Player Matchup

Odin
Odin
 
Odin
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
AmIDepressed
Fenrir
Level 153
God Stats
3W - 2L
1,647 SR
Queue Stats
118W - 130L
1,466 Elo+
Solo
Geb
Geb
GARETHISALOSER
Geb
Level 124
God Stats
20W - 9L
1,689 SR
Queue Stats
155W - 135L
1,546 Elo+
Party 2
Cernunnos
Cernunnos
myrdstom
Cernunnos
Level 192
God Stats
14W - 11L
1,575 SR
Queue Stats
574W - 541L
1,543 Elo+
Solo
Ra
Ra
xiXWill007Xix
Ra
Level 143
God Stats
18W - 14L
1,609 SR
Queue Stats
175W - 171L
1,481 Elo+
Party 2
Team Averages
Level 157
1,604 SR
1,507 Elo+

VS

Team Averages
Level 110
1,675 SR
1,549 Elo+
Susano
Susano
Asesinoninja99
Susano
Level 126
God Stats
46W - 28L
1,627 SR
Queue Stats
364W - 357L
1,578 Elo+
Party 1
Heimdallr
Heimdallr
G3n1uX
Heimdallr
Level 56
God Stats
3W - 3L
1,700 SR
Queue Stats
141W - 130L
1,595 Elo+
Party 1
Raijin
Raijin
HotGirlFishy
Raijin
Level 147
God Stats
4W - 4L
1,757 SR
Queue Stats
246W - 240L
1,518 Elo+
Solo
Ymir
Ymir
Minoa64
Ymir
Level 127
God Stats
37W - 28L
1,683 SR
Queue Stats
513W - 494L
1,527 Elo+
Solo
Surtr
Surtr
OxydeX3
Surtr
Level 94
God Stats
0W - 1L
1,608 SR
Queue Stats
2W - 2L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
10 / 2 / 1
7,776
707
10,905
9,142
7,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Fenrir
11
2 / 1 / 3
6,060
551
4,997
7,180
2,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 0 / 5
6,442
586
4,267
5,198
2,973
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cernunnos
myrdstom
Cernunnos
12
2 / 1 / 3
6,297
572
3,296
8,063
2,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
1 / 1 / 8
6,797
618
4,788
5,478
2,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
5,829
530
5,776
9,541
2,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
G3n1uX
Heimdallr
12
2 / 1 / 1
6,679
607
4,074
3,871
1,259
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
11
1 / 3 / 1
6,246
568
2,337
6,979
2,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
Minoa64
Ymir
8
0 / 3 / 1
5,464
497
2,954
10,336
6,878
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Surtr
OxydeX3
Surtr
9
1 / 7 / 1
5,866
533
4,198
11,028
6,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
17
Kills
5
5
Deaths
17
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
10
2
1
5.25
W
Fenrir
2
1
3
3.5
L
1
3
2
0.67
L
Heimdallr
G3n1uX
Heimdallr
2
1
1
2.5
W
2
0
5
4.5
L
Raijin
1
3
1
0.5
L
Ymir
Minoa64
Ymir
0
3
1
0.17
L
Surtr
OxydeX3
Surtr
1
7
1
0.21
W
Cernunnos
myrdstom
Cernunnos
2
1
3
3.5
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,253
Damage
19,339
35,061
Taken
41,755
17,759
Mitigated
19,469
12,759
Healing
11,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
10,905
2,455
0
2,907
9,142
7,345
0
638
8,002
0
39,864
W
Fenrir
4,997
1,148
0
1,118
7,180
2,851
0
718
6,400
0
38,788
L
5,776
1,539
0
3,645
9,541
2,890
52
1,028
8,390
0
46,132
L
Heimdallr
G3n1uX
Heimdallr
4,074
2,180
0
1,576
3,871
1,259
41
1,111
2,672
0
53,763
W
4,267
669
0
1,578
5,198
2,973
0
1,165
3,989
20,424
0
L
Raijin
2,337
94
0
1,763
6,979
2,112
0
2,837
3,941
39,807
775
L
Ymir
Minoa64
Ymir
2,954
486
0
1,892
10,336
6,878
0
3,565
6,569
15,073
1,675
L
Surtr
OxydeX3
Surtr
4,198
1,681
0
2,222
11,028
6,330
0
103
10,251
696
22,953
W
Cernunnos
myrdstom
Cernunnos
3,296
1,458
0
4,323
8,063
2,544
0
1,181
6,850
0
43,750
W
4,788
615
1,338
1,495
5,478
2,046
0
1,744
3,527
54,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,372
Gold Earned
30,084
346
Minions Killed
351
0
Camps Cleared
0
1,277,318
Distance Traveled
1,104,319
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,776
707
63
6
0
240,619
0
W
Fenrir
6,060
551
67
6
0
294,122
1
L
Susano
5,829
530
77
7
0
264,184
0
L
Heimdallr
6,679
607
108
10
0
213,036
0
W
Geb
6,442
586
26
2
0
246,698
0
L
Raijin
6,246
568
99
9
0
225,619
1
L
Ymir
5,464
497
19
2
0
213,087
2
L
Surtr
5,866
533
48
4
0
188,393
0
W
Cernunnos
6,297
572
80
7
0
224,669
4
W
Ra
6,797
618
110
10
0
271,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role