Player Matchup

Baron Samedi
Baron Samedi
Heph43stus
Baron Samedi
Level 105
God Stats
0W - 2L
1,274 SR
Queue Stats
393W - 371L
1,470 Elo+
Solo
Izanami
Izanami
MissDiabolical
Izanami
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 106L
1,624 Elo+
Party 1
Ares
Ares
Naarwal
Ares
Level 219
God Stats
1W - 7L
1,365 SR
Queue Stats
428W - 422L
1,571 Elo+
Party 1
Zeus
Zeus
TTWimeZz
Zeus
Level 190
God Stats
34W - 27L
1,657 SR
Queue Stats
258W - 265L
1,554 Elo+
Party 1
Pele
Pele
WackyKrimsion17
Pele
Level 145
God Stats
3W - 5L
1,508 SR
Queue Stats
371W - 351L
1,494 Elo+
Solo
Team Averages
Level 151
1,461 SR
1,543 Elo+

VS

Team Averages
Level 149
1,465 SR
1,520 Elo+
Neith
Neith
 
Neith
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Afro_KaisenXL
Izanami
Level 157
God Stats
4W - 3L
1,333 SR
Queue Stats
194W - 172L
1,538 Elo+
Solo
Sobek
Sobek
TemptingBark846
Sobek
Level 125
God Stats
2W - 2L
1,357 SR
Queue Stats
101W - 114L
1,522 Elo+
Solo
Ao Kuang
Ao Kuang
torelia
Ao Kuang
Level 164
God Stats
28W - 23L
1,635 SR
Queue Stats
202W - 163L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Heph43stus
Baron Samedi
9
1 / 3 / 0
5,218
522
3,277
7,130
4,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 3 / 0
5,042
504
935
6,190
1,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
Naarwal
Ares
10
2 / 4 / 0
5,982
598
5,926
9,858
7,818
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zeus
10
1 / 1 / 0
5,758
576
3,092
2,982
798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 2
5,226
523
3,871
9,829
3,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
4 / 0 / 2
7,099
710
4,568
4,212
1,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Erlang Shen
 
Erlang Shen
12
0 / 1 / 4
6,878
688
3,969
9,388
4,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Izanami
12
2 / 1 / 2
6,182
618
4,429
4,509
1,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

11
3 / 0 / 1
6,058
606
3,489
5,727
3,815
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ao Kuang
torelia
Ao Kuang
12
6 / 2 / 2
6,820
682
7,193
8,787
2,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
4
Kills
15
15
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
0
2
5
W
Erlang Shen
 
Erlang Shen
0
1
4
2
W
Izanami
2
1
2
3
L
Baron Samedi
Heph43stus
Baron Samedi
1
3
0
0.33
L
0
3
0
0
L
Ares
Naarwal
Ares
2
4
0
0.5
L
Zeus
1
1
0
1
W
3
0
1
3.5
L
0
4
2
0.25
W
Ao Kuang
torelia
Ao Kuang
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,101
Damage
23,648
35,989
Taken
32,623
18,276
Mitigated
13,515
9,515
Healing
19,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,568
1,824
0
2,122
4,212
1,380
0
1,068
3,144
0
55,856
W
Erlang Shen
 
Erlang Shen
3,969
1,809
0
5,666
9,388
4,158
0
4,935
4,453
0
46,303
W
Izanami
4,429
2,854
0
1,780
4,509
1,385
0
949
3,560
0
49,092
L
Baron Samedi
Heph43stus
Baron Samedi
3,277
459
366
1,993
7,130
4,514
0
2,701
4,429
10,445
0
L
935
852
0
1,088
6,190
1,721
0
1,846
4,344
0
33,241
L
Ares
Naarwal
Ares
5,926
1,383
0
3,089
9,858
7,818
0
2,691
7,167
33,337
1,241
L
Zeus
3,092
406
0
560
2,982
798
0
744
2,238
39,093
0
W
3,489
463
1,115
2,746
5,727
3,815
0
3,084
2,643
18,111
1,607
L
3,871
1,057
0
2,419
9,829
3,425
0
2,277
7,552
0
40,888
W
Ao Kuang
torelia
Ao Kuang
7,193
2,679
0
5,829
8,787
2,777
0
2,226
6,561
35,292
12,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,226
Gold Earned
33,037
303
Minions Killed
397
0
Camps Cleared
0
1,022,618
Distance Traveled
1,023,432
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,099
710
109
11
0
199,308
0
W
Erlang Shen
6,878
688
90
9
0
212,921
0
W
Izanami
6,182
618
89
9
0
179,480
1
L
Baron Samedi
5,218
522
19
2
0
198,400
2
L
Izanami
5,042
504
66
7
0
199,609
0
L
Ares
5,982
598
59
6
0
163,128
0
L
Zeus
5,758
576
85
9
0
223,791
0
W
Sobek
6,058
606
34
3
0
196,014
7
L
Pele
5,226
523
74
7
0
237,690
0
W
Ao Kuang
6,820
682
75
8
0
235,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role