Player Matchup

Xbalanque
Xbalanque
Gold IV
Jahlenciaga
Xbalanque
Gold IV
Level 144
God Stats
2W - 3L
1,506 SR
Queue Stats
32W - 34L
1,514 MMR
Party 4
Cabrakan
Cabrakan
Gold I
SaintJahLaurent
Cabrakan
Gold I
Level 157
God Stats
5W - 8L
1,597 SR
Queue Stats
75W - 70L
1,641 MMR
Party 4
King Arthur
King Arthur
Silver II
azazelbaby
King Arthur
Silver II
Level 143
God Stats
1W - 0L
1,534 SR
Queue Stats
22W - 14L
1,719 MMR
Party 3
Maui
Maui
Gold V
hfhdudhghl
Maui
Gold V
Level 148
God Stats
15W - 6L
1,593 SR
Queue Stats
19W - 13L
1,692 MMR
Party 3
Tiamat
Tiamat
Gold II
pepsie
Tiamat
Gold II
Level 197
God Stats
35W - 26L
1,577 SR
Queue Stats
339W - 342L
1,604 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 158
1,561 SR
1,634 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 132
1,548 SR
1,617 MMR
Loki
Loki
Diamond I
 
Loki
Diamond I
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Gold III
Elfeex
Bacchus
Gold III
Level 151
God Stats
4W - 2L
1,785 SR
Queue Stats
164W - 175L
1,455 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver III
GRIEGOAPOLO
Cu Chulainn
Silver III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,345 MMR
Solo
Agni
Agni
Diamond I
Lyeeah
Agni
Diamond I
Level 168
God Stats
16W - 10L
1,755 SR
Queue Stats
124W - 65L
2,366 MMR
Party 2
Olorun
Olorun
Gold I
Xx_ECU-KILLER_xX
Olorun
Gold I
Level 123
God Stats
3W - 7L
1,199 SR
Queue Stats
125W - 138L
1,420 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Jahlenciaga
Xbalanque
6
2 / 0 / 0
3,891
778
2,165
1,475
328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cabrakan
6
0 / 0 / 1
3,384
677
789
3,200
1,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
azazelbaby
King Arthur
6
0 / 2 / 0
3,534
707
2,117
4,602
2,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

7
1 / 0 / 2
4,098
820
771
3,108
1,002
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
pepsie
Tiamat
7
1 / 1 / 0
3,854
771
1,433
2,434
1,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
ThanatosUllrAthenaSurtr

VS

Bans
Nu WaZhong KuiSkadiAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
7
2 / 0 / 0
3,748
750
957
3,391
781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Elfeex
Bacchus
4
0 / 0 / 0
3,018
604
440
1,770
856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
GRIEGOAPOLO
Cu Chulainn
7
1 / 0 / 1
3,802
760
2,687
4,242
1,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Agni
Lyeeah
Agni
7
0 / 2 / 1
3,881
776
2,113
2,209
541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

5
0 / 2 / 0
3,071
614
663
3,094
685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
4
Kills
3
3
Deaths
4
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
0
0
2
L
Bacchus
Elfeex
Bacchus
0
0
0
0
L
Cu Chulainn
GRIEGOAPOLO
Cu Chulainn
1
0
1
1.5
W
Xbalanque
Jahlenciaga
Xbalanque
2
0
0
2
L
Agni
Lyeeah
Agni
0
2
1
0.25
W
Cabrakan
0
0
1
0.5
L
0
2
0
0
W
King Arthur
azazelbaby
King Arthur
0
2
0
0
W
1
0
2
2
W
Tiamat
pepsie
Tiamat
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,275
Damage
6,860
14,819
Taken
14,706
6,533
Mitigated
4,010
6,878
Healing
4,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
957
348
0
1,578
3,391
781
0
889
2,428
0
16,223
L
Bacchus
Elfeex
Bacchus
440
0
0
610
1,770
856
0
29
1,741
3,056
0
L
Cu Chulainn
GRIEGOAPOLO
Cu Chulainn
2,687
943
0
1,459
4,242
1,147
0
0
4,242
0
21,388
W
Xbalanque
Jahlenciaga
Xbalanque
2,165
1,341
0
621
1,475
328
15
421
1,054
0
20,430
L
Agni
Lyeeah
Agni
2,113
374
0
490
2,209
541
0
1,325
718
17,282
0
W
Cabrakan
789
182
0
2,234
3,200
1,737
0
709
2,392
21,160
0
L
663
502
60
640
3,094
685
0
400
2,694
15,324
0
W
King Arthur
azazelbaby
King Arthur
2,117
325
0
1,072
4,602
2,316
0
0
4,602
0
17,299
W
771
64
626
1,243
3,108
1,002
0
717
2,389
12,530
0
W
Tiamat
pepsie
Tiamat
1,433
67
0
1,082
2,434
1,150
0
1,159
1,166
12,715
1,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,761
Gold Earned
17,520
167
Minions Killed
166
0
Camps Cleared
0
527,839
Distance Traveled
536,721
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
3,748
750
36
7
0
127,846
0
L
Bacchus
3,018
604
7
1
0
69,220
0
L
Cu Chulainn
3,802
760
36
7
0
115,140
2
W
Xbalanque
3,891
778
38
8
0
101,806
0
L
Agni
3,881
776
56
11
0
114,135
0
W
Cabrakan
3,384
677
37
7
0
112,664
0
L
Olorun
3,071
614
31
6
0
110,380
0
W
King Arthur
3,534
707
35
7
0
112,414
0
W
Maui
4,098
820
12
2
0
94,804
0
W
Tiamat
3,854
771
45
9
0
106,151
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role