Player Matchup

Awilix
Awilix
HaremMC69
Awilix
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 41L
1,429 Elo+
Party 1
Surtr
Surtr
LoadingMonke
Surtr
Level 38
God Stats
2W - 0L
1,539 SR
Queue Stats
5W - 9L
1,331 Elo+
Party 1
Cernunnos
Cernunnos
MastaChong
Cernunnos
Level 64
God Stats
8W - 8L
1,698 SR
Queue Stats
23W - 27L
1,348 Elo+
Party 1
Scylla
Scylla
joaquinkch
Scylla
Level 105
God Stats
1W - 0L
1,557 SR
Queue Stats
40W - 39L
1,479 Elo+
Party 1
Atlas
Atlas
kyockers
Atlas
Level 109
God Stats
5W - 5L
1,602 SR
Queue Stats
14W - 17L
1,422 Elo+
Party 1
Team Averages
Level 81
1,579 SR
1,402 Elo+

VS

Team Averages
Level 127
1,595 SR
1,468 Elo+
Rama
Rama
JaySmiffy
Rama
Level 125
God Stats
6W - 7L
1,460 SR
Queue Stats
138W - 141L
1,443 Elo+
Party 3
Ra
Ra
K4NEKIxKEN22
Ra
Level 159
God Stats
6W - 6L
1,630 SR
Queue Stats
71W - 76L
1,480 Elo+
Party 2
Bellona
Bellona
MrBloomE
Bellona
Level 117
God Stats
3W - 4L
1,486 SR
Queue Stats
59W - 66L
1,448 Elo+
Party 2
Kumbhakarna
Kumbhakarna
TOXICxPANDA1790
Kumbhakarna
Level 109
God Stats
2W - 1L
1,787 SR
Queue Stats
139W - 132L
1,450 Elo+
Party 3
Thanatos
Thanatos
xXSparkleFartXx
Thanatos
Level 126
God Stats
32W - 25L
1,614 SR
Queue Stats
215W - 196L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
HaremMC69
Awilix
13
4 / 3 / 7
7,616
544
7,432
13,519
5,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
3 / 1 / 3
6,763
483
4,503
11,278
6,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cernunnos
MastaChong
Cernunnos
14
7 / 1 / 6
8,187
585
10,563
7,176
2,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Scylla
joaquinkch
Scylla
14
4 / 0 / 8
8,046
575
7,694
6,374
1,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
kyockers
Atlas
10
1 / 2 / 11
7,360
526
4,389
10,032
8,963
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
9
1 / 4 / 2
6,456
461
3,420
7,788
2,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 3 / 1
8,152
582
9,832
6,887
2,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
MrBloomE
Bellona
14
0 / 0 / 1
8,426
602
7,238
7,596
6,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kumbhakarna
TOXICxPANDA1790
Kumbhakarna
8
0 / 6 / 2
5,915
423
2,090
12,225
6,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Thanatos
12
5 / 6 / 0
7,299
521
7,714
14,915
5,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
13
19
Kills
7
7
Deaths
19
35
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Awilix
HaremMC69
Awilix
4
3
7
2.5
L
Rama
1
4
2
0.5
L
1
3
1
0.5
W
3
1
3
4.5
W
Cernunnos
MastaChong
Cernunnos
7
1
6
10
L
Bellona
MrBloomE
Bellona
0
0
1
0.5
L
Kumbhakarna
TOXICxPANDA1790
Kumbhakarna
0
6
2
0.17
W
Scylla
joaquinkch
Scylla
4
0
8
8
W
Atlas
kyockers
Atlas
1
2
11
3.25
L
Thanatos
5
6
0
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,581
Damage
30,294
48,379
Taken
49,411
25,173
Mitigated
23,565
13,654
Healing
15,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
HaremMC69
Awilix
7,432
2,998
0
2,283
13,519
5,244
36
3,107
10,228
0
54,289
L
Rama
3,420
2,725
0
1,705
7,788
2,201
0
2,063
5,646
0
32,881
L
9,832
136
429
1,582
6,887
2,550
0
2,274
4,310
60,956
1,689
W
4,503
1,230
0
4,132
11,278
6,593
0
2,090
8,908
816
24,516
W
Cernunnos
MastaChong
Cernunnos
10,563
6,505
0
4,051
7,176
2,490
0
1,721
5,293
0
53,626
L
Bellona
MrBloomE
Bellona
7,238
1,637
0
2,858
7,596
6,590
0
320
6,829
0
59,109
L
Kumbhakarna
TOXICxPANDA1790
Kumbhakarna
2,090
326
0
952
12,225
6,832
0
3,789
8,213
12,129
526
W
Scylla
joaquinkch
Scylla
7,694
1,469
0
933
6,374
1,883
588
1,823
4,142
51,487
187
W
Atlas
kyockers
Atlas
4,389
1,626
0
2,255
10,032
8,963
0
2,260
7,594
15,626
0
L
Thanatos
7,714
984
0
8,452
14,915
5,392
0
3,154
11,519
0
49,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,972
Gold Earned
36,248
313
Minions Killed
409
0
Camps Cleared
0
1,471,658
Distance Traveled
1,387,606
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,616
544
71
5
0
327,052
0
L
Rama
6,456
461
54
4
0
219,367
0
L
Ra
8,152
582
129
9
0
311,517
4
W
Surtr
6,763
483
37
3
0
296,044
0
W
Cernunnos
8,187
585
87
6
0
262,786
0
L
Bellona
8,426
602
124
9
0
289,014
0
L
Kumbhakarna
5,915
423
24
2
0
247,946
0
W
Scylla
8,046
575
105
8
0
299,210
2
W
Atlas
7,360
526
13
1
0
286,566
0
L
Thanatos
7,299
521
78
6
0
319,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role