Player Matchup

Cerberus
Cerberus
Doggie_Styler420
Cerberus
Level 107
God Stats
41W - 38L
1,613 SR
Queue Stats
240W - 210L
1,502 Elo+
Solo
Neith
Neith
Star_Hashira3
Neith
Level 89
God Stats
22W - 29L
1,482 SR
Queue Stats
63W - 68L
1,431 Elo+
Solo
Baron Samedi
Baron Samedi
Streumomi
Baron Samedi
Level 128
God Stats
0W - 2L
1,187 SR
Queue Stats
144W - 135L
1,481 Elo+
Party 1
Fenrir
Fenrir
Streunami
Fenrir
Level 125
God Stats
19W - 13L
1,532 SR
Queue Stats
123W - 115L
1,475 Elo+
Party 1
Mulan
Mulan
Warrax8308
Mulan
Level 146
God Stats
0W - 2L
1,236 SR
Queue Stats
37W - 44L
1,485 Elo+
Solo
Team Averages
Level 119
1,410 SR
1,475 Elo+

VS

Team Averages
Level 101
1,536 SR
1,513 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Fett7980
Kukulkan
Level 149
God Stats
9W - 3L
1,709 SR
Queue Stats
296W - 280L
1,523 Elo+
Solo
Cliodhna
Cliodhna
Nicoostuni_
Cliodhna
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 19L
1,585 Elo+
Solo
Izanami
Izanami
caras43xd
Izanami
Level 126
God Stats
9W - 7L
1,472 SR
Queue Stats
348W - 338L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,779
478
3,251
8,203
4,639
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 1 / 0
4,696
470
1,711
4,152
964
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
Streumomi
Baron Samedi
9
3 / 4 / 0
5,070
507
3,728
7,388
2,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Streunami
Fenrir
7
0 / 3 / 1
4,308
431
2,041
5,415
1,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mulan
8
0 / 4 / 0
4,699
470
3,070
6,920
2,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
3 / 0 / 2
6,311
631
4,049
5,021
3,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bacchus
 
Bacchus
9
1 / 1 / 3
5,486
549
3,133
5,409
4,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
Fett7980
Kukulkan
12
6 / 1 / 2
7,044
704
6,153
2,454
757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
Nicoostuni_
Cliodhna
11
3 / 2 / 1
5,886
589
3,050
8,425
2,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
caras43xd
Izanami
9
1 / 0 / 2
5,450
545
3,593
5,022
1,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
3
Kills
14
14
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
0
2
4
W
Bacchus
 
Bacchus
1
1
3
2.5
L
0
2
1
0.25
W
Kukulkan
Fett7980
Kukulkan
6
1
2
7
W
Cliodhna
Nicoostuni_
Cliodhna
3
2
1
1.75
L
0
1
0
0
L
Baron Samedi
Streumomi
Baron Samedi
3
4
0
0.75
L
Fenrir
Streunami
Fenrir
0
3
1
0.17
L
Mulan
0
4
0
0
W
Izanami
caras43xd
Izanami
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,801
Damage
19,978
32,078
Taken
26,331
11,651
Mitigated
12,716
7,349
Healing
9,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
4,049
1,428
0
1,570
5,021
3,945
0
0
5,021
30,897
2,549
W
Bacchus
 
Bacchus
3,133
621
0
1,828
5,409
4,352
325
2,183
3,226
13,642
0
L
3,251
54
0
2,164
8,203
4,639
0
3,074
5,053
21,104
1,399
W
Kukulkan
Fett7980
Kukulkan
6,153
471
0
383
2,454
757
393
1,537
917
39,354
1,490
W
Cliodhna
Nicoostuni_
Cliodhna
3,050
85
49
3,478
8,425
2,472
0
1,169
7,256
0
38,035
L
1,711
609
0
1,767
4,152
964
0
1,073
3,031
0
27,341
L
Baron Samedi
Streumomi
Baron Samedi
3,728
839
143
1,245
7,388
2,068
0
3,445
3,593
25,740
0
L
Fenrir
Streunami
Fenrir
2,041
889
0
292
5,415
1,784
0
1,240
4,070
0
16,873
L
Mulan
3,070
751
0
1,738
6,920
2,196
0
2,940
3,652
0
23,977
W
Izanami
caras43xd
Izanami
3,593
2,353
73
2,488
5,022
1,190
401
2,083
2,939
0
35,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,552
Gold Earned
30,177
237
Minions Killed
298
0
Camps Cleared
0
809,323
Distance Traveled
955,740
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,311
631
55
6
0
151,839
2
W
Bacchus
5,486
549
17
2
0
207,856
4
L
Cerberus
4,779
478
48
5
0
183,374
1
W
Kukulkan
7,044
704
82
8
0
188,471
0
W
Cliodhna
5,886
589
82
8
0
229,519
0
L
Neith
4,696
470
53
5
0
164,167
0
L
Baron Samedi
5,070
507
57
6
0
163,966
2
L
Fenrir
4,308
431
33
3
0
165,834
0
L
Mulan
4,699
470
46
5
0
131,982
2
W
Izanami
5,450
545
62
6
0
178,055
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role