Player Matchup

Neith
Neith
Platinum IV
Dullknee
Neith
Platinum IV
Level 141
God Stats
6W - 11L
1,516 SR
Queue Stats
761W - 752L
1,751 MMR
Party 1
Odin
Odin
Platinum V
LOB LEGION
Odin
Platinum V
Level 148
God Stats
2W - 2L
1,546 SR
Queue Stats
149W - 156L
1,864 MMR
Party 2
Set
Set
Gold II
SnaggyEGO
Set
Gold II
Level 122
God Stats
5W - 7L
1,481 SR
Queue Stats
44W - 48L
1,759 MMR
Party 2
Raijin
Raijin
Diamond V
cosmos_panini
Raijin
Diamond V
Level 185
God Stats
6W - 10L
1,548 SR
Queue Stats
734W - 731L
1,938 MMR
Party 1
Aphrodite
Aphrodite
Platinum III
thesweatysacks
Aphrodite
Platinum III
Level 167
God Stats
14W - 8L
1,699 SR
Queue Stats
648W - 643L
1,836 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 153
1,558 SR
1,829 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 111
1,605 SR
1,828 MMR
Thanatos
Thanatos
Diamond V
ItalianAggressor
Thanatos
Diamond V
Level 109
God Stats
7W - 2L
1,842 SR
Queue Stats
101W - 83L
1,839 MMR
Solo
Sobek
Sobek
Diamond V
Royаl
Sobek
Diamond V
Level 158
God Stats
3W - 5L
1,509 SR
Queue Stats
227W - 199L
1,819 MMR
Solo
Nike
Nike
Platinum IV
SewageSludge
Nike
Platinum IV
Level 64
God Stats
4W - 2L
1,629 SR
Queue Stats
50W - 44L
1,808 MMR
Solo
Jing Wei
Jing Wei
Platinum I
SilvserPain
Jing Wei
Platinum I
Level 68
God Stats
48W - 39L
1,614 SR
Queue Stats
194W - 176L
1,782 MMR
Party 3
Ra
Ra
Platinum I
Slurpiefac3
Ra
Platinum I
Level 158
God Stats
7W - 15L
1,431 SR
Queue Stats
237W - 219L
1,894 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dullknee
Neith
11
0 / 6 / 0
6,596
471
8,258
10,529
2,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

14
1 / 1 / 0
7,943
567
7,273
11,032
10,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 4 / 1
6,260
447
4,834
11,647
4,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
0 / 4 / 1
6,408
458
6,862
7,800
2,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Aphrodite
thesweatysacks
Aphrodite
10
0 / 5 / 1
6,356
454
3,432
10,053
6,690
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
JanusCthulhuMulanAgniRavana

VS

Bans
KumbhakarnaNu WaChang'eLokiLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
13 / 0 / 1
9,518
680
7,655
11,226
4,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
Royаl
Sobek
11
2 / 0 / 8
7,571
541
5,684
12,942
10,729
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
1 / 1 / 2
9,392
671
8,065
12,765
6,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
SilvserPain
Jing Wei
15
4 / 0 / 6
9,331
667
8,673
9,519
3,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 1 / 7
8,930
638
6,613
6,713
2,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
44
2
Kills
20
20
Deaths
2
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Neith
Dullknee
Neith
0
6
0
0
W
13
0
1
13.5
L
1
1
0
1
W
Sobek
Royаl
Sobek
2
0
8
6
W
1
1
2
2
W
Jing Wei
SilvserPain
Jing Wei
4
0
6
7
W
0
1
7
3.5
L
1
4
1
0.38
L
0
4
1
0.13
L
Aphrodite
thesweatysacks
Aphrodite
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,659
Damage
36,690
51,061
Taken
53,165
27,047
Mitigated
28,375
12,180
Healing
33,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Dullknee
Neith
8,258
2,469
0
1,208
10,529
2,599
0
448
10,081
0
51,204
W
7,655
2,571
0
13,869
11,226
4,791
43
1,121
10,040
0
70,005
L
7,273
1,725
0
4,182
11,032
10,786
0
169
10,863
0
61,762
W
Sobek
Royаl
Sobek
5,684
390
0
3,772
12,942
10,729
0
5,086
7,520
15,743
1,142
W
8,065
1,436
0
4,361
12,765
6,634
0
455
11,462
0
70,763
W
Jing Wei
SilvserPain
Jing Wei
8,673
6,188
0
5,344
9,519
3,368
418
375
9,144
0
78,474
W
6,613
635
2,595
3,514
6,713
2,853
0
3,670
2,913
77,720
1,231
L
4,834
2,613
0
1,605
11,647
4,698
0
2,491
9,156
0
38,502
L
6,862
531
0
704
7,800
2,274
0
3,455
4,279
57,313
0
L
Aphrodite
thesweatysacks
Aphrodite
3,432
434
1,962
2,519
10,053
6,690
0
5,339
4,595
12,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,563
Gold Earned
44,742
442
Minions Killed
546
0
Camps Cleared
0
1,346,982
Distance Traveled
1,577,066
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,596
471
105
8
0
258,101
0
W
Thanatos
9,518
680
109
8
0
345,142
2
L
Odin
7,943
567
135
10
0
261,622
0
W
Sobek
7,571
541
20
1
0
315,980
3
W
Nike
9,392
671
144
10
0
273,751
6
W
Jing Wei
9,331
667
123
9
0
314,232
5
W
Ra
8,930
638
150
11
0
327,961
1
L
Set
6,260
447
65
5
0
269,883
0
L
Raijin
6,408
458
113
8
0
280,191
3
L
Aphrodite
6,356
454
24
2
0
277,185
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role