Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Bowndy
Nemesis
Level 217
God Stats
2W - 1L
1,923 SR
Queue Stats
443W - 401L
1,602 Elo+
Party 2
Bellona
Bellona
Guadaffem
Bellona
Level 81
God Stats
4W - 8L
1,505 SR
Queue Stats
192W - 186L
1,528 Elo+
Solo
Ah Puch
Ah Puch
MoltenGore
Ah Puch
Level 158
God Stats
9W - 15L
1,548 SR
Queue Stats
405W - 387L
1,534 Elo+
Solo
Sun Wukong
Sun Wukong
Tyrant Forbes
Sun Wukong
Level 155
God Stats
0W - 2L
1,661 SR
Queue Stats
45W - 34L
1,598 Elo+
Party 2
Team Averages
Level 154
1,627 SR
1,553 Elo+

VS

Team Averages
Level 124
1,568 SR
1,530 Elo+
Ymir
Ymir
 
Ymir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
PREECHAA
Baron Samedi
Level 89
God Stats
29W - 29L
1,526 SR
Queue Stats
83W - 69L
1,551 Elo+
Solo
Hercules
Hercules
SSFernando
Hercules
Level 129
God Stats
24W - 13L
1,683 SR
Queue Stats
83W - 67L
1,539 Elo+
Party 1
Danzaburou
Danzaburou
VictorBelmont99
Danzaburou
Level 128
God Stats
29W - 20L
1,657 SR
Queue Stats
82W - 69L
1,521 Elo+
Party 1
Ne Zha
Ne Zha
gvilla0811
Ne Zha
Level 129
God Stats
6W - 3L
1,474 SR
Queue Stats
208W - 203L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
1 / 1 / 0
3,619
724
1,570
2,553
1,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Nemesis
Bowndy
Nemesis
6
0 / 2 / 1
3,352
670
2,418
4,876
1,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
Guadaffem
Bellona
2
0 / 2 / 0
2,692
538
1,038
1,602
681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ah Puch
MoltenGore
Ah Puch
7
1 / 3 / 0
3,955
791
1,475
2,871
744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sun Wukong
Tyrant Forbes
Sun Wukong
5
0 / 2 / 0
3,076
615
1,931
4,038
1,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
2 / 0 / 1
4,591
918
918
2,946
1,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
PREECHAA
Baron Samedi
8
1 / 1 / 2
4,080
816
2,176
3,300
963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hercules
SSFernando
Hercules
8
3 / 0 / 0
4,652
930
3,790
4,343
3,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
VictorBelmont99
Danzaburou
7
1 / 0 / 2
4,325
865
1,360
1,500
341
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
gvilla0811
Ne Zha
8
3 / 1 / 0
4,244
849
1,503
4,812
1,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
2
Kills
10
10
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
0
1
W
Ymir
 
Ymir
2
0
1
2.5
L
Nemesis
Bowndy
Nemesis
0
2
1
0.25
L
Bellona
Guadaffem
Bellona
0
2
0
0
L
Ah Puch
MoltenGore
Ah Puch
1
3
0
0.33
W
Baron Samedi
PREECHAA
Baron Samedi
1
1
2
2
W
Hercules
SSFernando
Hercules
3
0
0
3
L
Sun Wukong
Tyrant Forbes
Sun Wukong
0
2
0
0
W
Danzaburou
VictorBelmont99
Danzaburou
1
0
2
2
W
Ne Zha
gvilla0811
Ne Zha
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,432
Damage
9,747
15,940
Taken
16,901
5,670
Mitigated
7,100
4,441
Healing
7,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
1,570
0
0
495
2,553
1,236
0
204
2,349
16,369
0
W
Ymir
 
Ymir
918
491
0
1,274
2,946
1,326
341
457
2,399
9,583
194
L
Nemesis
Bowndy
Nemesis
2,418
1,046
0
2,408
4,876
1,181
0
529
4,310
0
14,084
L
Bellona
Guadaffem
Bellona
1,038
665
0
185
1,602
681
0
685
917
0
2,835
L
Ah Puch
MoltenGore
Ah Puch
1,475
0
0
365
2,871
744
0
1,500
1,371
21,186
0
W
Baron Samedi
PREECHAA
Baron Samedi
2,176
124
123
822
3,300
963
0
905
2,395
17,381
1,120
W
Hercules
SSFernando
Hercules
3,790
1,349
0
2,300
4,343
3,300
0
0
4,064
0
24,651
L
Sun Wukong
Tyrant Forbes
Sun Wukong
1,931
600
0
988
4,038
1,828
0
0
3,850
0
10,601
W
Danzaburou
VictorBelmont99
Danzaburou
1,360
630
0
713
1,500
341
779
815
536
0
25,645
W
Ne Zha
gvilla0811
Ne Zha
1,503
312
0
2,707
4,812
1,170
0
629
4,183
0
19,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,694
Gold Earned
21,892
116
Minions Killed
190
0
Camps Cleared
0
529,203
Distance Traveled
580,299
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,619
724
26
5
0
115,519
1
W
Ymir
4,591
918
19
4
0
113,649
3
L
Nemesis
3,352
670
33
7
0
133,208
0
L
Bellona
2,692
538
1
0
0
36,026
0
L
Ah Puch
3,955
791
43
9
0
114,507
2
W
Baron Samedi
4,080
816
37
7
0
111,324
0
W
Hercules
4,652
930
48
10
0
116,182
0
L
Sun Wukong
3,076
615
13
3
0
129,943
3
W
Danzaburou
4,325
865
41
8
0
103,166
0
W
Ne Zha
4,244
849
45
9
0
135,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role