Player Matchup

Odin
Odin
Guineo50
Odin
Level 29
God Stats
1W - 1L
1,747 SR
Queue Stats
50W - 62L
1,439 Elo+
Party 2
Ah Puch
Ah Puch
Iced vGxd
Ah Puch
Level 153
God Stats
9W - 5L
1,682 SR
Queue Stats
228W - 227L
1,487 Elo+
Solo
Heimdallr
Heimdallr
SkySh4d03
Heimdallr
Level 11
God Stats
1W - 6L
1,396 SR
Queue Stats
1W - 9L
1,216 Elo+
Solo
Yemoja
Yemoja
crisdragonrider
Yemoja
Level 155
God Stats
2W - 4L
1,507 SR
Queue Stats
86W - 93L
1,475 Elo+
Party 2
Arachne
Arachne
snickerdewdle
Arachne
Level 174
God Stats
26W - 17L
1,641 SR
Queue Stats
431W - 429L
1,537 Elo+
Solo
Team Averages
Level 104
1,595 SR
1,431 Elo+

VS

Team Averages
Level 153
1,607 SR
1,597 Elo+
Ishtar
Ishtar
 
Ishtar
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
DubzDeath
Janus
Level 179
God Stats
27W - 11L
1,745 SR
Queue Stats
248W - 119L
1,777 Elo+
Party 1
Cabrakan
Cabrakan
daoism
Cabrakan
Level 182
God Stats
27W - 2L
2,158 SR
Queue Stats
371W - 138L
1,820 Elo+
Party 1
Ymir
Ymir
senseibills
Ymir
Level 88
God Stats
1W - 0L
1,190 SR
Queue Stats
9W - 12L
1,453 Elo+
Solo
Fenrir
Fenrir
userryan12
Fenrir
Level 141
God Stats
2W - 5L
1,442 SR
Queue Stats
22W - 27L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
10
0 / 3 / 1
6,250
781
998
4,678
2,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ah Puch
Iced vGxd
Ah Puch
13
3 / 5 / 1
7,429
929
11,523
8,305
2,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
SkySh4d03
Heimdallr
11
0 / 5 / 2
6,564
821
5,217
10,681
3,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 1 / 1
7,434
929
3,338
7,873
5,076
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
14
2 / 1 / 3
8,045
1,006
3,265
5,545
2,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
13
3 / 1 / 5
7,903
988
4,937
5,123
1,734
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Janus
DubzDeath
Janus
15
6 / 1 / 5
8,696
1,087
10,415
5,126
1,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
daoism
Cabrakan
14
2 / 0 / 8
7,866
983
8,086
7,898
11,663
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
0 / 1 / 7
7,665
958
2,788
7,334
4,845
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Fenrir
userryan12
Fenrir
14
4 / 3 / 5
8,511
1,064
5,143
8,395
3,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
6
Kills
15
15
Deaths
6
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
3
1
5
5.5
W
Janus
DubzDeath
Janus
6
1
5
8.5
L
Odin
0
3
1
0.17
L
Ah Puch
Iced vGxd
Ah Puch
3
5
1
0.7
L
Heimdallr
SkySh4d03
Heimdallr
0
5
2
0.2
L
1
1
1
1.5
W
Cabrakan
daoism
Cabrakan
2
0
8
6
W
0
1
7
3.5
L
Arachne
2
1
3
3.5
W
Fenrir
userryan12
Fenrir
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,341
Damage
31,369
37,082
Taken
33,876
16,354
Mitigated
23,957
11,738
Healing
6,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
4,937
2,857
0
704
5,123
1,734
2,405
1,518
3,540
0
18,064
W
Janus
DubzDeath
Janus
10,415
451
0
330
5,126
1,742
324
2,210
2,916
32,122
0
L
Odin
998
135
294
310
4,678
2,381
0
1,780
2,690
0
2,551
L
Ah Puch
Iced vGxd
Ah Puch
11,523
273
0
579
8,305
2,934
0
4,717
3,476
22,087
468
L
Heimdallr
SkySh4d03
Heimdallr
5,217
4,269
0
1,453
10,681
3,535
0
7,166
3,040
0
15,303
L
3,338
701
4,194
2,515
7,873
5,076
0
4,356
3,139
12,597
0
W
Cabrakan
daoism
Cabrakan
8,086
1,509
0
1,002
7,898
11,663
369
3,639
4,227
13,748
989
W
2,788
139
1,565
2,263
7,334
4,845
326
2,426
4,908
8,938
0
L
Arachne
3,265
1,742
0
2,393
5,545
2,428
560
1,727
3,706
0
18,214
W
Fenrir
userryan12
Fenrir
5,143
969
0
524
8,395
3,973
728
4,731
3,664
0
12,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,722
Gold Earned
40,641
121
Minions Killed
152
0
Camps Cleared
0
713,551
Distance Traveled
843,882
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
7,903
988
29
4
0
142,421
1
W
Janus
8,696
1,087
63
8
0
165,902
0
L
Odin
6,250
781
5
1
0
91,963
4
L
Ah Puch
7,429
929
24
3
0
141,330
0
L
Heimdallr
6,564
821
25
3
0
136,333
0
L
Yemoja
7,434
929
17
2
0
150,330
2
W
Cabrakan
7,866
983
21
3
0
202,926
0
W
Ymir
7,665
958
14
2
0
146,879
1
L
Arachne
8,045
1,006
50
6
0
193,595
0
W
Fenrir
8,511
1,064
25
3
0
185,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role