Player Matchup

Serqet
Serqet
CuckedGaming
Serqet
Level 156
God Stats
3W - 2L
1,726 SR
Queue Stats
13W - 13L
1,425 Elo+
Solo
Tsukuyomi
Tsukuyomi
ENl9MA
Tsukuyomi
Level 227
God Stats
46W - 31L
1,581 SR
Queue Stats
244W - 234L
1,516 Elo+
Solo
Ra
Ra
SheepZyy
Ra
Level 102
God Stats
13W - 8L
1,531 SR
Queue Stats
76W - 68L
1,468 Elo+
Solo
Cupid
Cupid
XxKingOfKC25xX
Cupid
Level 159
God Stats
3W - 4L
1,420 SR
Queue Stats
191W - 198L
1,527 Elo+
Solo
Sylvanus
Sylvanus
pfeiff17
Sylvanus
Level 375
God Stats
615W - 530L
1,498 SR
Queue Stats
1,264W - 1,230L
1,489 Elo+
Solo
Team Averages
Level 204
1,551 SR
1,485 Elo+

VS

Team Averages
Level 82
1,441 SR
1,469 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
GeySK
Zhong Kui
Level 10
God Stats
2W - 2L
1,577 SR
Queue Stats
8W - 9L
1,470 Elo+
Party 1
Janus
Janus
Jorgbeez
Janus
Level 25
God Stats
0W - 3L
1,298 SR
Queue Stats
12W - 24L
1,388 Elo+
Party 1
Arachne
Arachne
Oaklythe
Arachne
Level 177
God Stats
13W - 12L
1,501 SR
Queue Stats
135W - 119L
1,519 Elo+
Solo
Cthulhu
Cthulhu
slpemkcuf
Cthulhu
Level 45
God Stats
2W - 5L
1,327 SR
Queue Stats
115W - 119L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
5 / 0 / 1
6,536
654
4,579
7,496
2,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tsukuyomi
ENl9MA
Tsukuyomi
10
3 / 3 / 1
5,863
586
4,732
7,790
3,607
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
2 / 0 / 2
6,481
648
2,371
2,102
656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

10
1 / 0 / 2
6,013
601
3,303
3,166
956
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sylvanus
pfeiff17
Sylvanus
9
0 / 1 / 6
5,520
552
2,406
6,258
3,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
3 / 4 / 0
5,313
531
4,286
7,180
2,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zhong Kui
GeySK
Zhong Kui
12
0 / 1 / 1
6,012
601
3,646
4,439
2,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Janus
Jorgbeez
Janus
10
0 / 1 / 0
5,054
505
306
4,869
1,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Oaklythe
Arachne
7
0 / 3 / 0
4,341
434
1,631
7,451
1,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Cthulhu
slpemkcuf
Cthulhu
8
1 / 2 / 0
4,404
440
3,948
5,706
2,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
11
Kills
4
4
Deaths
11
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
4
0
0.75
W
Serqet
5
0
1
5.5
W
Tsukuyomi
ENl9MA
Tsukuyomi
3
3
1
1.17
L
Zhong Kui
GeySK
Zhong Kui
0
1
1
0.5
L
Janus
Jorgbeez
Janus
0
1
0
0
L
Arachne
Oaklythe
Arachne
0
3
0
0
W
2
0
2
3
W
1
0
2
2
W
Sylvanus
pfeiff17
Sylvanus
0
1
6
3
L
Cthulhu
slpemkcuf
Cthulhu
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,391
Damage
13,817
26,812
Taken
29,645
11,185
Mitigated
11,211
15,125
Healing
9,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,286
1,543
0
2,352
7,180
2,314
0
0
7,081
0
26,671
W
Serqet
4,579
867
0
3,645
7,496
2,407
0
1,468
5,860
0
37,168
W
Tsukuyomi
ENl9MA
Tsukuyomi
4,732
1,003
0
3,108
7,790
3,607
0
0
7,790
0
27,818
L
Zhong Kui
GeySK
Zhong Kui
3,646
1,442
0
2,381
4,439
2,905
0
342
4,013
37,424
11,850
L
Janus
Jorgbeez
Janus
306
108
0
500
4,869
1,504
0
729
4,019
34,132
0
L
Arachne
Oaklythe
Arachne
1,631
1,189
0
3,531
7,451
1,927
0
2,348
5,103
0
20,035
W
2,371
303
364
1,310
2,102
656
472
264
1,746
50,285
1,582
W
3,303
1,927
667
1,203
3,166
956
652
1,666
1,332
0
43,913
W
Sylvanus
pfeiff17
Sylvanus
2,406
432
2,142
2,686
6,258
3,559
162
3,035
2,891
14,107
0
L
Cthulhu
slpemkcuf
Cthulhu
3,948
319
0
612
5,706
2,561
0
1,321
4,385
18,369
396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,413
Gold Earned
25,124
309
Minions Killed
292
0
Camps Cleared
0
1,007,724
Distance Traveled
978,515
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,313
531
42
4
0
152,494
0
W
Serqet
6,536
654
78
8
0
235,459
0
W
Tsukuyomi
5,863
586
41
4
0
191,442
0
L
Zhong Kui
6,012
601
101
10
0
169,921
1
L
Janus
5,054
505
65
7
0
213,526
2
L
Arachne
4,341
434
48
5
0
209,079
2
W
Ra
6,481
648
93
9
0
196,984
0
W
Cupid
6,013
601
82
8
0
185,389
0
W
Sylvanus
5,520
552
15
2
0
198,450
3
L
Cthulhu
4,404
440
36
4
0
233,495
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role