Player Matchup

Fafnir
Fafnir
CreedYF
Fafnir
Level 144
God Stats
24W - 10L
1,697 SR
Queue Stats
218W - 196L
1,485 Elo+
Solo
Da Ji
Da Ji
Sim_griegosPHN
Da Ji
Level 43
God Stats
9W - 10L
1,477 SR
Queue Stats
48W - 72L
1,411 Elo+
Solo
Vulcan
Vulcan
XLR8TI0N
Vulcan
Level 157
God Stats
1W - 1L
1,242 SR
Queue Stats
148W - 133L
1,531 Elo+
Solo
Odin
Odin
christownian
Odin
Level 158
God Stats
6W - 3L
1,747 SR
Queue Stats
228W - 194L
1,577 Elo+
Solo
Medusa
Medusa
damn1im1good
Medusa
Level 66
God Stats
14W - 17L
1,645 SR
Queue Stats
254W - 263L
1,459 Elo+
Solo
Team Averages
Level 114
1,562 SR
1,493 Elo+

VS

Team Averages
Level 110
1,513 SR
1,510 Elo+
Raijin
Raijin
Fuffyfy
Raijin
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
154W - 140L
1,546 Elo+
Solo
King Arthur
King Arthur
Glauden
King Arthur
Level 124
God Stats
3W - 3L
1,599 SR
Queue Stats
340W - 319L
1,501 Elo+
Solo
Guan Yu
Guan Yu
THEPIRATEBAY83
Guan Yu
Level 159
God Stats
10W - 9L
1,727 SR
Queue Stats
76W - 52L
1,615 Elo+
Solo
Ratatoskr
Ratatoskr
alcoholiczac
Ratatoskr
Level 126
God Stats
1W - 2L
1,533 SR
Queue Stats
282W - 268L
1,484 Elo+
Party 1
Anubis
Anubis
beefflaps69
Anubis
Level 13
God Stats
1W - 4L
1,209 SR
Queue Stats
23W - 36L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
CreedYF
Fafnir
12
2 / 1 / 8
9,034
645
5,084
9,980
10,210
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
1 / 3 / 2
7,640
546
2,543
10,817
4,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vulcan
XLR8TI0N
Vulcan
12
3 / 4 / 2
7,760
554
7,740
7,233
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
6 / 1 / 1
9,391
671
8,458
11,316
6,972
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Medusa
15
7 / 2 / 3
9,580
684
9,201
6,433
943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Fuffyfy
Raijin
14
3 / 2 / 3
8,362
597
7,540
9,200
3,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Glauden
King Arthur
13
0 / 4 / 0
7,438
531
1,724
9,757
5,702
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

14
5 / 1 / 4
7,984
570
8,460
12,821
6,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ratatoskr
alcoholiczac
Ratatoskr
10
0 / 7 / 4
6,606
472
2,499
8,359
2,496
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
14
3 / 5 / 1
8,050
575
5,389
8,718
3,211
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
23
19
Kills
11
11
Deaths
19
16
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fafnir
CreedYF
Fafnir
2
1
8
6
L
Raijin
Fuffyfy
Raijin
3
2
3
2.25
L
King Arthur
Glauden
King Arthur
0
4
0
0
W
1
3
2
0.67
L
5
1
4
7
W
Vulcan
XLR8TI0N
Vulcan
3
4
2
1
L
Ratatoskr
alcoholiczac
Ratatoskr
0
7
4
0.29
L
Anubis
3
5
1
0.7
W
6
1
1
6.5
W
Medusa
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,026
Damage
25,612
45,779
Taken
48,855
24,013
Mitigated
21,229
8,524
Healing
8,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
CreedYF
Fafnir
5,084
1,371
0
2,705
9,980
10,210
257
4,017
5,747
15,563
1,873
L
Raijin
Fuffyfy
Raijin
7,540
679
0
2,242
9,200
3,116
0
3,610
5,146
51,548
0
L
King Arthur
Glauden
King Arthur
1,724
211
0
1,495
9,757
5,702
217
1,496
7,799
0
49,139
W
2,543
669
0
502
10,817
4,453
0
1,110
9,563
0
63,449
L
8,460
1,289
160
1,312
12,821
6,704
0
3,958
8,546
0
60,004
W
Vulcan
XLR8TI0N
Vulcan
7,740
311
0
769
7,233
1,435
0
2,750
4,205
47,535
1,815
L
Ratatoskr
alcoholiczac
Ratatoskr
2,499
775
16
783
8,359
2,496
0
830
7,484
0
26,511
L
Anubis
5,389
380
0
2,176
8,718
3,211
0
3,080
5,532
43,650
0
W
8,458
1,512
0
3,669
11,316
6,972
601
2,016
9,150
11,263
49,964
W
Medusa
9,201
3,380
0
879
6,433
943
2,800
2,586
3,821
0
75,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,405
Gold Earned
38,440
457
Minions Killed
441
0
Camps Cleared
0
1,421,506
Distance Traveled
1,436,965
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,034
645
48
3
0
284,928
0
L
Raijin
8,362
597
119
9
0
279,236
5
L
King Arthur
7,438
531
91
7
0
271,341
2
W
Da Ji
7,640
546
90
6
0
334,424
0
L
Guan Yu
7,984
570
101
7
0
347,690
0
W
Vulcan
7,760
554
76
5
0
290,935
6
L
Ratatoskr
6,606
472
43
3
0
289,306
0
L
Anubis
8,050
575
87
6
0
249,392
0
W
Odin
9,391
671
122
9
0
259,635
2
W
Medusa
9,580
684
121
9
0
251,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role