Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
PeachPiety
Tiamat
Level 124
God Stats
4W - 2L
1,936 SR
Queue Stats
150W - 139L
1,433 Elo+
Party 1
Baron Samedi
Baron Samedi
Wakanduhhh
Baron Samedi
Level 103
God Stats
12W - 8L
1,599 SR
Queue Stats
96W - 101L
1,423 Elo+
Party 1
Team Averages
Level 114
1,607 SR
1,471 Elo+

VS

Team Averages
Level 104
1,577 SR
1,465 Elo+
Athena
Athena
 
Athena
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Blacksteel199
Chernobog
Level 54
God Stats
4W - 8L
1,323 SR
Queue Stats
68W - 92L
1,469 Elo+
Solo
Tsukuyomi
Tsukuyomi
nickharvey95
Tsukuyomi
Level 64
God Stats
15W - 10L
1,551 SR
Queue Stats
83W - 66L
1,467 Elo+
Solo
Baron Samedi
Baron Samedi
英雄救美先摸大腿
Baron Samedi
Level 102
God Stats
8W - 4L
1,958 SR
Queue Stats
171W - 171L
1,465 Elo+
Party 2
Zeus
Zeus
银河系少女的梦
Zeus
Level 143
God Stats
22W - 21L
1,553 SR
Queue Stats
245W - 254L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
1 / 1 / 0
4,518
753
4,156
5,288
2,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Ullr
 
Ullr
7
0 / 1 / 1
3,746
624
2,333
2,698
723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
 
Skadi
2
0 / 0 / 0
2,961
494
0
159
26
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
PeachPiety
Tiamat
7
1 / 1 / 0
3,847
641
3,047
3,681
2,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
Wakanduhhh
Baron Samedi
8
0 / 0 / 0
4,042
674
440
2,835
821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
6
0 / 0 / 2
3,899
650
1,156
3,817
2,166
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chernobog
Blacksteel199
Chernobog
6
1 / 1 / 1
3,820
637
2,496
3,830
935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tsukuyomi
nickharvey95
Tsukuyomi
8
2 / 0 / 1
4,396
733
1,572
3,527
968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 1 / 1
4,227
705
3,331
5,083
1,832
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

9
0 / 0 / 0
4,741
790
1,105
2,334
552
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
2
Kills
3
3
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
1
0
1
L
Ullr
 
Ullr
0
1
1
0.5
L
Skadi
 
Skadi
0
0
0
0
W
Athena
 
Athena
0
0
2
1
W
Chernobog
Blacksteel199
Chernobog
1
1
1
1.5
L
Tiamat
PeachPiety
Tiamat
1
1
0
1
L
Baron Samedi
Wakanduhhh
Baron Samedi
0
0
0
0
W
Tsukuyomi
nickharvey95
Tsukuyomi
2
0
1
2.5
W
0
1
1
0.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,976
Damage
9,660
14,661
Taken
18,591
6,021
Mitigated
6,453
4,511
Healing
9,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,156
1,320
0
2,070
5,288
2,200
0
3,331
1,957
0
24,841
L
Ullr
 
Ullr
2,333
1,254
0
480
2,698
723
0
430
2,268
0
20,950
L
Skadi
 
Skadi
0
0
0
130
159
26
0
0
159
0
1,876
W
Athena
 
Athena
1,156
371
395
1,350
3,817
2,166
0
1,008
2,618
9,070
0
W
Chernobog
Blacksteel199
Chernobog
2,496
1,095
0
1,828
3,830
935
0
1,235
2,408
0
15,848
L
Tiamat
PeachPiety
Tiamat
3,047
375
0
1,408
3,681
2,251
0
726
2,955
12,527
499
L
Baron Samedi
Wakanduhhh
Baron Samedi
440
44
0
423
2,835
821
0
1,105
1,730
22,030
1,038
W
Tsukuyomi
nickharvey95
Tsukuyomi
1,572
434
0
1,897
3,527
968
0
67
3,431
0
20,442
W
3,331
474
0
2,791
5,083
1,832
0
0
4,716
26,249
0
W
1,105
0
0
1,513
2,334
552
0
440
1,894
36,733
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,114
Gold Earned
21,083
163
Minions Killed
206
0
Camps Cleared
0
497,384
Distance Traveled
667,129
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,518
753
50
8
0
110,947
2
L
Ullr
3,746
624
28
5
0
119,917
0
L
Skadi
2,961
494
8
1
0
15,471
0
W
Athena
3,899
650
14
2
0
141,858
2
W
Chernobog
3,820
637
26
4
0
125,969
0
L
Tiamat
3,847
641
33
6
0
131,410
0
L
Baron Samedi
4,042
674
44
7
0
119,639
1
W
Tsukuyomi
4,396
733
54
9
0
137,066
0
W
Baron Samedi
4,227
705
42
7
0
120,327
2
W
Zeus
4,741
790
70
12
0
141,909
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role