Player Matchup

Bakasura
Bakasura
EVIL MONKEY 500
Bakasura
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 39L
1,332 Elo+
Party 2
Charybdis
Charybdis
Flaccidduck
Charybdis
Level 154
God Stats
1W - 4L
1,475 SR
Queue Stats
42W - 55L
1,378 Elo+
Party 2
Eset
Eset
KendrckLama
Eset
Level 126
God Stats
0W - 1L
1,297 SR
Queue Stats
1W - 4L
1,474 Elo+
Solo
Bellona
Bellona
Survivor381
Bellona
Level 132
God Stats
11W - 6L
1,524 SR
Queue Stats
146W - 143L
1,512 Elo+
Solo
Bacchus
Bacchus
TrollLord2954
Bacchus
Level 117
God Stats
14W - 23L
1,378 SR
Queue Stats
31W - 41L
1,402 Elo+
Party 2
Team Averages
Level 125
1,435 SR
1,419 Elo+

VS

Team Averages
Level 117
1,541 SR
1,446 Elo+
Nike
Nike
 
Nike
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
DejaBien
Nut
Level 60
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 4L
1,204 Elo+
Party 1
Zeus
Zeus
Shadowrellik77
Zeus
Level 186
God Stats
6W - 3L
1,594 SR
Queue Stats
503W - 496L
1,509 Elo+
Solo
Loki
Loki
Tamasu7566
Loki
Level 86
God Stats
11W - 13L
1,425 SR
Queue Stats
23W - 20L
1,523 Elo+
Party 1
Bastet
Bastet
Xruyst
Bastet
Level 124
God Stats
2W - 0L
1,686 SR
Queue Stats
66W - 55L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
13
2 / 4 / 0
6,968
536
2,572
12,440
4,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Charybdis
Flaccidduck
Charybdis
13
3 / 2 / 1
7,614
586
7,136
7,755
2,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
1 / 3 / 0
6,968
536
2,123
5,283
1,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Survivor381
Bellona
13
2 / 3 / 3
8,238
634
8,176
14,535
13,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bacchus
10
1 / 4 / 6
6,519
501
3,887
8,104
6,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
10
0 / 1 / 6
6,149
473
2,648
7,886
4,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

12
2 / 3 / 2
6,564
505
7,243
9,058
3,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
6 / 0 / 1
7,965
613
8,219
3,908
1,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
1 / 4 / 2
6,766
520
6,642
10,619
3,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bastet
Xruyst
Bastet
14
7 / 1 / 3
7,825
602
4,969
9,958
3,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
9
Kills
16
16
Deaths
9
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
0
1
6
3
W
2
3
2
1
L
Bakasura
2
4
0
0.5
L
Charybdis
Flaccidduck
Charybdis
3
2
1
1.75
L
1
3
0
0.33
W
6
0
1
6.5
L
Bellona
Survivor381
Bellona
2
3
3
1.17
W
1
4
2
0.5
L
Bacchus
1
4
6
1
W
Bastet
Xruyst
Bastet
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,894
Damage
29,721
48,117
Taken
41,429
28,169
Mitigated
16,904
12,418
Healing
11,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
2,648
41
278
3,188
7,886
4,897
125
1,552
6,334
0
21,742
W
7,243
4,248
0
2,671
9,058
3,055
0
1,254
7,804
0
45,038
L
Bakasura
2,572
1,657
171
2,877
12,440
4,582
692
2,568
9,690
0
38,733
L
Charybdis
Flaccidduck
Charybdis
7,136
2,443
0
2,409
7,755
2,230
0
0
7,755
0
56,198
L
2,123
217
77
361
5,283
1,173
0
3,538
1,339
44,881
0
W
8,219
1,538
0
1,368
3,908
1,101
340
1,254
2,644
42,977
3,569
L
Bellona
Survivor381
Bellona
8,176
2,835
0
5,129
14,535
13,584
21
643
13,850
0
55,041
W
6,642
1,873
0
715
10,619
3,885
0
705
9,914
0
44,418
L
Bacchus
3,887
0
0
1,394
8,104
6,600
0
774
7,286
12,274
0
W
Bastet
Xruyst
Bastet
4,969
1,527
0
3,413
9,958
3,966
0
1,245
8,618
0
58,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,307
Gold Earned
35,269
397
Minions Killed
359
0
Camps Cleared
0
1,221,112
Distance Traveled
1,311,084
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,149
473
32
2
0
273,185
0
W
Nut
6,564
505
69
5
0
246,355
0
L
Bakasura
6,968
536
79
6
0
258,321
3
L
Charybdis
7,614
586
109
8
0
225,873
2
L
Eset
6,968
536
94
7
0
252,384
3
W
Zeus
7,965
613
87
7
0
230,136
0
L
Bellona
8,238
634
107
8
0
226,239
0
W
Loki
6,766
520
80
6
0
236,435
5
L
Bacchus
6,519
501
8
1
0
258,295
6
W
Bastet
7,825
602
91
7
0
324,973
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role