Player Matchup

King Arthur
King Arthur
Platinum V
 
King Arthur
Platinum V
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Gold II
 
Xbalanque
Gold II
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Platinum III
ChooseyChaff
Yemoja
Platinum III
Level 129
God Stats
14W - 3L
1,963 SR
Queue Stats
32W - 14L
2,058 MMR
Party 1
Ravana
Ravana
Platinum IV
Gamaliel1008
Ravana
Platinum IV
Level 148
God Stats
10W - 13L
1,557 SR
Queue Stats
117W - 128L
1,723 MMR
Solo
Merlin
Merlin
Diamond V
ObsidianSpectre
Merlin
Diamond V
Level 161
God Stats
4W - 3L
1,615 SR
Queue Stats
79W - 57L
1,896 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 143
1,627 SR
1,736 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 157
1,644 SR
1,799 MMR
Chaac
Chaac
Gold I
 
Chaac
Gold I
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold II
KEEVIN 117
Geb
Gold II
Level 148
God Stats
18W - 9L
1,629 SR
Queue Stats
137W - 132L
1,661 MMR
Solo
Awilix
Awilix
Platinum V
kimocho
Awilix
Platinum V
Level 156
God Stats
45W - 30L
1,639 SR
Queue Stats
88W - 85L
1,669 MMR
Solo
Anubis
Anubis
Platinum II
shadyxD
Anubis
Platinum II
Level 267
God Stats
3W - 8L
1,460 SR
Queue Stats
355W - 358L
1,916 MMR
Solo
Apollo
Apollo
Diamond III
xKillerxBossx
Apollo
Diamond III
Level 110
God Stats
5W - 2L
1,992 SR
Queue Stats
123W - 91L
2,249 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
1 / 2 / 0
6,067
607
5,253
6,941
4,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
 
Xbalanque
10
0 / 3 / 0
5,584
558
4,495
6,415
2,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Yemoja
9
0 / 1 / 0
5,004
500
2,532
5,311
2,283
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ravana
6
0 / 2 / 0
4,211
421
1,374
3,818
1,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
1 / 0 / 1
5,466
547
3,683
4,372
1,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ThanatosCamazotzAo KuangLancelotSkadi

VS

Bans
SurtrBake KujiraCthulhuAgniLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 0 / 1
6,191
619
2,774
6,307
3,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
1 / 0 / 2
4,516
452
4,204
6,076
2,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Awilix
kimocho
Awilix
10
1 / 1 / 4
5,504
550
4,119
7,716
2,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
shadyxD
Anubis
10
3 / 1 / 0
6,028
603
2,102
4,190
1,632
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

12
1 / 1 / 1
6,369
637
3,421
5,688
1,876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
2
Kills
8
8
Deaths
3
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
2
0
0.5
L
Xbalanque
 
Xbalanque
0
3
0
0
W
Chaac
 
Chaac
2
0
1
2.5
L
Yemoja
0
1
0
0
L
Ravana
0
2
0
0
W
1
0
2
2
L
1
0
1
1.5
W
Awilix
kimocho
Awilix
1
1
4
3
W
Anubis
shadyxD
Anubis
3
1
0
3
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,337
Damage
16,620
26,857
Taken
29,977
11,400
Mitigated
11,980
8,372
Healing
10,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,253
658
0
1,931
6,941
4,910
0
117
6,791
130
38,504
L
Xbalanque
 
Xbalanque
4,495
1,768
0
1,318
6,415
2,028
0
839
5,430
0
43,943
W
Chaac
 
Chaac
2,774
387
0
2,758
6,307
3,054
0
0
6,307
0
38,733
L
Yemoja
2,532
373
2,155
1,993
5,311
2,283
0
2,329
2,669
13,741
539
L
Ravana
1,374
667
0
385
3,818
1,047
0
1,379
2,405
0
17,720
W
4,204
359
0
2,589
6,076
2,755
0
2,752
3,213
14,261
0
L
3,683
159
0
590
4,372
1,132
0
1,082
3,256
37,925
0
W
Awilix
kimocho
Awilix
4,119
1,415
0
780
7,716
2,663
0
1,443
6,218
0
36,268
W
Anubis
shadyxD
Anubis
2,102
56
0
1,841
4,190
1,632
17
1,219
2,930
40,090
481
W
3,421
2,461
0
2,338
5,688
1,876
0
423
5,265
0
49,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,332
Gold Earned
28,608
301
Minions Killed
340
0
Camps Cleared
0
982,515
Distance Traveled
1,052,095
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,067
607
75
8
0
210,760
2
L
Xbalanque
5,584
558
84
8
0
195,082
0
W
Chaac
6,191
619
87
9
0
218,807
4
L
Yemoja
5,004
500
27
3
0
208,108
2
L
Ravana
4,211
421
40
4
0
167,621
1
W
Geb
4,516
452
11
1
0
209,994
3
L
Merlin
5,466
547
75
8
0
200,944
1
W
Awilix
5,504
550
55
6
0
251,517
1
W
Anubis
6,028
603
88
9
0
188,986
0
W
Apollo
6,369
637
99
10
0
182,791
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role