Player Matchup

Baron Samedi
Baron Samedi
DrSip97
Baron Samedi
Level 122
God Stats
11W - 11L
1,404 SR
Queue Stats
145W - 150L
1,438 Elo+
Party 1
Atlas
Atlas
ELProfesorDodo
Atlas
Level 159
God Stats
15W - 19L
1,379 SR
Queue Stats
158W - 174L
1,416 Elo+
Party 1
Arachne
Arachne
ItzSaLva
Arachne
Level 69
God Stats
27W - 24L
1,556 SR
Queue Stats
120W - 139L
1,419 Elo+
Party 1
Artemis
Artemis
Spy44
Artemis
Level 56
God Stats
11W - 9L
1,511 SR
Queue Stats
49W - 68L
1,386 Elo+
Party 1
Nu Wa
Nu Wa
lowlifecrosfire
Nu Wa
Level 126
God Stats
58W - 39L
1,623 SR
Queue Stats
80W - 80L
1,521 Elo+
Solo
Team Averages
Level 106
1,495 SR
1,436 Elo+

VS

Team Averages
Level 100
1,585 SR
1,422 Elo+
Sol
Sol
Argest
Sol
Level 86
God Stats
0W - 2L
1,307 SR
Queue Stats
7W - 6L
1,404 Elo+
Party 2
Jormungandr
Jormungandr
Kr1sti
Jormungandr
Level 98
God Stats
6W - 5L
1,558 SR
Queue Stats
13W - 14L
1,330 Elo+
Party 2
Neith
Neith
angelHD
Neith
Level 108
God Stats
14W - 6L
1,749 SR
Queue Stats
148W - 147L
1,545 Elo+
Solo
King Arthur
King Arthur
emir0987
King Arthur
Level 63
God Stats
2W - 1L
1,788 SR
Queue Stats
4W - 8L
1,371 Elo+
Solo
Ratatoskr
Ratatoskr
taleb_kh_99
Ratatoskr
Level 145
God Stats
25W - 25L
1,522 SR
Queue Stats
515W - 489L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DrSip97
Baron Samedi
20
13 / 2 / 7
13,938
664
16,960
10,557
6,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 4 / 5
9,938
473
6,557
18,457
11,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Arachne
ItzSaLva
Arachne
19
11 / 1 / 7
12,885
614
14,779
18,400
7,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artemis
Spy44
Artemis
16
3 / 5 / 5
11,004
524
6,208
10,527
3,235
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
3 / 4 / 5
12,663
603
16,979
11,284
3,900
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Argest
Sol
16
5 / 14 / 1
10,335
492
11,279
23,414
6,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Jormungandr
Kr1sti
Jormungandr
15
3 / 6 / 4
9,066
432
6,909
18,200
10,457
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Neith
angelHD
Neith
16
4 / 5 / 3
9,862
470
12,619
16,663
4,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
emir0987
King Arthur
14
3 / 2 / 0
8,916
425
7,772
14,845
9,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Ratatoskr
taleb_kh_99
Ratatoskr
8
0 / 6 / 0
6,513
310
1,696
9,551
2,278
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
23
33
Kills
15
16
Deaths
33
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
Argest
Sol
5
14
1
0.39
W
Baron Samedi
DrSip97
Baron Samedi
13
2
7
8.25
W
3
4
5
1.38
W
Arachne
ItzSaLva
Arachne
11
1
7
14.5
L
Jormungandr
Kr1sti
Jormungandr
3
6
4
0.83
W
Artemis
Spy44
Artemis
3
5
5
1.1
L
Neith
angelHD
Neith
4
5
3
1.1
L
King Arthur
emir0987
King Arthur
3
2
0
1.5
W
3
4
5
1.38
L
Ratatoskr
taleb_kh_99
Ratatoskr
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,483
Damage
40,275
69,225
Taken
82,673
33,239
Mitigated
33,608
23,774
Healing
14,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Argest
Sol
11,279
4,036
0
6,227
23,414
6,258
0
10,558
12,856
79,777
696
W
Baron Samedi
DrSip97
Baron Samedi
16,960
571
1,226
3,053
10,557
6,138
3,310
4,340
6,217
97,139
1,155
W
6,557
2,616
0
4,356
18,457
11,976
2,482
3,808
14,649
34,542
0
W
Arachne
ItzSaLva
Arachne
14,779
11,921
0
10,016
18,400
7,990
170
5,153
13,247
0
101,707
L
Jormungandr
Kr1sti
Jormungandr
6,909
1,690
0
916
18,200
10,457
180
10,112
8,088
48,691
2,706
W
Artemis
Spy44
Artemis
6,208
2,212
0
1,973
10,527
3,235
3,384
3,149
7,378
0
50,674
L
Neith
angelHD
Neith
12,619
4,997
0
4,619
16,663
4,788
512
8,741
7,922
0
65,265
L
King Arthur
emir0987
King Arthur
7,772
440
0
2,043
14,845
9,827
0
8,497
6,348
0
58,041
W
16,979
4,295
0
3,150
11,284
3,900
3,373
2,571
8,713
91,591
259
L
Ratatoskr
taleb_kh_99
Ratatoskr
1,696
368
0
250
9,551
2,278
0
2,261
7,290
0
30,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,428
Gold Earned
44,692
523
Minions Killed
431
0
Camps Cleared
0
1,980,156
Distance Traveled
1,545,353
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,335
492
116
6
0
329,722
0
W
Baron Samedi
13,938
664
142
7
0
429,821
0
W
Atlas
9,938
473
53
3
0
355,032
0
W
Arachne
12,885
614
122
6
0
456,203
1
L
Jormungandr
9,066
432
73
3
0
370,593
0
W
Artemis
11,004
524
72
3
0
365,346
0
L
Neith
9,862
470
107
5
0
350,601
2
L
King Arthur
8,916
425
93
4
0
293,278
5
W
Nu Wa
12,663
603
134
6
0
373,754
2
L
Ratatoskr
6,513
310
42
2
0
201,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role