Player Matchup

Ra
Ra
Arnold9009
Ra
Level 86
God Stats
9W - 6L
1,329 SR
Queue Stats
688W - 684L
1,467 Elo+
Solo
Cthulhu
Cthulhu
Be My Peace
Cthulhu
Level 108
God Stats
9W - 10L
1,516 SR
Queue Stats
897W - 938L
1,449 Elo+
Solo
Zeus
Zeus
Berg Bonfim
Zeus
Level 182
God Stats
3W - 5L
1,640 SR
Queue Stats
412W - 286L
1,487 Elo+
Solo
Ishtar
Ishtar
SeslerRydder
Ishtar
Level 116
God Stats
3W - 3L
1,604 SR
Queue Stats
319W - 338L
1,488 Elo+
Solo
Janus
Janus
THEmanSOULeatER
Janus
Level 107
God Stats
3W - 1L
1,639 SR
Queue Stats
99W - 92L
1,421 Elo+
Solo
Team Averages
Level 120
1,545 SR
1,462 Elo+

VS

Team Averages
Level 125
1,463 SR
1,425 Elo+
Hachiman
Hachiman
BishopM
Hachiman
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,250 Elo+
Solo
Thor
Thor
DeadBwap
Thor
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 145L
1,511 Elo+
Solo
Gilgamesh
Gilgamesh
PackofJews
Gilgamesh
Level 158
God Stats
6W - 9L
1,408 SR
Queue Stats
670W - 654L
1,541 Elo+
Solo
Sylvanus
Sylvanus
TheNightOwl69
Sylvanus
Level 128
God Stats
1W - 5L
1,279 SR
Queue Stats
228W - 219L
1,450 Elo+
Solo
Hera
Hera
aztecrasta
Hera
Level 154
God Stats
3W - 3L
1,626 SR
Queue Stats
138W - 162L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 6
7,118
1,186
5,997
2,663
946
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cthulhu
Be My Peace
Cthulhu
14
4 / 1 / 6
8,093
1,349
5,091
5,061
2,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
0 / 2 / 9
6,555
1,093
4,928
3,514
1,192
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ishtar
11
0 / 2 / 7
6,252
1,042
3,871
5,827
1,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

12
4 / 1 / 5
7,008
1,168
5,731
4,481
1,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BishopM
Hachiman
11
1 / 4 / 1
5,300
883
1,944
5,685
1,794
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
10
1 / 2 / 4
5,423
904
4,125
6,120
2,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
PackofJews
Gilgamesh
13
5 / 2 / 1
6,215
1,036
6,071
7,855
6,890
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
TheNightOwl69
Sylvanus
11
0 / 2 / 3
5,461
910
1,033
7,522
6,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

5
0 / 1 / 0
4,649
775
549
1,149
333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
11
Kills
7
7
Deaths
11
33
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
1
6
6
W
Cthulhu
Be My Peace
Cthulhu
4
1
6
7
W
0
2
9
2.25
L
Hachiman
BishopM
Hachiman
1
4
1
0.38
L
Thor
1
2
4
1.5
L
Gilgamesh
PackofJews
Gilgamesh
5
2
1
2.75
W
Ishtar
0
2
7
1.75
W
4
1
5
6.5
L
Sylvanus
TheNightOwl69
Sylvanus
0
2
3
0.75
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,618
Damage
13,722
21,546
Taken
28,331
8,355
Mitigated
18,198
8,612
Healing
6,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,997
400
3,578
1,039
2,663
946
307
135
2,495
17,145
611
W
Cthulhu
Be My Peace
Cthulhu
5,091
48
594
1,232
5,061
2,862
0
415
4,612
14,491
861
W
4,928
84
0
92
3,514
1,192
42
307
3,130
9,101
0
L
Hachiman
BishopM
Hachiman
1,944
749
119
107
5,685
1,794
0
4,818
649
0
4,104
L
Thor
4,125
285
79
193
6,120
2,800
0
4,172
1,792
359
7,100
L
Gilgamesh
PackofJews
Gilgamesh
6,071
963
433
960
7,855
6,890
0
4,743
2,810
0
13,281
W
Ishtar
3,871
2,908
310
554
5,827
1,905
192
705
5,040
0
7,744
W
5,731
265
203
1,010
4,481
1,450
0
379
4,027
8,697
469
L
Sylvanus
TheNightOwl69
Sylvanus
1,033
0
2,162
2,686
7,522
6,381
0
5,452
1,842
3,350
0
L
549
78
34
130
1,149
333
0
1,083
20
1,201
35

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,026
Gold Earned
27,048
85
Minions Killed
28
0
Camps Cleared
0
671,723
Distance Traveled
484,213
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,118
1,186
30
5
0
137,434
0
W
Cthulhu
8,093
1,349
18
3
0
144,015
0
W
Zeus
6,555
1,093
14
2
0
134,625
0
L
Hachiman
5,300
883
2
0
0
119,326
0
L
Thor
5,423
904
2
0
0
117,563
0
L
Gilgamesh
6,215
1,036
20
3
0
124,085
0
W
Ishtar
6,252
1,042
12
2
0
127,032
0
W
Janus
7,008
1,168
11
2
0
128,617
0
L
Sylvanus
5,461
910
4
1
0
103,065
0
L
Hera
4,649
775
0
0
0
20,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role