W
Medusa
6,057
606
41
4
0
205,848
0
W
Amaterasu
7,763
776
97
10
0
208,169
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role