Player Matchup

Ix Chel
Ix Chel
Cersis
Ix Chel
Level 125
God Stats
1W - 3L
1,221 SR
Queue Stats
99W - 120L
1,408 Elo+
Solo
Medusa
Medusa
Mossticular
Medusa
Level 136
God Stats
5W - 5L
1,513 SR
Queue Stats
182W - 161L
1,469 Elo+
Solo
Nut
Nut
Sary10
Nut
Level 156
God Stats
8W - 0L
2,041 SR
Queue Stats
1,021W - 186L
1,800 Elo+
Party 1
Cthulhu
Cthulhu
elbrins
Cthulhu
Level 162
God Stats
19W - 4L
1,844 SR
Queue Stats
1,300W - 339L
1,764 Elo+
Party 1
Hercules
Hercules
roi-tendance
Hercules
Level 66
God Stats
5W - 9L
1,158 SR
Queue Stats
222W - 239L
1,471 Elo+
Solo
Team Averages
Level 129
1,555 SR
1,583 Elo+

VS

Team Averages
Level 144
1,441 SR
1,438 Elo+
Loki
Loki
 
Loki
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Dr J Morbius
Agni
Level 156
God Stats
1W - 4L
1,416 SR
Queue Stats
152W - 179L
1,396 Elo+
Party 2
Nox
Nox
Kor Draconis
Nox
Level 156
God Stats
3W - 5L
1,411 SR
Queue Stats
151W - 178L
1,386 Elo+
Party 2
Ix Chel
Ix Chel
S1NNL05
Ix Chel
Level 164
God Stats
1W - 5L
1,379 SR
Queue Stats
239W - 279L
1,454 Elo+
Solo
Hun Batz
Hun Batz
StayTrue1312
Hun Batz
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Cersis
Ix Chel
12
1 / 3 / 9
7,517
752
8,018
7,792
2,925
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
15
2 / 2 / 7
8,319
832
8,062
4,764
2,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nut
Sary10
Nut
15
4 / 1 / 9
8,511
851
8,860
6,566
2,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cthulhu
elbrins
Cthulhu
14
3 / 2 / 11
8,451
845
13,413
12,370
10,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hercules
roi-tendance
Hercules
16
5 / 0 / 8
8,588
859
6,302
10,158
10,180
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
2 / 2 / 5
7,418
742
7,545
15,491
8,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 4 / 4
6,748
675
4,862
6,831
2,193
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
3 / 1 / 3
7,473
747
5,252
6,237
2,322
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
S1NNL05
Ix Chel
13
1 / 2 / 4
6,855
686
3,485
9,804
3,566
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hun Batz
StayTrue1312
Hun Batz
11
1 / 6 / 4
6,620
662
8,303
8,689
3,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
28
15
Kills
8
8
Deaths
15
44
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
2
5
2.25
W
Ix Chel
Cersis
Ix Chel
1
3
9
1.83
L
1
4
4
0.75
L
3
1
3
4.5
W
Medusa
2
2
7
2.75
L
Ix Chel
S1NNL05
Ix Chel
1
2
4
1.5
W
Nut
Sary10
Nut
4
1
9
8.5
L
Hun Batz
StayTrue1312
Hun Batz
1
6
4
0.5
W
Cthulhu
elbrins
Cthulhu
3
2
11
4.25
W
Hercules
roi-tendance
Hercules
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,655
Damage
29,447
41,650
Taken
47,052
28,039
Mitigated
20,598
20,975
Healing
16,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
7,545
650
267
3,924
15,491
8,611
0
6,095
8,857
0
15,681
W
Ix Chel
Cersis
Ix Chel
8,018
675
3,480
2,908
7,792
2,925
0
2,291
5,501
15,547
739
L
4,862
118
406
608
6,831
2,193
0
2,946
3,765
12,206
536
L
5,252
23
902
1,455
6,237
2,322
0
3,685
2,379
14,785
344
W
Medusa
8,062
1,603
1,296
439
4,764
2,184
0
1,757
3,007
0
26,940
L
Ix Chel
S1NNL05
Ix Chel
3,485
612
4,476
4,840
9,804
3,566
0
3,046
6,634
12,063
0
W
Nut
Sary10
Nut
8,860
2,460
762
721
6,566
2,569
1,073
2,057
4,509
0
19,825
L
Hun Batz
StayTrue1312
Hun Batz
8,303
66
0
0
8,689
3,906
0
3,428
5,104
0
12,128
W
Cthulhu
elbrins
Cthulhu
13,413
252
536
3,156
12,370
10,181
198
2,836
9,534
17,745
1,427
W
Hercules
roi-tendance
Hercules
6,302
866
1,158
6,519
10,158
10,180
240
4,226
5,932
0
11,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,386
Gold Earned
35,114
120
Minions Killed
85
0
Camps Cleared
0
1,013,073
Distance Traveled
924,126
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,418
742
6
1
0
209,229
0
W
Ix Chel
7,517
752
32
3
0
197,906
0
L
Agni
6,748
675
17
2
0
161,386
0
L
Nox
7,473
747
32
3
0
199,692
0
W
Medusa
8,319
832
32
3
0
192,529
0
L
Ix Chel
6,855
686
23
2
0
171,850
0
W
Nut
8,511
851
22
2
0
209,910
0
L
Hun Batz
6,620
662
7
1
0
181,969
0
W
Cthulhu
8,451
845
22
2
0
195,572
0
W
Hercules
8,588
859
12
1
0
217,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role