Player Matchup

Morgan Le Fay
Morgan Le Fay
GEAR238
Morgan Le Fay
Level 183
God Stats
3W - 1L
1,533 SR
Queue Stats
10W - 8L
1,581 Elo+
Party 1
Sun Wukong
Sun Wukong
m4rcu5 fen1x53
Sun Wukong
Level 125
God Stats
1W - 2L
1,252 SR
Queue Stats
9W - 9L
1,523 Elo+
Party 1
Bacchus
Bacchus
o0HYH0o
Bacchus
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,580 Elo+
Party 1
Team Averages
Level 152
1,428 SR
1,561 Elo+

VS

Team Averages
Level 111
1,527 SR
1,487 Elo+
Ra
Ra
VersacePineapple
Ra
Level 138
God Stats
0W - 3L
1,626 SR
Queue Stats
20W - 33L
1,411 Elo+
Party 2
Lancelot
Lancelot
Yaxiie
Lancelot
Level 128
God Stats
4W - 6L
1,364 SR
Queue Stats
112W - 101L
1,617 Elo+
Solo
Achilles
Achilles
brikybrik
Achilles
Level 68
God Stats
4W - 3L
1,591 SR
Queue Stats
77W - 100L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
GEAR238
Morgan Le Fay
18
2 / 0 / 1
10,670
821
13,557
6,541
2,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
m4rcu5 fen1x53
Sun Wukong
16
1 / 1 / 1
9,378
721
6,317
9,088
8,988
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
o0HYH0o
Bacchus
15
0 / 1 / 3
9,553
735
4,376
8,786
5,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 0
9,665
743
7,263
7,625
3,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Yaxiie
Lancelot
15
0 / 0 / 1
8,946
688
6,061
13,280
16,337
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
brikybrik
Achilles
15
0 / 0 / 2
8,715
670
2,282
7,112
6,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
5
3
Kills
2
2
Deaths
3
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
GEAR238
Morgan Le Fay
2
0
1
2.5
L
2
3
0
0.67
L
Lancelot
Yaxiie
Lancelot
0
0
1
0.5
L
Achilles
brikybrik
Achilles
0
0
2
1
W
Sun Wukong
m4rcu5 fen1x53
Sun Wukong
1
1
1
1.5
W
Bacchus
o0HYH0o
Bacchus
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,250
Damage
15,606
24,415
Taken
28,017
17,502
Mitigated
26,185
2,467
Healing
7,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
GEAR238
Morgan Le Fay
13,557
835
0
1,268
6,541
2,647
915
2,134
4,036
58,122
502
L
7,263
92
1,891
1,792
7,625
3,438
0
5,185
2,344
37,923
0
L
Lancelot
Yaxiie
Lancelot
6,061
660
0
2,667
13,280
16,337
0
8,569
4,691
0
31,761
L
Achilles
brikybrik
Achilles
2,282
146
0
1,591
7,112
6,410
0
3,968
3,111
0
12,737
W
Sun Wukong
m4rcu5 fen1x53
Sun Wukong
6,317
622
0
568
9,088
8,988
40
2,014
6,561
0
18,859
W
Bacchus
o0HYH0o
Bacchus
4,376
101
0
631
8,786
5,867
0
2,080
6,099
32,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,601
Gold Earned
27,326
189
Minions Killed
139
0
Camps Cleared
0
748,269
Distance Traveled
770,617
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,670
821
108
8
0
265,404
0
L
Ra
9,665
743
66
5
0
230,941
1
L
Lancelot
8,946
688
47
4
0
310,283
0
L
Achilles
8,715
670
26
2
0
229,393
0
W
Sun Wukong
9,378
721
32
2
0
229,380
0
W
Bacchus
9,553
735
49
4
0
253,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role