Player Matchup

Ymir
Ymir
Carnage6649
Ymir
Level 98
God Stats
4W - 4L
1,503 SR
Queue Stats
205W - 204L
1,385 Elo+
Solo
Baron Samedi
Baron Samedi
Schlink8543
Baron Samedi
Level 98
God Stats
1W - 4L
1,671 SR
Queue Stats
227W - 234L
1,411 Elo+
Party 1
Set
Set
dirtyme
Set
Level 40
God Stats
0W - 3L
1,229 SR
Queue Stats
220W - 230L
1,411 Elo+
Party 1
Team Averages
Level 79
1,467 SR
1,402 Elo+

VS

Team Averages
Level 88
1,490 SR
1,408 Elo+
Fenrir
Fenrir
GLIIZZYYE
Fenrir
Level 77
God Stats
12W - 14L
1,467 SR
Queue Stats
73W - 80L
1,402 Elo+
Solo
Hercules
Hercules
Pinkie878
Hercules
Level 68
God Stats
9W - 14L
1,426 SR
Queue Stats
118W - 95L
1,442 Elo+
Solo
Ah Puch
Ah Puch
raymondlynx
Ah Puch
Level 120
God Stats
10W - 5L
1,576 SR
Queue Stats
11W - 12L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 4
9,183
765
4,760
10,940
8,634
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Baron Samedi
Schlink8543
Baron Samedi
16
3 / 5 / 4
10,178
848
9,852
11,728
6,373
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Set
12
2 / 4 / 3
8,535
711
2,089
8,310
8,118
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GLIIZZYYE
Fenrir
17
4 / 4 / 6
10,496
875
6,403
11,913
6,397
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Pinkie878
Hercules
16
4 / 2 / 4
10,344
862
6,897
12,458
11,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Puch
raymondlynx
Ah Puch
17
3 / 2 / 7
10,676
890
12,525
7,240
2,403
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
28
7
Kills
11
11
Deaths
8
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
2
4
2
W
Fenrir
GLIIZZYYE
Fenrir
4
4
6
1.75
W
Hercules
Pinkie878
Hercules
4
2
4
3
L
Baron Samedi
Schlink8543
Baron Samedi
3
5
4
1
L
Set
2
4
3
0.88
W
Ah Puch
raymondlynx
Ah Puch
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,701
Damage
25,825
30,978
Taken
31,611
23,125
Mitigated
20,392
4,039
Healing
11,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,760
820
0
0
10,940
8,634
0
4,390
6,309
15,478
1,304
W
Fenrir
GLIIZZYYE
Fenrir
6,403
2,470
318
1,980
11,913
6,397
1,310
6,157
5,756
0
33,326
W
Hercules
Pinkie878
Hercules
6,897
1,761
0
4,495
12,458
11,592
294
5,117
7,339
0
26,548
L
Baron Samedi
Schlink8543
Baron Samedi
9,852
479
882
2,890
11,728
6,373
0
4,924
6,440
29,029
518
L
Set
2,089
803
0
267
8,310
8,118
0
2,988
5,036
0
6,122
W
Ah Puch
raymondlynx
Ah Puch
12,525
152
322
4,156
7,240
2,403
1,302
2,647
4,591
44,869
983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,896
Gold Earned
31,516
76
Minions Killed
144
0
Camps Cleared
0
521,523
Distance Traveled
660,354
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,183
765
24
2
0
223,563
0
W
Fenrir
10,496
875
47
4
0
226,453
0
W
Hercules
10,344
862
32
3
0
215,033
0
L
Baron Samedi
10,178
848
47
4
0
156,430
0
L
Set
8,535
711
5
0
0
141,530
0
W
Ah Puch
10,676
890
65
5
0
218,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role