Player Matchup

Heimdallr
Heimdallr
BigLiver
Heimdallr
Level 155
God Stats
2W - 4L
1,624 SR
Queue Stats
306W - 294L
1,545 Elo+
Solo
Pele
Pele
Indemcheeks
Pele
Level 116
God Stats
17W - 12L
1,690 SR
Queue Stats
296W - 244L
1,598 Elo+
Solo
Ymir
Ymir
JWSquigglyWorm
Ymir
Level 160
God Stats
9W - 13L
1,463 SR
Queue Stats
908W - 988L
1,558 Elo+
Party 2
Nike
Nike
Jazze Senpai
Nike
Level 141
God Stats
9W - 11L
1,514 SR
Queue Stats
441W - 491L
1,585 Elo+
Party 2
Hades
Hades
Moar Death
Hades
Level 156
God Stats
1W - 3L
1,706 SR
Queue Stats
356W - 408L
1,472 Elo+
Party 2
Team Averages
Level 146
1,599 SR
1,551 Elo+

VS

Team Averages
Level 171
1,543 SR
1,493 Elo+
Nox
Nox
Duhjayy_
Nox
Level 177
God Stats
170W - 183L
1,509 SR
Queue Stats
1,265W - 1,140L
1,559 Elo+
Solo
Sobek
Sobek
FizboBaggins
Sobek
Level 161
God Stats
1W - 0L
1,744 SR
Queue Stats
30W - 20L
1,579 Elo+
Party 1
Mulan
Mulan
NagisaNoCampari
Mulan
Level 125
God Stats
1W - 3L
1,253 SR
Queue Stats
168W - 142L
1,550 Elo+
Solo
Cernunnos
Cernunnos
Succaonthat
Cernunnos
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,179 Elo+
Party 1
Lancelot
Lancelot
killerelite155
Lancelot
Level 235
God Stats
27W - 17L
1,708 SR
Queue Stats
336W - 291L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BigLiver
Heimdallr
12
6 / 3 / 0
6,820
682
7,813
8,929
3,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 3 / 1
5,726
573
1,937
8,726
2,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
1 / 0 / 4
5,750
575
2,208
4,559
2,148
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 4 / 3
5,005
501
4,410
10,079
4,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Hades
10
2 / 5 / 2
5,844
584
4,610
9,210
3,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 5
6,522
652
5,209
1,859
567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 2 / 0
5,010
501
1,346
7,481
4,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 2 / 4
6,408
641
7,824
9,493
5,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
Succaonthat
Cernunnos
9
0 / 5 / 2
4,942
494
3,111
6,004
1,559
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
14
10 / 1 / 2
7,633
763
8,817
8,152
3,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
28
10
Kills
15
15
Deaths
10
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
BigLiver
Heimdallr
6
3
0
2
W
2
0
5
4.5
W
1
2
0
0.5
L
1
3
1
0.5
L
1
0
4
3
L
0
4
3
0.38
L
Hades
2
5
2
0.6
W
2
2
4
2
W
Cernunnos
Succaonthat
Cernunnos
0
5
2
0.2
W
Lancelot
10
1
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,978
Damage
26,307
41,503
Taken
32,989
15,825
Mitigated
15,753
14,803
Healing
11,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
BigLiver
Heimdallr
7,813
4,630
0
3,900
8,929
3,491
0
657
8,272
0
45,074
W
5,209
613
0
807
1,859
567
0
863
996
39,193
0
W
1,346
185
0
2,420
7,481
4,826
0
2,066
5,415
13,966
1,985
L
1,937
112
0
1,653
8,726
2,864
0
1,141
7,499
0
46,116
L
2,208
151
1,421
1,665
4,559
2,148
0
747
3,790
18,598
2,058
L
4,410
897
0
2,972
10,079
4,210
0
818
8,703
0
26,069
L
Hades
4,610
802
305
2,887
9,210
3,112
13
2,660
6,101
32,471
0
W
7,824
1,183
0
3,896
9,493
5,477
0
2,226
6,768
0
37,507
W
Cernunnos
Succaonthat
Cernunnos
3,111
1,381
0
642
6,004
1,559
0
112
5,889
0
25,399
W
Lancelot
8,817
1,542
0
3,701
8,152
3,324
0
1,516
6,602
0
54,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,145
Gold Earned
30,515
319
Minions Killed
323
0
Camps Cleared
0
1,014,503
Distance Traveled
1,150,563
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,820
682
98
10
0
171,672
0
W
Nox
6,522
652
92
9
0
209,939
2
W
Sobek
5,010
501
28
3
0
245,155
0
L
Pele
5,726
573
74
7
0
240,645
2
L
Ymir
5,750
575
24
2
0
204,985
2
L
Nike
5,005
501
54
5
0
198,637
0
L
Hades
5,844
584
69
7
0
198,564
0
W
Mulan
6,408
641
61
6
0
193,853
0
W
Cernunnos
4,942
494
46
5
0
213,153
0
W
Lancelot
7,633
763
96
10
0
288,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role