Player Matchup

Serqet
Serqet
Cthúlhu
Serqet
Level 157
God Stats
9W - 9L
1,456 SR
Queue Stats
107W - 114L
1,469 Elo+
Party 2
Maui
Maui
PetertheFile
Maui
Level 23
God Stats
18W - 17L
1,476 SR
Queue Stats
50W - 47L
1,468 Elo+
Party 2
Xing Tian
Xing Tian
Wärd
Xing Tian
Level 266
God Stats
74W - 55L
1,652 SR
Queue Stats
114W - 104L
1,553 Elo+
Solo
Rama
Rama
eXempTiK
Rama
Level 101
God Stats
19W - 21L
1,411 SR
Queue Stats
62W - 70L
1,444 Elo+
Party 2
Ix Chel
Ix Chel
xTechnicalStyle
Ix Chel
Level 126
God Stats
6W - 5L
1,603 SR
Queue Stats
405W - 418L
1,485 Elo+
Solo
Team Averages
Level 135
1,520 SR
1,484 Elo+

VS

Team Averages
Level 106
1,504 SR
1,583 Elo+
Horus
Horus
FANTASY-Titou
Horus
Level 132
God Stats
0W - 1L
1,247 SR
Queue Stats
25W - 8L
1,775 Elo+
Solo
Hel
Hel
RataKetaminica
Hel
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 72L
1,572 Elo+
Party 1
Loki
Loki
SmallSparrow
Loki
Level 162
God Stats
9W - 7L
1,682 SR
Queue Stats
312W - 303L
1,526 Elo+
Solo
Jormungandr
Jormungandr
carcharoth93
Jormungandr
Level 147
God Stats
35W - 33L
1,593 SR
Queue Stats
43W - 43L
1,541 Elo+
Solo
Olorun
Olorun
noo3x
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Cthúlhu
Serqet
9
2 / 3 / 2
5,321
532
3,727
8,097
2,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
5 / 2 / 2
6,751
675
6,380
7,458
4,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Xing Tian
Wärd
Xing Tian
8
3 / 1 / 2
5,842
584
3,532
7,279
3,518
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
11
2 / 1 / 1
6,107
611
4,734
5,422
1,637
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
5 / 1 / 2
6,727
673
4,863
3,632
1,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 0
5,285
529
3,339
7,882
5,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

5
0 / 6 / 0
4,004
400
387
4,397
982
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
3 / 0 / 2
6,166
617
6,310
7,341
2,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
carcharoth93
Jormungandr
9
2 / 1 / 0
5,987
599
6,034
9,072
6,588
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Olorun
noo3x
Olorun
6
0 / 9 / 3
4,380
438
1,374
7,613
2,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
17
Kills
8
8
Deaths
18
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Serqet
Cthúlhu
Serqet
2
3
2
1
L
3
2
0
1.5
W
5
2
2
3
L
0
6
0
0
L
3
0
2
4
W
Xing Tian
Wärd
Xing Tian
3
1
2
4
L
Jormungandr
carcharoth93
Jormungandr
2
1
0
2
W
Rama
2
1
1
2.5
L
Olorun
noo3x
Olorun
0
9
3
0.17
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,236
Damage
17,444
31,888
Taken
36,305
13,387
Mitigated
17,827
10,951
Healing
10,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Cthúlhu
Serqet
3,727
865
0
571
8,097
2,667
411
1,232
6,767
0
29,575
L
3,339
1,405
240
2,285
7,882
5,832
0
3,480
4,255
0
21,310
W
6,380
1,905
0
2,109
7,458
4,525
519
618
6,740
32,537
12,690
L
387
226
53
428
4,397
982
33
1,841
2,556
7,325
0
L
6,310
2,268
0
4,054
7,341
2,343
0
2,235
5,106
0
45,202
W
Xing Tian
Wärd
Xing Tian
3,532
264
1,557
1,961
7,279
3,518
0
1,704
5,503
14,013
966
L
Jormungandr
carcharoth93
Jormungandr
6,034
1,431
114
3,154
9,072
6,588
0
1,951
7,121
35,679
1,604
W
Rama
4,734
4,308
0
2,828
5,422
1,637
885
3,685
1,737
0
41,745
L
Olorun
noo3x
Olorun
1,374
765
0
290
7,613
2,082
19
4,029
3,534
6,268
0
W
4,863
593
890
1,035
3,632
1,040
0
467
3,076
49,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,748
Gold Earned
25,822
318
Minions Killed
186
0
Camps Cleared
0
956,773
Distance Traveled
1,007,265
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
5,321
532
46
5
0
203,204
0
L
Horus
5,285
529
29
3
0
190,985
0
W
Maui
6,751
675
82
8
0
156,562
1
L
Hel
4,004
400
13
1
0
159,001
0
L
Loki
6,166
617
89
9
0
233,727
0
W
Xing Tian
5,842
584
8
1
0
218,239
8
L
Jormungandr
5,987
599
47
5
0
215,167
2
W
Rama
6,107
611
84
8
0
172,847
0
L
Olorun
4,380
438
8
1
0
208,385
0
W
Ix Chel
6,727
673
98
10
0
205,921
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role